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Old 01-03-2012   #11 (permalink)
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Default Re: Chaotic: The Awakening of the Cursed

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Name: Rhaego Targaryen
Background:
Spoiler
An adventurer at heart, Rhaego grew up under the guidance of his father, a great mage who traveled the magic world in search of clues to Atlantis. His mother died during child birth, or so he is told, and his father immediately took him under his care, not wanting to place him in the Academy without any life experience, and not knowing exactly why he was searching for Atlantis. They traveled to wonderful places; floating islands, underground metropolis', places where most ,ages could only dream of going. By the time he was of age (8 or 9), he began actively helping his father on his quest, learning a great deal by his side. But something he didn't understand was why whenever they would travel to a new place, on a new adventure, the people would act as if they were terrified of Rhaego's father. At his age though, it bothered him very little, the excitement of where they were going would block everything else from his mind... or so he thought. It was only later, when they met a group of what his father called 'bad mages', that he learned the truth of what his father was: a banisher. One of the worst to ever live, he had been manipulating Rhaego's emotions with his Mind magic, and what he thought were adventures was actually his father destroying entire towns , one after another, year after year. The so-called 'bad mages', five in all, attacked his father at once. They fought atop a great barren cliff side, overlooking a burning town which had just been razed by the man dubbed the "Black Prince" by his enemies.

It was a battle of monumental scale, one of the 'bad mages' had placed a protective barrier around Rhaego as the sky flashed with blood red lightning, tearing apart the mountain that they fought on. Rhaego could remember one of them screaming, "Kill the boy too! He is too dangerous to let live!" They argued as rock split apart, a fissure was created on the cliff, and Rhaego was sent hurtling off the mountain side. That was when his power awoke, releasing a vast amount of magical energy... from that point on, he doesn't remember much, but when he awoke his father lay beside him, eyes wide but unseeing, a wide smile etched across his face. That was the first time he felt like he laid eyes upon the "Black Prince," face riddled with deep scars, a deep evil lurking in his dead pupils, pure hatred hidden in his smile. Not the man he remembered, the kind man who had raised him, showed him the world, taught him about the world. He remembered lying there, in that enormous crater which had taken the place of the burning town, the mages looming over him, discussing his fate. Could they change him? Could they use him? His pale eyes studied them with blurry vision, until all was black, and he was asleep.

He awoke once more, this time in a dark, glowing room, his body was pinned to the ground tightly by some unseen force, but the ground surrounding him was thick with magical seals. A tiny older woman floated above his feet, whispering words that he could not hear, her eyes closed. The pain that followed was immense, as if his body was being boiled from the inside out, his skin seemed to turn in on itself, he screamed but no sound came, he saw only the face of his father, laughing at him with that toothy smile. It seemed to last for eternity, until the spell was broken and he was in a real bed, it had been ages since he had been in a bed, ages since he had even slept. But the nurse was looking down on him, her eyes locked in his, she was beautiful, he thought, but he blinked and there his fathers face was once more, forever haunting him.

At first, the days seemed to merge together, Rhaego went through the motions of his new life, the beautiful nurse always by his side; getting dressed, eating, lessons, eating, sleeping, an endless cycle. It took years before he was functional again, he had been brought back by the diligent mages of the Academy, back from a terrible mental lapse which literally destroyed his mind, a sort of cancer for mages. He was 14 when he began attending the Academy, a new person, a new life. He adapted quickly, his teachers did not try and hide the truth from his: his father was evil, period. He found out that even his mother was just another puppet used by the Black Prince to meet his own needs. Though most of the students had learned to accept him, many still believed he was bound to turn evil one day, and secretly despised him. To his face, they were kind, but he knew what they thought of him.

He continued on with his studies, always the eager one to learn a new spell, or take the lead of a group on some sort of training mission. It was when he found a strange egg that his powers truly began to take shape. It was confirmed that the egg was that of a dragon, and extremely rare species, but equally dangerous. Fitting for the son of the Black Prince, he thought. Through careful instructions he was able to hatch the egg, bringing forth a small baby dragon. The dragon was ferocious at first, destroying his room whenever he left, biting other people, being a general menage. But through the use of his Mind magic, Rhaego was able to control the dragons moods, calming him down and slowly training him to battle along side him as his first true... friend.
Age: 19
Path: Meta
Magic Class: Warrior
Character Skills:
Rp powers:
Inventory/Weapon(s):
Deity:
Spoiler
Name: Mars
Powers:
Appearance:
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Old 01-03-2012   #12 (permalink)
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Default Re: Chaotic: The Awakening of the Cursed

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Old 01-03-2012   #13 (permalink)
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Default Re: Chaotic: The Awakening of the Cursed

Quote:
Originally Posted by foolcoolylover View Post
Meta magi sheet



Alright for a spell?
Main path or secondary?
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Old 01-03-2012   #14 (permalink)
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Default Re: Chaotic: The Awakening of the Cursed

Quote:
Originally Posted by genkuro View Post
Main path or secondary?
It would be main most likely
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Old 01-03-2012   #15 (permalink)
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Default Re: Chaotic: The Awakening of the Cursed

Quote:
Originally Posted by foolcoolylover View Post
It would be main most likely
It would be approved then but the event you are trying to see would depend on your mp.

A spell like that would be IMO 10-15 But if you were trying to see the outcome a event changing plan, the mp cost would be much greater O:
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Old 01-03-2012   #16 (permalink)
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Default Re: Chaotic: The Awakening of the Cursed

Name Da Lon
Background: tba
Personality tba
Age: Unknown
Appearance:
Spoiler

Path: Oracle (Dark Tapestry)
Magic Class: Spellcaster
MP:600
Character Skills:
Main- Nature magic (Darkness and shadow)
Spoiler
1. Entropic Shield- A magical field appears around you, glowing with a chaotic blast of multicolored hues. This field deflects incoming arrows, rays, and other ranged attacks.

2. Read the Tapestry- meditating on the mysteries of the Dark Tapestry to send your mind to another plane and communicate with the strange or alien beings there. Sending the mind to another plane of existence (an Elemental Plane or some plane farther removed) in order to receive advice and information from powers there. The powers reply in a language you understand, but they resent such contact and give only brief answers to your questions. All questions are answered with "yes," "no," "maybe," "never," "irrelevant," or some other one-word answer.

3. Dust of Twilight- A shower of iridescent black particles clings to and extinguishes torches, lanterns,, and similar mundane light sources and dispels most spell of 2nd level or lower with the light descriptor Creatures in the area for long amounts of time become fatigued.

4. Black Tentacles- This spell causes a field of rubbery black tentacles to appear, burrowing up from the floor and reaching for any creature in the area. Harder to cut then most, upon being dispelled they leave a shadow like goo.

5. Hide in Plain Sight- As long as the user is within 10 feet of an area of dim light, a user can hide herself from view in the open without anything to actually hide behind. They cannot, however, hide in their own shadow.

6. Summon Shadow- can summon a shadow, an undead shade. Unlike a normal shadow, this shadow's alignment matches that of the user, and the creature cannot create spawn. The summoned shadow cannot be turned or commanded by others. This shadow serves as a companion to the user and can communicate intelligibly.

7. Shadow Call- using material from the Plane of Shadow to shape quasi-real illusions of one or more creatures, objects, or forces. Shadow conjurations are only one-fifth (20%) as strong as the real things, though creatures who believe the shadow conjurations to be real are affected by them at full strength.

8. Shadow Power- can use raw shadow to damage her foes. Unlike shadow call, this is more of bending and forming shadows into weapons.

9. Shadow Jump- gains the ability to travel between shadows as if by means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some dim light. In order to use this, the user must use his summon shadow in order to move from one point to the other if using it for battle. Outside of battle the user is able to use both Shadow call and Summon Shadow.

Secondary- Life(Psicrystal)
Spoiler
A psicrystal is a fragment of a character’s personality, brought into physical form and a semblance of life A psicrystal appears as a crystalline construct about the size of a human hand.

Because it is an extension of its creator’s personality, a character’s psicrystal is in some ways a part of him. That’s why, for example, a character can manifest a personal range power on his psicrystal even though normally he can manifest such a power only on himself.


Spoiler
1. Alertness- The presence of a psicrystal sharpens its master’s senses. While a psicrystal is within arm’s reach notices things that others might miss

2. Share Powers- At the owner’s option, he can have any power he manifests on himself also affect his psicrystal. The psicrystal must be within 15 feet of him at the time of the manifestation to receive the benefit. If the power has a duration other than instantaneous, it stops affecting the psicrystal if it moves farther than 15 feet away, and will not affect the psicrystal again, even if it returns to its owner before the duration expires. The more mana added the longer the range the psicrystal can move and use the shared power.

3. Sighted- Although it has no physical sensory organs, a psicrystal can telepathically sense its environment as well as a creature with normal vision and hearing. Darkness (even supernatural darkness) is irrelevant, as are areas of supernatural silence, though a psicrystal still can’t discern invisible or ethereal beings. A psicrystal’s sighted range is 40 feet.

4. Channel Power- the owner can manifest powers through the psicrystal to a distance of up to 1 mile. The psicrystal is treated as the power’s originator, and all ranges are calculated from its location. When channeling a power through his psicrystal, the owner manifests the power by paying its power point cost

5. Shadow Healing- By using the Psicrystal’s shadow, the user is able to wrap a part of their body to change the undead(hurt) part of the body back to normal. If the shadow lingers, it is able to return cursed effects back at the cost of more mana.

6. Inflict Shadow Wounds- When laying hands, shadow or channeled through the Psicrystal upon a creature, you channel negative energy


Rp powers:
Spoiler
Tongues- The user is able to speak and understand all known forms or language
Dark Vision- The user is able to see within dark areas as normal light.
Slippery Mind-User becomes resilient to enchantment/mind/curse spells(outside of battle)
Disguise- Is able to change one’s look by bending shadows around them as well as change voice.
Mana Storing- By placing mana into one's Psicrystal, one is able to refill at later use. This can only be done one a day.


Inventory
Psicrystal

Deity-
Spoiler
Spoiler
Zon-Kuthon (pronounced ZONN-koo-THON) possesses one of the most twisted and evil minds in the Awakening. His position as god of pain is well earned, and he has been the root of countless tortures, murders and worse throughout time.

Domains Darkness/Shadows, Death, Destruction, Evil, Law
Subdomains Catastrophe, Devil, Loss, Murder, Night, Undead


History
Spoiler

At the beginning of time, Zon-Kuthon was known as Dou-Bral, a good deity who shared the portfolio of beauty, love and the arts with his half-sister Shelyn. Dou-Bral abandoned Golarion for the dark places between the planes, though, and was tormented there and possessed by an alien being. Upon returning to reality, Dou-Bral as he had been known was gone, replaced with the twisted, malevolent soul known as Zon-Kuthon.

When Shelyn saw that her brother was forever changed, and not for the better, the two battled, her pleas and tears met with a violence foreign to the Dou-Bral she knew and loved. Shelyn finally wrested the golden glaive the two had shared a symbol of their power from her twisted brother's fingers, establishing an tenuous truce, held in place more by silence and avoidance than any desire to actually coexist.

Seeing the crimes Zon-Kuthon committed in Golarion, Abadar knew that he must be punished, and made a bargain with the evil god. Zon-Kuthon agreed to go into exile on the Plane of Shadow for as long as the sun hung in the sky in exchange for an item from the First Vault. This imprisonment was not meant to be over as soon as it was, though, and when the sun stopped shining upon Golarion during the Age of Darkness, Abadar honored his deal, giving Zon-Kuthon the first shadow, which The Midnight Lord has used to craft evil creatures from his realm of Xovaikain.


Relationships

Spoiler
Zon-Kuthon has little concern for the dealing of other deities. As long as he can play with his many toys, The Dark Prince has no need for any alliances, wars, or diplomatic dealings. While often the target of vengeance from Golarion's good deities, Zon-Kuthon himself does little to instigate conflict. That said, he is not above torturing followers of other faiths, and does so whenever possible. The only one safe from his evil ways is his sister Shelyn, though he grants no such immunity to her faithful.


Appearance and Emissaries
Spoiler
Spoiler

As Dou-Bral, Zon-Kuthon was known for his beauty, but his body now resembles a work of art only to those like-minded individuals who find pain and torture to be the pinnacles of existence. Pale, gaunt, and often hairless, Zon-Kuthon is often depicted wearing tight, sexualized leather clothing, exposing his many open wounds and body modifications. His lips have been removed, giving him a bloody, haunting grin, and hooks and piercings contort his face into reviling expressions, enhanced by the crystal which rests in the cavity where his left eye once sat. Atop his scalp, a vertical crown of spikes pulls his skin into a disturbing sunburst, and the back of his skull is completely gone, revealing his brain. His hand ends in long, knife-like fingernails

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Old 01-04-2012   #17 (permalink)
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Default Re: Chaotic: The Awakening of the Cursed

Patchouli Knowledge
(Gedomaru)
Background: A mage on the Oracle path. Once awakened, her mental mindset changed completely. Long forgotten was her diety; for her new diety was spellcasting. Obsessed with becoming the greatest mage in all of the land, she frowns heavily upon the more 'subtle' acts of magic such as fate and time. Born with Asthma.

Age: 19
Appearance:
Spoiler

Magic Class: Spellcaster
Rp powers:
Asthma
-Runs out of breath quickly
Spell Affinity
+Understands spells more easily, both those of others and her own.
Floating
+ Allows the user to float constantly a few inches off the ground. Speed is faster than walking, but slower than running. At higher magical levels, the speed can be increased at a higher mana cost, and can levitate farther off the ground.
- Uses it constantly, prefering it over walking. Although the energy is quickly regained if she rests, journeying for long distances can make her lose a large chunk of her MP.

[5 mana per minute for basic floating, 20 for flight]
MP: 300
Path: Oracle
Deity: The Scarlet Devil
The diety of flames and the forge, those intertwined with her are often left with the impression that everything is up to fate --- and this godess controls fate. Spells learned from this diety are often destructive in nature, relying on the physically powerful. Spells either use flames or metal.
Primary: Nature Magic (Diety)
Spoiler

Radial Fire
A quick-casting spell. Fist-sized Fireballs are flung from the user's fingertip, circling outwards torwards their target. The fireballs have slight homing capabilities and each one lags behind the other. Because of this and their radial path, they hit one after another and from multiple sides, making it hard to defend against. Because of the spell's length and quick casting time, this gives Patchouli a good amount of breathing or preperation time. A point blank finger-poke with 5 fireballs is very damaging to someone, even fatal if not tended to. Can create 1-5 fireballs.
[5 Mana per 1 fireball.]
Autumn Blade
Mana is used to create a metallic spinning circle with sharp blades coating it on the edges. This is then shot forward with great velocity. The movement is often unpredictable when it hits the ground due to the spinning. If hit with great force, the bladed circle will burst apart into metal shards, likely damaging those who did it.
[30 mana]
Metal City
Mana is used to temporarily create a metal human-sized pillar that bursts violently from the ground nearby Patchouli at a slightly forward angle. This can be used as both an attack and defense. The end of the pillar can be flat for knocking out people, or sharp for impaling them.
[20 mana]

Secondary: Life Magic
Spoiler

Manasynthesis
Gathers the life from the enviorment, channeling it into her own soul and recharging her mana. Cannot be used while moving, have to concentrate to use. Initial Cost of Mana is required to start the chanelling. Can gain 10% above maximum mana, but if left unused the mana will disperse from her quickly.
[20 mana to use, 10 mana per 5 sec gained.]
Seal
Closes external wounds.
[20~30, depending on severity of wound.]


Inventory/Weapon: N/A
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Old 01-04-2012   #18 (permalink)
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Default Re: Chaotic: The Awakening of the Cursed

I wouldn't mind being necro house head.

Name: Dral Stross
Background:
Age: 22, though he appears much older due to his magic.
Appearance:
Path: Necro
Magic Class: Templar
MP: 250
Character Skills:
Rp powers:
Inventory/Weapon(s) Spirits/ Deity/Mind slave:


[Under Construction]
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Old 01-04-2012   #19 (permalink)
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Default Re: Chaotic: The Awakening of the Cursed

actually class head / magi can't be the same, so if you want your official character to be a necro you can't go with it for class head.

also not rudely single people out, but how free are you for the next while? you're certainly creative and good enough at rping for the spot, but you've had some..."disappearing acts" in the past which have to be noted.
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Old 01-04-2012   #20 (permalink)
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Default Re: Chaotic: The Awakening of the Cursed

Can I be an elementialist in general?

I don't like the idea of keeping to a single or just two elements for a mage.
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