Re: Pure Destruction: Character Profiles & Approvals
Posting a new one since the one in the front is wrong to begin with
Name: Arnath Khoral
Alias: Chef Master Race: Shinigami
Visual Age: Teenager
Actual Age: Some hundreds years same old shinigami nonsense
Division: 4th Division
Kashoku gives the user complete master chef powers. It can control the whole pasta realm, and use its terrifying powers to bring ruin upon his opponent. The user may summon every type of pasta and use it to his needs. It can also used to channel kido, being it reiatsu based.
There are also some kind of tricky attacks, involving exploding pasta, but Im not gonna reveal those so soon.
Name: Alexander White (White)
Age: Older Than Time
Appeared Age: 21
Interests: Games and anything colored White
Personality: White is very dynamic, he is always trying to be creative and can be a bit random sometimes, however he is also very understanding and responsible in the right situations. White can be a bit full of himself sometimes, especially when he does something perfect and he knows it.
Sealed Form: The sealed form takes the shape of a standard katana that is white in both blade and hilt, the guard is composed of six converging wings.
Shikai Form: The shikai stage has no definite form and can manifest as any kind of weapon that White desires, however its original form it that of a pure white scythe.
Shikai Abilities: The shikai stage has the ability to become any weapon or object desired, regardless of size. The shikai has the potential to create multiple or different weapons at the same time, provided they are small enough. If a weapon is small enough it can be mass-produced, whereas a larger weapon cannot create as many copies, if at all. Weapons created can also be moved via White's will, eliminating the need to hold his weapons to attack with them. The shikai is also light-type, allowing for beams of light to be focused in varying degrees of power allowing for these beams to be used for raw destructive force or honed to create a sharp cutting force.
Shikai Specific Attacks
Kaleidoscope - A different form of the zanpakuto, the blade or any other weapon(s) formed when kaleidoscope is activated become crystalline in appearance. The raw form of kaleidoscope takes the form of a truncated icosahedron that is entirely transparent and looks like a crystal. The kaleidoscope can expand, contract, and separate its different panels that make up the shape. While in its complete gem-like shape the kaleidoscope has the ability to absorb an energy-based attack, taking it in and nullifying it. Depending on the attack absorbed the kaleidoscope will change to one of seven colors before gaining a new appearance, each giving the weapons a specific ability.
True Kaleidoscope - This can be in any phase, as long as the weapon is in the shape of the truncated icosahedron. The panels can be manipulated to focus and redirect energy based attacks. The panels can also be used as stepping stones or shields by turning opaque.
Red - Occurs when a cero is absorbed, the weapons gain the appearance of rubies. This form enhances the cutting force of the weapons summoned, if the weapon is worn, it will enhance physical power only.
Orange - Occurs when the attack of a custom race's energy is absorbed, the weapons summoned become like garnet in appearance and leave a trail wherever they are moved. The trail will slow the movement of whatever passes through it, but can also be solidified to attack with.
Yellow - Occurs when a bount ability is absorbed, the weapons summoned gain the appearance of amber and have the ability to animate. Once anything is cut by the weapon it will transform into an amber weapon that takes the shape of any weapon of the wielder's choosing and can be moved at will.
Green - Occurs when a fullbring ability is absorbed, the weapons become like emerald in appearance and gain the ability to heal with a soft green light.
Blue - Occurs when kido is absorbed, the weapons summoned gain the appearance of sapphire. Weapons formed when the blue kaleidoscope is active gain the ability of the kido that was absorbed, when in the shape of the truncated icosahedron, kido channeled through the panels also becomes slightly more powerful.
Indigo - Occurs when a quincy ability is absorbed. The weapons take the appearance of topaz. Weapons formed in this state can switch between a solid state or an amorphous indigo gel, the gel is difficult to cut, sticky, and surprisingly packs a punch. In this state the gel will also nibble away at things made of reiatsu and dissolve them, mainly quincy arrows or barriers.
Violet - The only ability that does not require an energy based attack to be absorbed. This form uses the wielder's own energy and takes the form of a violet cloak with an amethyst-like appearance. In this stage, the zanpakuto can not transform as usual. The cloak takes in all light and turns the area black, the innate quality of the cloak is that it hides all physical characteristics of the wearer, including scent, sound, physical and spiritual presence.
Hummingbird - This ability allows the current weapon to move at the speed of sound. If the weapon is in wearable form, the user can move at the same speed.
Blade of the Creator - Light wraps the current weapon, imbuing it with an enhanced cutting force.
Stardust - Only usable in a glove-based weapon form, the user concentrates light into the form of marbles, when thrown they explode in a bright, medium-sized blast.
Aegis of Reversal - Only usable in a shield-based weapon form, the shield becomes reflective and is capable of returning attacks back to the opponent.
Artemis Bow - Only usable in a bow or ranged-weapon form, light beams can be used in place of ammunition and may be fired in rapid succession or focused into a more powerful shot.
Bankai Name: Selene Mangetsu (Full Moon)
Bankai Form: White's bankai does not have much of an appearance and takes the form of six white wings that he can use to fly and a very large, white, halo-like ring behind his head.
Bankai Abilities: White's bankai completely focuses on very powerful light based attacks and is capable of forming any weapon he desires out of light and reiatsu and in any quantity, but the more weapons created the more reiatsu he will expend the weapons may be moved according to White's will as well. In this state White has the ability to bend and manipulate light, allowing him to forge illusions or become invisible. White's wings are diamond hard and his bankai supports his kido capabilities, thus amplifying their power in this stage.
Bankai Specific Attacks
Getsumen-kyo (Lunar Mirror)
Usable only once per spar. The halo behind White's head becomes a large white mirror. Any attack that strikes the mirror will be reflected and upon returning it White adds his own reiatsu rendering the attack unable to be absorbed without dire consequences. The attack is also returned at double its original force. The shield may not reflect physical attacks unless it is a projectile, if it is hit with a standard physical attack the mirror will simply act as a standard shield.
Garden of Eden
An Illusion that takes the form of a majestic white forest filled with flowers. The field allows White to create illusions that duplicate his image and allow him to become invisible for a short period of time. (invisibility one turn, other illusions 2 turns)
Infinite Points of Light
White's most powerful attack in this stage. The wings on White's back shatter apart into the countless feathers that make them up. As each of the feathers separate they become several orbs of light that adorn the sky above like stars, when White waves his hand each orb will streak across the sky and fall down upon the opponent, each orb falls down upon the opponent with a brilliant explosion that illuminates all darkness in the area.
Bankai Second Phase
Phase Name: Selene Shingetsu (New Moon)
Bankai Form: The second phase of this bankai abandons the previous form
and instead takes the form of a pair of battle gloves, winged boots, a halo, and a spear. The names of the weapons are God's Hands, Seraph's Shoes, Cherub's Crown, and The Spear of Destiny, respectively. This form may only be retained for 2 turns maximum.
Bankai Abilities: The weapons of this bankai phase provide White with various enhancements that polish his fighting abilities, each weapon's function is listed below.Bankai Specific Attacks
Usable once per spar. White may use the Cherub's Crown to open a hole in space that leads to another dimension. The void may absorb one attack and seal it away or White may hide himself in it briefly to avoid attacks, White may only hide in this void for 1 turn.
Spear of Destiny
Selene Shingetsu's strongest attack, light gathers around the spear until light literally glows from the blade. When the spear has gathered enough light, White will stab the air or throw the spear itself towards the opponent, producing a massive spear of light or radiant explosion. The attack is capable of piercing the strongest of shields and barriers and may not be reflected or deflected as a result. The attack is so bright that it can appear as daytime in the deepest night.
Hand of God
White focuses light around one of God's Hands and releases it in a large hand-shaped burst. The hand has the ability to propagate and is moved by White's will. The hands maintain a solid form, however White may cause them to violently explode at will.
White Sakura's Flowing Strike
A style named for its unique appearance and flowing body movements. The style mainly uses focused reiatsu in tandem with body parts to provide different effects. The techniques often emit flickers of reiatsu that give off the appearance of white sakura petals.
White Sakura: Strike
A technique that focuses energy around the body, making simple attacks cut sharper than a sword. This ability can be projected slightly in a short-range powerful burst in order to split barriers or other defenses. In simple hand-to-hand combat, something as simple as blocking a punch can leave a decent cut.
White Sakura: Bark
Hardens the body to stone like extremes by condensing the muscles and focusing reiatsu around the body.
White Sakura: Swaying Boughs
Uses the arms or legs to paint an invisible, flowing, path of reiatsu that works like a channel to change the direction of an oncoming attack.
White Sakura: Empty Sky
One of the few techniques of the White Sakura's Flowing Strike that is ranged. The user uses reiatsu to create a vortex, the vortex can compress air or remove it to create a vacuum and propel it like a wave. The vortex can be generated at a distance.
White Sakura: Burrowing Roots
Uses reiatsu by channeling it through the leg and releasing it over and into the ground, allowing for slight manipulation of the earth or other natural environment. If the user slams their heel into the ground it can release a spike of earth, or whatever the environment is made of. By releasing reiatsu in a spiral pattern or in a path-like pattern, the user can isolate a small area of the ground and move it.
White Sakura: Flowing Strike
A more powerful extension of White Sakura: Swaying Boughs; White Sakura: Flowing Strike uses bodily momentum in combination with the reiatsu channel, combining these two elements and then focusing the reiatsu used in the reiatsu channel to a single point in the leg to deliver a devastating kick. This technique is mainly uses the reiatsu channels to feed an energy attack that the opponent used, returning it with even more destructive power.
A style that is named for the natural beauty in the techniques that it provides. Elegance mainly uses quick bursts of reiatsu to provide varying effects.
A movement skill of extreme precision and grace. The user utilizes a burst of reiatsu to propel their body, moving to the side and behind the opponent in a single, instantaneous movement. The movement happens so fast that it appears as though the user is moving through objects.
The user condenses their inner reiatsu stores and slams it towards one side of their body, this causes the body to forcibly move in that direction. The technique can be used in midair and is extremely useful for dodging.
Allows for the user to move a part of their body at speeds surpassing hypersonic. If this technique is used in combination with a blade and some reiatsu it can release a razor-thin vacuum to slice.
Wraps the user's legs in a film of reiatsu. When the user uses shunpo or other high-speed movement techniques, they can leave behind a trail of reiatsu that can be manipulated to form kido symbols. The larger the kido symbol, the more powerful the attack.
The user surges hoho energy through their appendages and in one movement attacks in several direction at the same time. During this movement, the user seemingly disappears and when they reappear, the rapid movement creates a backlash which looks like a blossoming lotus in appearance. The backlash will push back anything with lesser force that enters its influence or even cut through them if a weapon(s) is used.
The user waves his hand in a circle using hoho energy, their hand disappearing in a blur. They then thrust their hand in a palm strike and a compression of air and reiatsu is created in the form of a small, but thick white ring that is launched forward, forcing pressure on the point of contact, as well as pushes it back, this technique also has a unique property like hanki and can halt small movements such as kicks or punches and nullify kido up to #60.
Bakudō # 8 Seki (斥, Repulse) - Seki is primarily used for deflection. The practitioner generates an orb of light blue energy that rebounds an attack when said attack makes contact with it. The effect not only blocks the attack, but repels whatever strikes it.
Bakudō # 9 Geki (撃, Strike) - Geki is primarily used for disabling. The practitioner draws the symbols of the spell in the air which causes his/her entire body to permeate a red energy. The same red energy engulfs the body of the target and causes complete paralysis.
Bakudō #63 Sajō Sabaku (鎖条鎖縛, Locking Bondage Stripes) - Sajō Sabaku is primarily used to disable. The practitioner raises his/her palm up to the target and closes his/her hand into a fist. The spell calls forth a yellow energy in the form of very thick rope to ensnare an opponent, its similar to Bakudō No. 4, but much stronger, this spell binds the upper body of a target.
Bakudō # 73 Tozanshō (倒山晶, Inverse Mountain Crystal) - Tozanshō is primarily used for defense. The spell ignites at a single point as blue energy and extends upward from four points and creates an inverted pyramid that solidifies into a barrier around the caster. The spell is usable around other already active spells. It can also be used to trap people inside of it.
Bakudō # 81 Dankū (斷空, Splitting Void) - Dankū is primarily used for defense. The practitioner creates a translucent barrier in the form of a large rectangular wall. It is capable of stopping Kidō-based attacks with power up to level 89.
Bakudō #99, Part 1. Kin (禁, Seal) - Kin is primarily used to disable. The practioner holds his palms away from him/her with the arms extended out to the sides and clasps his/her hands together with the fingers intertwined intricately. The spell then binds the arms of a target to their back like Bakudō #1, but with spiritual fabric and iron shafts.
Hako Okuri (匣遺, Farewell Box) - This technique is a barrier spell. The user seals an object inside of an orange barrier in the shape of a box. The user then teleports the box wherever he/she wishes it to go. It can even transport the object within another non-living object, as long as that object is not part of the opponent's equipment.
Millon Escudo (ミジョン・エスクド, Million Shield) - The technique is considered a Bakudō spell. The technique allows for the creation of a light green, hexagonal barrier that is normally fixed to one central area and, when inactive, remains invisible. Upon contact with an outside force, the barrier enlarges to fully to protect whatever it is affixed to. The barrier protects from the attack keeping it away from the target, gathers the energy in one area, then it momentarily absorbs the energy from the attack and then forces the attack outward away from the shield in effect, dispersing the attack altogether.
El Escudo (エル・エスクド, The Shield) - This technique summons a light green barrier when the user lifts their arm to block an incoming attack.
Hadō #1 Shō (衝, Thrust) - Shō is primarily used for offense. The practitioner points at the target with his/her index finger and generates a small force that thrusts the target back a few feet away from the caster.
Hadō #58 Tenran (闐嵐, Orchid Sky) - Tenran is primarily used for offense. The practitioner levitates his/her Zanpakutō and lightly hits one end causing it to spin like a fan. The practitioner then stops it and invokes a widening tornado-like blast which is fired forward toward the target. A hand is also usable as a catalyst of the spell if the Zanpakutō is not available.
Hadō #63 Raikōhō (雷吼炮, Thunder Roar Sear) - Raikōhō is primarily used for offense. The practitioner generates yellow spiritual energy into his/her hand and forms an orb which is then fired at the target with a massive concentrated strike of energy. The effect has devastating destructive results.
Kongōbaku (金剛爆, Adamantine Blast) - This technique makes a blast of spherical, red energy similar in strength to a Sōkatsui blast. While both number and classification of this particular spell is not expressly stated, it is clearly a Destructive spell.
Gaki Rekkō (牙気裂光, Raging Light Fang) - This technique creates a circle of energy, before firing blasts of green light from its center in a cage-like formation.
Hyōga Seiran (氷河晴嵐, Glacier Vapor Storm) - This spell fires a massive wave of ice capable of freezing its targets and surrounding area. It is seen to be strong enough to destroy a group of Menos Grande through sheer power. It is also strong enough to go through Dankū, which can block any Destructive spell numbered 89 or less, although it took around fifteen seconds to do so.
Hadō #88 Hiryū Gekizoku Shinten Raihō (飛竜撃賊震天雷炮, Flying Dragon-Striking Heaven-Shaking Thunder Cannon) - Hiryū Gekizoku Shinten Raihō is primarily used for offense. The practitioner raises his/her arm forward and outstretched, occasionally using their free hand to grip the firing arm for extra support, with the palm facing flat toward the target and fires a gigantic beam of electrical and spiritual energy powerful enough to produce an enormous explosion.
Hadō #90 Kurohitsugi (黒棺, Black Coffin) - Kurohitsugi is primarily used for offense. The practitioner generates a purple-black spiritual energy that envelops the target with a powerful torrent of gravity that takes the form of a box of black energy, covered in several spear-like protrusions. The spears then pierce the box, lacerating the one inside from head to toe.
Hadō #91 Senjū Kōten Taihō (千手皎天汰炮, Thousand-Hand Bright Heaven Culling-Sear) - Senjū Kōten Taihō is primarily used for offense. The practitioner generates around ten pink energy points and fires them all at the same focal point where the intended target resides. The culminating explosion is exceedingly devastating.
Shiroi Kami (ホワイトペーパー, White Paper) - An ability that allows the user to manifest their spells in the form of a white piece of paper. The incantation is spoken and the paper generates with the kido's symbol on it. The paper casts the spell instantaneously any time after the paper is formed, the paper is physical, so it can be attached to things and expended later. The paper can be formed without the use of an incantation, but the power is weaker.
Kuroi Kami (黒い紙, Black Paper) - Shreds kido or other energy-based attacks up to level 70 and converts them into a black piece of paper of pure reiatsu. The caster can use this page instead of their own reiatsu stores to cast kido (up to #70, any higher and they can infuse some of their own reitsu to cast higher spells, incantations still apply) by drawing the spell's symbol on it. If kido was shredded, that spell can be sealed in the paper for later use.
Done. The whole sheet needs to be looked over for approval because I added some things. I'll keep the bankai as it is.
Anime More addicting than crack...
Originally Posted by ARose143
as far as presentation goes, white wins...he's just charming like that