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| | #24 (permalink) | |
| Ze Ubermensch! | Quote:
Example. A fire ethos equip himself with a flamethrower, the result to that is he has a constant but limit supply of fire to control. And say you have a water and electric ethos next to each other. They can combine their elementals to create a devastating move. :\ | |
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| | #27 (permalink) | |
| Ze Ubermensch! | Quote:
i.e: So the ETHOS user gets snipe through his helmet and his armor is left intact. You come across it and now you have to thivk, Do I get in it and help my allies, but suffer long term damage. Or do I keep moving and avoid that possibility. | |
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| | #28 (permalink) | |
| Ze Ubermensch! | Quote:
That's just the default look to it. In the RP the user can customize the armor however they like. Which means they can me refitted and made lighter to increase movement and agility but that means sacrificing defense and armament. | |
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| | #29 (permalink) |
| Welcome to my Nightmare |
I think there should be like 3 basic models..and then everything else is customizable somehting like light weight model Pros - Fast evasive and attacking - hover mode - Stores solar energy quickly cons - low defence and armament - holds less energy middle weight model pros - balance of offence and defence, as well has speed heavy weight model pros - high level defence and armament - can store lots of solar energy cons - moves slowly - gathers solar energy at a slower rate or something like that..of course it'd be more well thought out |
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| | #30 (permalink) | |
| Ze Ubermensch! | Quote:
it's not really important.
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