The IC RP thread can be found here:
Angels and Demons Season 6 -Akasha Truths-
Name-
Age-
Race- (One race available as explained below, however fill in whether your character is alive or of death. All characters ported from previous seasons are of death.)
Biography-
Wish-
Appearance-
Weapon(s)-
Capacity for Love: (scaled 1-5)
Capacity for Hatred: (scaled 1-5)
Strength of emotions: (scaled 1-10, 1 being empty and 10 being passionate)
Combat:
Place 15 points, scaled 1-5
Tactics-(Mental capacity for quick thought and adjustments to keep one step ahead)
Reflexes-(Natural reactions to attacks, instincts warning of danger, and how well you hold steady, aim, and switch targets quickly.)
Strength-(How hard you hit in melee, how much weight you can move, etc.)
Rigidness-(How tough you are, whether a blow means you crouch in pain or shrug in indifference)
Agility- (How fast you move, how lithe your limbs are, and determines stamina for prolonged running)
Personality:
Place 15 points, scaled 1-5.
Cunning-(Decides how well you conceal your intentions and identity)
Conversation-(Makes you more approachable and easier to open others into conversation)
Suspicions-(Decides how easily you can see through deceit)
Stealth-(Decides how well you can conceal yourself to listen in on or hide from others)
Choose from 1,2 or no traits.
Paranoid- Less ability to hide your intentions, better ability to detect others hidden intentions.
Shifty- You stand out more, but your obvious alertness lessens others chances of sneaking up on you.
Annoying- You can barely hold a conversation, and this causes you to almost never give away your intentions through conversation.
Quiet- Your ability to be stealthy and hide your intentions is increased, while your ability to control the conversation is diminished.
Outgoing- Your effort makes investigative processes go smoothly, but decreases your ability to perceive others plotting.
Cold blooded- Your ability to commit terrible deeds quietly and efficiently are increased, your ability to hide your intentions decreases dramatically during conversation with more moral people.
Good-willing- Your saintly outlook brings people like you to your side, and completely alienates those of less moral standing.
Morality:
1-10 scale, 1 having a cold-hearted alignment, 5 being neutral or normal, 10 being benevolent
Your alignment determines how easily you can commit atrocities or benevolent actions, unmoral people have a hard time understanding mercy while moral people hesitate before brutality.
Information on the event
All characters are human, but due to overcoming past trials they obtained power beyond the mortal coil.
Humans are now on par with the speed of demons, and only slightly less strong than angels.
Characters need no longer worry about needing to rest at the end of the day.
Members can take on demonic/angelic existences, and form contracts if they wish. Members that do this are still classified as ascended beings, meaning the old constraints on ability to affect fate are no longer in place.
This occurs when if you focus on demonic or angelic powers, choosing to take on this existence after sufficient growth enables even more powerful development within the angelic/demonic power section, but you lose the ability to use the opposite spectrum's power and cannot access the highest tier humanity capabilities.
Place 5 points
Demonic-(Grants you demonic characteristics enhancing speed, cunning. Every point into this further enhances your abilities in this section.)
Angelic- (Grants you angelic characteristics enhancing strength, endurance. Every point into this further enhances your abilities in this section.)
Darkness- Powers of darkness greatly increases your abilities in stealth, deception, intelligence, and speed.
-Forbidden knowledge allows you to cheat death once per battle
-Grants regenerative abilities, healing minor wounds in seconds and major ones in minutes
-stealth increase against characters of light is amplified
Light- Power of light greatly increases your abilities in strength, endurance, and reflexes.
-An enlightened mind allows you to imbue your weapon or clothes with strengthened existence, dramatically increasing the durability of it in battle.
-Grants ability to predict actions of enemies three seconds before they take it when not moving- This ability against characters of darkness is amplified
(The combination attacks in the previous season have been removed)
The number of points you have in Darkness/Light skills determine how many of them you can have active at once. These abilities are now passive once activated.
The following paths enhance capabilities shown above, and open pathways to certain new abilities later.
Human Will: As all members are classified as ascended humans this season, new capabilities are available.
Choose one title.
These abilities must be activated, and wear off after use
Fate Defier- You forge your own path through the cosmos, letting no threads of destiny guide your path.
Opens pathways focused on Mental capacities.
Kingmaker/Kingbreaker- You have seen gods fall, empires rise, and have often been the reason behind these events.
Opens pathways focused on physical capacities.
Adaptation Species- With every new challenge, you alter yourself to match it, constantly outpacing all other species. Opens pathways focused on agility and aim.
Elevated Existence: These titles decide on your focus as it relates to special powers of light and darkness. These paths enhance abilities corresponding with their alignment.
Choose one title.
Unbreakable Will- Focuses on your logical influence alone.
Pious Lightbringer- Focuses on logical influence based off of morals aligned with high morality.
Dark Harbinger- Focuses on logical influence based off morals aligned with low morality.
Altered State of Being
Choose a path.
Humanity- 1.5x boost in light/darkness
Angelic- 2x boost for light
Demonic- 2x boost for darkness
Every weapon you carry encumbers you, this makes it harder to move easily and quietly, and generally tires you faster than if you had specialized in one or a few, the max weapons is three, and the size of the weapons will obviously decide how encumbered you are.