A ritual by which seven Servants, spirits of fallen heroes from the past, are summoned by seven Masters to fight for the legendary Holy Grail, hoping to achieve their deepest desires. To most, this might seem like a straightforward battle royal. But this time, not all is as it seems. And in a deadly competition where the line between victory and defeat may mean one's life, the webs of deceit surrounding this Heaven's Feel may ensure that no one makes it out alive...
Storyline
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Heaven's Feel...a ritual to summon the famed Holy Grail and make one's greatest wish come true. This famed contest was brought to an end 10 years ago in Fuyuki City when the Greater Holy Grail was dismantled and the ritual brought to an end. While this finally ended Fuyuki's long and dark history in this contest, not all were statisfied with this conclusion. A group of magi once again gathered to study the notes of the three magi family - Tohsaka, Makiri, and Einzburn - on how to perform this ritual. A powerful leyline was chosen in the city of Aspen Springs in America and another Greater Holy Grail established. With both the Mage's Association's approval and the Holy Church's agreement to once again take up supervisory of the War, the Sixth Heaven's Feel has finally begun.
City Schematic
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Gameplay
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This Fate rp will be quite different than most. This time around, players may only be Masters. Only four are being accepted at this time, for gameplay and storyline purposes. Your Servant will be assigned to you based on your character's personality. A new feature to this rp is your "Relationship Meter," a method for determining your compatibility with your Servant. Incorrect decision will lower your meter, while correct decisions will correspondingly raise it. As your meter raises, your Servant will become more obedient, open, and affectionate. As your meter lowers, your Servant will become more closed-off and unruly. Reaching a level too low may cause your Servant to seek a partnership elsewhere, or even kill you. Players are expected to check up on the rp and post often. Failure to do so (aka neglect to your Servant) will have consequences...
Relationship Meter:
Affection Meter
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This will work on a scale of one to ten. Correct actions and answers will gain you a +1 or -1. Once you have gained +3 in all, your meter will rise one star. Reaching ten stars will result in either your Servant's undying friendship or even romantic affection. Reaching three stars will cause your Servant to begin to look at other partnerships. Reaching one star will result in betrayal and death of your Servant. Your starting level will be deterimined by your "relationship stats" in your character profile. You have up to ten stars to distribute among these stats. All categories automatically start with one star. Please copy and paste the affection meter into your character sheet once the rp starts and adjust it accordingly.
Rules
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- DO NOT JOIN THIS RP IF YOU DON'T PLAN TO STICK WITH IT. I can't stress this point enough.
- The GM's word is final. And if I approve something and later decide against it, don't put up arguments about how I approved it before. Sometimes things are difficult to tell before the fact, so I will make changes as the rp goes.
- No Godmoding or meta-gaming.
- Please don't harress the GM (moi) with unimportant things.
- Do not spam in this thread if you are not an active member of this rp. You will be reported if you don't have a legitimate reason to be in here. If you are an active member, do not spam pictures and videos, as this is not the place for that and is incredibly annoying.
-Characters are going to die in this rp. If you have a problem with parting with your character, please don't sign up. In this type of rp, characters need to be expendable, and I don't want to have to fight over this.
Don't be afraid to ask questions if you need help, and enjoy yourself!
Character Sheet
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Basic Info:
Character Name:
Character Age:
Character Appearance:
Character Personality:
Character History:
Home Base: (refer to map. Use either an exact location, or "near this place.")
Weapons: (optional. don't go overboard here. note that this does not include magical weapons.)
Magic Crest: (yes or no. if yes, what spells are included in it. again, don't go overboard)
Magecraft:
Mystic Code: (optional)
Skills: (anything from Mystic Eyes to reading lips to cooking)
Servant type: (leave blank until assigned)
Character Name: Arzei Duphaston Character Age: 25 Character Appearance: Character Personality: Arzei is charming and refined, and in every way appears to be a gentleman of the highest class. He has an exceptionally flattering tongue, and loves witty banter. His trustworthiness, however, has always been questionable, and it's been whispered that he's has no qualms about doing whatever is necessary to further himself. Character History: Arzei studied at the Mage's Association and was considered both excellently talented and wonderfully polished. It was there that he met Olivia Edelfelt, and although he found her company quite entertaining, the feeling was not mutual.The desirability of his company has always been questionable at best, since people's tolerance for his unctuous words and teasing manner tends to fluctuate. Beneath this public face, however, he has been known through whispers in the Association to be quite devious. It's a wonder they ever picked him to mediate the Grail War. Home Base: Church
Weapons: None Magic Crest: Yes Magecraft: Pyroflagellum - a spell activated with the key word "Punish." Duphaston snaps his fingers, causing a spark of fire to appear in his hand. He then swings his hand down, pulling the fire through the air to form a whip of flame, which he can then attack the enemy with. Aerovastatio - a spell activated with the key word "Vanish." Duphaston holds his hand and out and sends a blast of wind at the target. The power of the spell ranges depending on how much mana he pours into it. It can either blow the target several feet away, or knock down the walls of a house. Somnus - a spell activated with they key word "Slumber." The target will suddenly become very drowsy, and eventually fall asleep. The effect is nearly instantaneous for non-magical beings, while those with weak magic resistance might take around a minute. Those with decent and high magic resistance can fairly easily shrug the effects off. Grand Design - a bounded field that cancels out all Magic Resistance and conceptual abilities such as Mystic Eyes. Mystic Code: Sanctus Venia - a small white charm that cancels out any mental interference. Skills: Has such social grace that he is easily able to get himself out of situations. Has exceptionally strong hearing.
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Character Name: Olivia "Livia" Edelfelt Character Age: 20 Character Appearance: Character Personality: Livia is strong-willed and domineering. She can quite cold in her actions and decisions, but has a playful side, though the object of those attentions will likely not enjoy it. Character History: Livia is a member of the Edlefelt family, though she is not in good standing with them. Her lack of decorum or discretion (she can be quite blunt to those she dislikes) were considered unsightly to them. Deciding to prove to them that she is a powerful magus who doesn't need them, she set out to Aspen Springs to compete in the Holy Grail War. Home Base: Station front
Weapons: Azoth Dagger Magic Crest: Yes Gandr - simple curse originated from Scandinavia, decreases the physical health of the target. Because the curse properly said is released from the caster’s index finger and the target must be within the field of vision to be aimed at, it is dubbed Gandr Shot. A Gandr with so much prana concentrated into it that becomes capable of physical interference is called Fin Shot. Livia’s Fin Shot has roughly the destructive power of a pistol bullet and while a single hit is not enough to kill someone, is still capable of knocking out a normal person. The Edelfelt are among the best Gandr-users in the world. Magecraft: Malus - a spell activated with the key word "Devastate." Livia moves her index and middle fingers through the air in a slashing motion. The target is hit in the same motion with a dark slashing curse, which not only damages the skin but also the magic circuits beneath. The circuits will eventually repair like an ordinary wound to the skin, but attempting to use the damaged circuits can cause permanent damage and even death. Ignus - a spell activated with the key word "Incinerate." Livia snaps her fingers, causing an fire to shoot up from the ground, enveloping the target in scorching flames. The target can feel the ground heat up a moment before the flames errupt, so the attack is not instantaneous. Atrasphere - a spell activated with the key word "Extinguish." Livia summons a sphere of dark mana that floats at torso-level. When she claps her hands, it explodes outward, sending shockwaves rippling outward. Targets hit by the spell will be blasted backward by the shockwaves. Being directly by the sphere during detonation can be enough to pulverize the bones of the target, killing them. Livia cannot detonate the spell right away, so the activation takes several seconds. Mystic Code: Librum Vespera - a black tome that carries its own prana core. Livia can use it to cast spells without using any of her own mana stores, giving her Servant unhindered access to it even in battle. Skills: Mystic Eyes of Whisper - allows for hypnotic suggestions. Servant Type: Lancer
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Character Name: Gregorius Mandalov Character Age: 87 Character Appearance:
Youthful
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True Appearance
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Character Personality: Gregorius is obsessed with youth and beauty. He despises his old body and is driven only by the thought of regaining his former physical glory. To that end, he has forced Caster to repeatedly make him elixirs of life to retain his youthful form until the Holy Grail can permanently restore him to eternal youth. Character History: N/A Home Base: Ruins Weapons: None Magic Crest: Yes Magecraft: ? - a spell activated with the key word "?." Gregorius. Mystic Code: ? - ?. Skills: N/A Servant Type: Caster
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Character Name: Jacob Lionel Character Age: 23 Character Appearance:
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Character Personality: Jacob is ruthless and cruel, but doesn't seem to derive pleasure from killing. It's simply a means to accomplish what he wants. He does, however, enjoying breaking anyone - physically, emotionally, and mentally - who stands in his way. Character History: Jacob was the son of two magi, but thought that his parents were lunatics. Feeling neglected and isolated, he began picking fights and became a delinquint. His escapades began to escalate, until one day he decided to rob a bank. The attempt was foiled, and in trying to escape he shot and killed a policeman. Sentenced to prison, he spent many years brooding and creating a reputation as a ruthless fighter. However, in the darkness of the prison he began another hobby. Pouring over the arcane tomes he'd stolen from his parents home, he began to research and practice magecraft to pass the time. Eventually, he was released and made his way home. It was unfortunate timing for his father, who was in the middle of preparing the ritual to summon a Servant. Jacob killed him in cold blood, then completed the ritual himself, adding the extra chant in order to summon the Servant Berserker. Satisfied, he traveled to the city where the Holy Grail War was being hosted, hoping to achieve a dark desire that had been growing inside him for some time now... Weapons: Brass Knuckles Magic Crest: No Magecraft: Fallen Grace - A unique spell on Jacob's own body that is constantly active. Any magical damage done to him is doubled. However, if the same spell is used a second time against him his body will absorb it with no damaging effects. Scales of Blessings - A spell of conversion that is always active. The more damage Jacob receives to his body, the stronger he becomes. Burning Blood - A spell activated with the word "Ignite." This enchantment causes a target's blood to ignite if it is exposed to the air, and it will burn with the intensity of burning gasoline. The spell can quickly put the hurt on someone who is already injured. Jacob does not have the magic circuits necessary to use this spell, and must make a magic circle from a vial of demon's blood to perform the ritual. Edict of Binding - A spell activated with the word "Bind." This spell halts all movement of the target, as though they were encircled by invisible chains. Mystic Code: A switchblade with a cursed rune drawn into the blade. Wounds inflicted by this blade will not stop bleeding unless targeted by a healing spell of power greater than the curse. Skills: Expert streetfighter with reflexes above human levels. Servant type: Berserker
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Character Name: Asche Levatte Character Age: 23 Character Appearance:
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Character Personality: Asche is cool, calm, and determined, but has a compassion for lost souls and the weak. When angered, however, she becomes quite fierce and can be blinded by her rage. She is, however, a straight-forward and reasonable person. Although she does not agree with all church doctrine, she is exceedingly loyal and firm in her resolve. Affiliation: Burial Agency (No. 4) Character History: Asche was raised in the church as a young child, and always have a firm and unwaverable resolve in her beliefs. One night, she was attacked the undead minions of a Dead Apostle. Something clicked in that moment, and she managed to eliminate all her foes. Upon discovery by the church, she was taken in for questioning before they determined that she could be of use to them. Made a member of the Burial Agency, she was efficient and ruthless, killing her compassion in the name of the church to fulfill her objectives. As for how she ended up in Aspen Springs... Home Base: Lower Class District Weapons:
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Black Keys Doll Mary: Doll Mary Appearance:
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Doll Mary Description:
An old holy relic that was common during the crusaders age, they were used as the front line and sent to weaken or outright destroy the enemy. They were created through a ritual where they would use Dragon bones and the soul of a dead Executor. After that age and the disappearance of dragons, their manufacture was stopped and slowly their number have been reduced and currently only one exists. This artifact was gifted to Ashikaga by Merem. To take control of a Doll Mary one must go through a laborious ritual where its future user must give a large quantity of blood as a price. Doll Marys are obedient sentient puppets that have no sense of self-preservation and put the life of their controller as priority, even if it means disobeying their orders, although this may vary according to the personalities of the souls used. Doll Marys have an extreme leveled defence, having it close to dragon level, making it hard to damage it, however this also makes it hard to repair damage to done and normally heavy damage is impossible to repair. Doll Marys abilities and powers vary, in this case, she is rather tough to bring down and can take a lot of damage without actually going down. Her strength and speed is large but nothing exaggerated, although the possess a rather large broad sword which deals double the damage towards spiritual beings. Her power is comparable to an average Servant excluding the Noble Phantasm(note: while this Doll Mary has raw power to match a Servant, she does not have the skill or hax to beat one)
Sacraments:
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Sacrifice: A curse of sorts that torments the target with "sacrifice". In practice it causes the target to slowly grow ill and only way to remove the curse is perform a sacrifice of sorts that that caster deems enough. It is a punishing sacrament and its powers grows stronger the less one's devoted to Christianity.
Baptism Sacrament: Purification Incantations. The sole mystery that is freely taught to all members of the Church. A simple ritual with an aria that falls on the Ten-Count category, it is capable of exorcising Devils and sending Wraiths back to the world of the dead. Possess weak capacities of physical interference, but its power is overwhelming against spiritual bodies. Ineffective against spirits on the level of Servants though.
Matrimory Sacrament: A powerful incantation that is normally used in all churches during marriage to enforce the targets union. This mystery is normaly done by a third party who dictates rules that the targets have to obey either they accept it or not. The targets will be compelled to obey the rules set to them, they can disobey them if they truly wish to, however a feeling of guilt will fill their hearts as a punishment and only through Confession or following the rule they disobeyed can this guilt disappear. This incantation requires at the very least two targets of the opposite sex although there is nothing stopping the caster from using themselves as one of the targets.
Samsara Sacrament: An exceedingly rare sacrament that has little use against humans, magi, or beings like demons. Its sole power rests in being able to bind spiritual entities and divine mysteries that originate from the Throne of Heroes. A Servant hit with this Sacrament will be unable to use their Noble Phantasm and have their mana connection cut while the sacrament remains in effect. In the case of weaker Servants, it may force them into spirit form or even remove them from this earth. Divine mysteries will be unusable, and in the case of summoned phantasmal beasts they will be immediately returned from whence they came.
Skills: Aegis of Faith (B+) - a defense, rather like magic resistance, brought above by unwavering belief in one's faith.
Presence Concealment (D+) - is able to conceal her presence from normal humans, though those with magical capabilities will sense her.
Clairvoyance (C) - is able to get glimpses of the future half a moment before they happen. Is useless for trying to change events of the future, but gives her supernaturally heightened reflexes for avoiding attacks.
Is also a skillfull cook. Mystic Eyes of Revelation: Golden eyes that can see through the masks of people. Can always tell when others are being truthful or lieing.