Join Date: Feb 2010
Location: traveling the world...
| | Re: Sortilege of Creation
22 Appearance: Personality:
Dubhe is a very odd person, sometimes her mood changes quickly for no apparent reason. Despite her rather sad childhood she was able to develop an outgoing and kind personality and devotes everything to being able to live her life freely, making her own decisions. Though sometimes she seems careless and uninterested when dealing with strangers it comes from her lack of social skills, but she warms up quickly and to her friends she is loyal and would try to go beyond her limits to help them. Her appearance is rather small and slender, but she's stronger than she looks, paired with a bit of stubbornness. She rarely ever loses her temper, except for the occasional short glare. Growing up the way she did, she was taught to be deceiving and false, something that rarely surfaces, but rises as a last resort to keep her true to her goals. She does get scared sometimes, feeling overwhelmed, but with the right motivation and inner focus she will get back on track. Status:
this is the long version:
…The floor in the hall creaked and Dubhe hurried back from the window to her desk, trying to look like she was concentrating on studying. When the door opened, she looked up. It was her father, his huge figure looming over her. She sighed mentally, he had come to check on her. Again. "Can I go outside?" she asked timidly, the shy voice of the seven-year old almost cracking with nervousness. "No" his deep loud voice rumbled and he turned around without another word, closing the door behind him.
She sighed. It was the same, everyday. Studying, nothing but studying and always inside. Her eyes wandered to the window again. It was a beautiful spring day outside and the sun rays were wandering through the room. Unable to stay seated, she stood up and walked over to the window again, looking outside. The view was spectacular. Her room faced the flower fields of the large tidy garden that surrounded the huge mansion her family lived in. In the far back, she could see the glimpses of the orchard, the old apple trees standing in full bloom. A gust of wind rustled through the meadow, moving the flowers softly. Seeing this beauty outside filled her with longing again and without another thought, she opened the window and climbed out. Despite her room being on the second floor, she quickly climbed down with practiced movements and it wasn't very long until she reached the flower field.
It was a beautiful as she had imagined and when another breeze came, she closed her eyes, imagining that she was flying far far away.
"You know, you're supposed to be studying, right?" his voice reached her ears and she spun around, the fear making her heart race. "I…I know" she said, trying to keep her voice steady. "I think I'm gonna tell dad where to find you. It's the second time this week that you left the mansion without permission" her older brother said in a stern voice. Dubhe looked up, her young wide eyes filling with tears, meeting the cold black eyes of her brother. "Please. I just wanted to feel the sun and the wind" she begged though knowing it was no use. "I don't care. In fact I've already told him" he said with a proud grin and a little weasel familiar appeared from the grass and climbed up his shoulder. She glared at him, feeling frustrated. Oh, how she hated to live here, among all these strict rules. Why oh why did she have to be born into a magus family that kept to century old traditions? Why couldn't she just decide what she wanted to do? Why did everything have to be pre-determined?
Dubhe hung her shoulders, knowing her brothers familiar had just informed their father of her being outside. It was only seconds until he arrived. Silent anger overwhelmed her and she clenched her fists, tears streaming down her cheeks…
It was the middle of a never ending cycle. Her family was an old and powerful family of magi, living the north of Scandinavia. They were closely tied to the Mage's Association branch in the Clocktower in London, holding quite the amount of political power. Her older brother was the expected heir of everything and he was filling in the role proudly. Power-hungry as he was, magecraft was the key for him to gain as much power as possible. A true descendent of this family both in character and in strength. Already at an early age, their father started to teach him about Thaumaturgy, soon realizing his potential. In addition to the magecraft lessons came the political studies. They formed his character into a deceiving young man, who was getting ready to follow into his family's footsteps once he was to leave to study in London.
Then their mother had another child and died shortly afterwards. Dubhe. Several years younger than her brother, she neither equals him in strength nor in willingness to enter the playing field of the complicated mix of magecraft and politics. In fact, she is quite the opposite of her brother.
Despite her obviously being a letdown to the family, they entertained the hope that someday she might be useful to further their influence. So, just like with his son, their father imposed his lessons on her. It was a long childhood for Dubhe, unable to escape and unable to rise to her families expectations no matter how hard she tried. Though gasping the principles quickly and having a vast interest in magecraft, she had no interest at all in political affairs and intrigue, much to the frustration of her father. It didn't make things easier that her brother outdid her in every possible way and showed his newly learned skills off whenever he came home from London.
Over the years, neither side seemed to grow weary. Dubhe continued to quietly defy her fathers wishes, by spending her days outside. She had a good relationship to the servants on the mansion, people who had lived here almost all their lives were like loving grandparents to her. While her father appeared just as often, dragging her back inside the mansion, often locking her inside to force her to further her studies. The relationship to her brother and father stayed cold and secretly she feared them and their power.
When it was time for her to leave the mansion, her father still decided she had to go to London to finish her studies. Before she left, he warned her, that even the slightest mistake would get her locked up forever. Knowing she would be watched wherever she went, made her miserable and even though she looked forward to leaving the mansion, the place she was going to scared her even more. Accompanying her, to make sure she would actually arrive in London, was an uncle and soon they boarded the ferry as it was the fastest way to London.
…The sea breeze was going strong, waving through Dubhe's hair, while she stood on the railing, watching the waves. She sighed and leaned her chin on the railing. "You look awfully miserable on this beautiful day" a voice next to her said. Dubhe looked up. A young man was standing next to her. He had long blond hair and a slender figure. "Here, let me cheer you up" he said and after drawing something in the air, he produced a beautiful white lily. Dubhe's attention was caught. "You're a magus?" she asked while taking the flower with a smile. He looked at her again with renewed curiosity. "Yes, you apparently too." he stated. Dubhe blushed. "No, not yet. I'm supposed to go to London to study and do what my family wants. But that's not what I want." she said, her sad look returning. The man leaned with his back on the railing looking up in the bright blue sky where a few seagulls were circling above the ship. "Then why don't you leave?" he asked "It's your life after all. Not much sense in living it miserably" Dubhe shook her head. It was something she had often considered. "I have nowhere to go" she said and cast her eyes down. To her surprise he laughed. "Then find a place. Sometimes you just have to start looking. You're young, you're a magus. Anything is possible." and after a pause he added "If you ever decide to leave and still study come to the Sea of Estray and ask for Lonerin" he smiled and left a dazed Dubhe standing on the railing.
Her thoughts were in confusion, going around in circles and before she knew it, her decision was made. Lonerin was on the same boat. He still had to be around somewhere. If I find him, he'll help me for sure. The idea that had started with a little thought began to grow and the longer she thought about it, the more determined she became. Being so deep in thought she hardly noticed it when her uncle approached to bring her back inside. A few hours later they arrived at the London harbor. She felt panicky and nervous and the closer they got, the less she wanted to go. They walked off the ship and through the mass of people at the harbor. Her uncle didn't pay too much attention to her, talking to someone on the phone and Dubhe started to walk slower and slower until her uncle's back disappeared among the people. He didn't turn around, his arrogant ego didn't allow him to consider that she would ever defy him. As soon as he was out of sight, she turned around and ran back to the boat, her eyes searching the crowd. She couldn't find him and began to lose hope. Maybe it was a coincidence, or maybe it was purpose, but suddenly when she turned around again, Lonerin was standing in front of her. He smiled. "So you did decide you want to go your own way. Have you thought about the consequences?" he asked with a smile. They were both standing still in the ever moving people that left the harbor. Dubhe looked down, suddenly nervous again. "No. No I haven't thought about the consequences, but you were right. I don't want to live miserably. Will you help me?" she looked up, her wide green eyes begging him. Lonerin tilted his head and then nodded. He made a few movements, half hidden under his jacket and then took her hand, leading her away from the street into a smaller alley
Together they travelled by train to the Sea of Estray. Every step they took brought new excitement for Dubhe, who knew not much about the world but what she had read in books. Lonerin never got tried of answering all her questions and when she finally ceased to speak told her a little bit about himself and that he was a teacher for rune magic. It was a subject of fascination for Dubhe, since her father had kept many things from her that he had considered unnecessary. Finally they arrived and Dubhe wished she had at least two more sets of eyes. There was so much to see. Lonerin was granted access without questions and he brought Dubhe into a study chamber. Behind the desk in the middle of the room sat an elderly man, his white hair cropped short. "Ah Lonerin, it's good to have you back. All your students missed you." he said and stood up. Lonerin shook his hand. Then the old man noticed Dubhe and looked at her. "Oh, you brought someone back with you?" he asked surprised and Lonerin nodded. "Yes. My new apprentice." he said and smiled at Dubhe…
It was settled then, and Dubhe soon began to study under Lonerin the magic of runes. In the beginning Dubhe was worried that her family would try to bring her back, like they'd threatened to do. But a few days later Lonerin showed her a newspaper article, claiming that she had died. A staged accident and a dead body. Mixed feeling welled up in Dubhe. She was glad that she could do what she wanted now, but also shocked that her own family would go to such lengths. Over time she left any ties she might've felt with that family behind. Years passed and under the steady guidance of Lonerin, she became a respected magus. In return for all he had done for her, she always tried to give her best, even when he started to train her body with different combat skills. His words "A sound mind in a healthy body" were burned into her mind. It was the happiest time of her life and in addition to sharpening her mind and body, Lonerin took her to visit the important places for a magus to know.
Everything suddenly changed for her the day the Conception happened. Lonerin had already ended her apprenticeship quite a while before and she had to decide what to do next. Before she could make a decision, something happened that nobody expected. The Enforcers came and took Lonerin and all his research away. In the course of a few days the news had spread that he was working on a heretic spell. Dubhe never believed a word of it, but had to watch helpless how the center of her life crumbled. She became silent and withdrawn for a few days and was unable to find any clear thoughts until she overheard the head master in a conversation with someone. They were discussing recent events, bringing up the changes that this world had experienced. Feeling bad that she was eavesdropping, she wanted to turn away when Lonerin's name fell. Apparently he was needed for something but was not cooperating. With renewed determination, Dubhe researched anything she could find about New Rome and the ritual and then one day packed her things. She had decided to look for Lonerin and set out in the direction of New Rome. The journey was neither short nor easy and she had to take many detours, often stopping to earn money, utilizing her magus skills for the first time. This journey changed here again, it taught her to tread carefully, to read unknown people and situations and to adapt quickly and that sometimes it was better not to attract too much attention. However, determined as she was, she finally crossed the boundaries of New Rome, where her real search would begin.
and a short one for lazy people : P
Dubhe grew up in Scandinavia, on the mansion of her family. She was under strict guidance of her father, who wanted her to become part of the family's drive for influence and power. Constantly overshadowed by her older brother and with no inclination to become a politician or a politicians' wife, it was a hard time for her, with no one she could go to for comfort as her mother had died shortly after she was born. On the day she was supposed to go London by boat, to make her appearance among the powerful magi and to further her studies she had a fateful encounter with a Rune magus from the Sea of Estray. In their short conversation, Lonerin encouraged her to chose her own way and offered at the same time to help her.
After arriving in the harbor, she decided to do exactly that and ran away from her uncle who was accompanying her to the Clocktower. Meeting up with Lonerin again, he took her with him and she became his apprentice.
Studying rune magic and learning about the actually dangerous world she lived in, he taught her not only to be a good magus, but also to defend herself, fighting if she had to. At first worried her family would come looking for her, she soon read in the paper, that her family had staged her death and she was forever free of the ties with them.
Shortly after the Conception happened, the Enforcers took Lonerin and all his research away and through a coincidence, Dubhe overhears that it has to do with the ritual. Not sure what that means and what else to do, she decides to look for Lonerin, starting in New Rome.
Princes (location: left forearm) Path:
Holy Order of the Amyr Reason:
To bring the world back to order under the credo Ivare Enim Euge
which roughly translates as 'for the greater good' by being equally part knight-errant and rebel. Origin:
Wind Magic Crest:
no Mystic Eyes:
(Any of these spells require at least one completed rune and the incantation for their activation. If both are done simultaneously the spell will come into effect immediately. Saying the incantation first and then drawing the rune will only activate the spell if there is only a short amount of time in between. However, drawing the rune first and then saying the incantation, will always activate the spell, no matter how far away or how much time is in between (unless of course the rune isn't intact anymore). This allows all of them to be remotely triggered.) List of spells: Haliax
Drawing this rune on an object, will quickly cause all air/oxygen within the object to cool down until it reaches a liquid form. This will cause the rest to become extremely brittle and shatter into small pieces. (When used on living objects, it will drain their energy to the point of unconsciousness, unless they find a way to remove it first, or when several runes are used in quick succession, the object will die) Rune: Eihwaz
Eihwaz is the axis around which all else revolves and from which all else spins. It contains the mystery of life and death. It is a driving force to provide motivations and a sense of purpose and a life giving force which has its roots in the Underworld and death. Incantation: Runes shalt though find and fateful signs,
That the king of singers colored,
And the mighty gods have made
Full strong the signs, full mighty the signs
That the ruler of gods doth write
Come forth to take life's blood
Draining it from air and warmth
To return its heart from life to dust.
Drawing this rune, will cause the air inside the target to heat up rapidly to the point of overheating it, releasing all the newly expanded energy in an explosion. Since this also reaches down to the molecular level the target will most likely be ripped apart, usually in an explosion. (If used on humans/living things, one rune will only overheat them until unconsciousness is reached, however if more than one rune is used in quick succession the result will be death) Rune: Dagaz
This rune is associated with the sun, the rune of awakening and rebirth. It can invoke realization of a greater understanding. The power of change directed by one's own will, keeping the balance between opposites, it is a rune of paradox. It also represents time and space and the weaving movement of the loom of life. Incantation: Runes shalt though find and fateful signs,
That the king of singers colored,
And the mighty gods have made
Full strong the signs, full mighty the signs
That the ruler of gods doth write
Swift in the blink of an eye they come,
Banishing all coldness with a strike
When they seek to engulf life with thy flames
Learco, the Invisible Blade
This spell calls down a powerful bolt of lightning, which can be directed to anywhere within sight. Rune: Sigil
This rune is of the sun, often connected with a lightning bolt. It has the meaning of bright energy and increased creativity. It is also the rune of understanding and education, as well as the one of transformative force. An elemental force, the counterpart to Isa, the cosmic ice, as it is the one who changes ice to water. Incantation: More fair than the sun, a hall I see,
There shall the righteous rulers dwell
And happiness ever there they shall have.
For when lightning strikes the evils will fade.
Calls down a gust of wind which will form into a sword that seems invisible (of course, it's just translucent) and can hardly be seen even by 'supernatural' beings (such as magi, psychics, vampires etc). Each of its movements is accompanied by a gust of wind moving outwards, making the slashes stronger. Rune: Ansuz
Ansuz is the rune of the poet, the saga and because storytellers would travel from camp to camp, the windblown cloak became the symbol of this carried word. It also represents the sounds of screaming winds gathering lost souls back into the arms of gods and goddesses. It gives inspiration and creative expression, both linked with the magic of speech which passes knowledge along. Incantation: Away from his arms in the open field
A man should fare not on foot;
For never he knows when the need for a spear
Shall arise on the distant road.
The rune, when drawn into the air, will point in the direction of whatever that person is seeking. It works with just a name or even just an image, the seeker does not need any additional information to help the guiding arrow. However it only works on stationary targets, so if someone is fleeing it will not get a clear read. Rune: Tyr
This rune is described as a spear point, and arrow, or even the North Star, therefore representing guidance. Of course Tyr is also the Norse god, so this rune is often with the idea that 'justice will prevail' and also with victory, success and the willingness to self-sacrifice. It carries with it authority and judgement, some are even saying the spear of leadership will always point the true way. Incantation: A measure of wisdom each man shall have,
Never too much let him know;
But to let him find what he seeks
One rune doubles the moving speed of whatever object it is drawn on(i.e. legs, hands, feet, car…). The effect will dissipate over time. Rune: Raidho
Raidho is usually called the chariot of Thor or Freya and represents travel and journey. Rhythm and movement are also an important concept of Raidho and usually comes in combination with profound change and advancements. Incantation: And from the eagle's wings does the wind come forth
Using the static electricity and the air around the user, it will form a translucent barrier. When a projectile or hostile force approaches that is stronger than the barrier itself, it will strengthen at the calculated point of impact by drawing the energy from the rest of the barrier. This barrier once summoned will hold up as long as the users concentrates mana towards it however minimal the amount may be. If the flow stops, the shield will disappear and has to be re-summoned. Rune: Algiz
This rune is a symbol to signify victory through active defense and mostly represents protection. It is said to strengthen defenses like structural or natural barriers. However, unlike Thurisaz it is more associated with active defense rather than passive defense. Incantation: The winds I know that kings know not,
Nor those that are the sons of men;
The first is called help, and help it can bring
The best and most beautiful things in the world cannot be seen
or even touched - they must be felt with the heart.
SOTW 75, 94, 117, 127, 131 Winner, 95, 114 Co-Winner
Graphics Contest 2011 1st Place Winner, 2012 3rd Place Winner
✧ Alina's Showcase ✧ | Genesis Crisis | MAL
Last edited by NoIn-LoKi; 08-22-2012 at 06:37 AM.