Register FAQ Members List Social Groups Calendar Search Today's Posts Mark Forums Read
AnimeCrazy.net Forums - The True Anime Streaming Community
Register
Reply
 
LinkBack Thread Tools
Old 01-18-2012   #11 (permalink)
Taco Lord
 
Urary's Avatar
 
Join Date: Jul 2008
Location: My universe was destroyed!
Posts: 66,044
Blog Entries: 21
Default Re: Fairy Tail: Guild Wars Tracker/Bio Thread

Name: Andro
Appearance:
Spoiler

Guild: Bracer
Rank: Normal
Emblem:
Spoiler

Magic: Instrument Magic
Magic Techniques:
Black Guitar Techs:
  • Boost Tap- Andro uses tapping to create various magical sounds to blast back opponents.
  • Tuning- Andro can tune his guitar to the pitch of other magics to increase the overall usage of that magic
  • Epic Knee- Andro does an intense need slide with the help his music to move at high speeds.
  • Perfect Pitch- Andro creates a lovely sound that effects anyone who hears, causing a calming effect in their mind.
Blue Sitar Techs:
  • Blue Bubbles- Andro plays his sitar, while shooting large sound bubbles filled with loud sounds towards his enemy that will pop and cause damage. He can do this while moving.
  • Blue Wave- Andro creates a delightful sound, creating an illusion of being submerged deep underwater.
Shade Guitar Techs:
  • Beelzebub- Andro shreds on his guitar and completely changes the look of the environment with his sound, causing a hypnotic effect that creates an area full of disgusting insects. Andro describes this sound as, "Civilized to Savage."


Secondary Magic:
Requip- The Musician
Magic Techniques:
Black Guitar:
Spoiler

Blue Sitar- A blue sitar that equips Andro with a light blue jacket and and red shades. He also gains two rings in the shape of water drops.
Shade Guitar- A black and red guitar which gives Andro dark glasses, a full black outfit covered by a black cloak, and a black earring.


Other: Talented Musician
__________________

Retcon is the one true truth

By what right does the wolf judge the lion!?


Quote:
Originally Posted by pistachio20 View Post
Everyone knows Chupacabras is where its at
Quote:
Originally Posted by pistachio20 View Post
Everyone knows that Don of the Taco Senor Pink Bird makes the best tacos.
Quote:
Originally Posted by pistachio20 View Post
*Gives Urary a kiss in accordance to our agreement*
Quote:
Originally Posted by pistachio20 View Post
Urary and I have become one

Last edited by Urary; 02-05-2012 at 07:46 PM.
Urary is offline   Reply With Quote
Old 01-18-2012   #12 (permalink)
Psp Fan
 
Nowaki's Avatar
 
Join Date: Jun 2011
Posts: 5,334
Default Re: Fairy Tail: Guild Wars Tracker/Bio Thread


Name: Finn Cedor
Guild: Bracer
Rank: Normal
Magic: Gravity Magic
2nd Magic: Purple Flare
Magic Techniques: Fall, Black Hole, Gravity Push, and Gravity Grasp
2nd Magic Techniques: Purple Net, Purple Rain, and Purple Beam
Other: -
__________________
It may have been in pieces,
but I gave you the best of me.
Glory Glory
Man United. [20]

Last edited by Nowaki; 02-02-2012 at 03:37 AM.
Nowaki is offline   Reply With Quote
Old 01-18-2012   #13 (permalink)
*in despair*
 
AnimeFan Nl's Avatar
 
Join Date: Jan 2010
Location: Sulking in a corner
Posts: 15,803
Default Re: Fairy Tail: Guild Wars Tracker/Bio Thread

Name: Isaac Darc
Appearance:
Spoiler

Guild: Thieves Guild
Rank: Guild Mage
Magic: Sealing Magic
Magic Techniques:
Spoiler
Self-Binding Seal: A three layered seal Isaac has placed on himself. It limits his magical power and his physical capabilities. By living with it his strength, speed and magical power have increased. When the first layer is released Isaac gets more strength and speed, when the second layer is released Isaac's magical power rises and when the third layer is released he gets a further bonus in all these but due to the sudden increase his body can't handle the third layer being released and Isaac's body will take damage.

Chain Seal: Isaac creates Magic Circles (at most 4) from whcih chains come out to bind the target. The chains repair themselves when broken (not instantly).

Barrier Seal: He creates a round light blue barrier around a target that blcoks anything from going in or out. The barrier is also sealed from the top. He can control it's size. The strength of the barrier depends on the magical power put into it and the size (smaller being stronger).

Force Seal: A short range magic that seals a portion of the targets magical power. It's power also depends on how much magical energy Isaac uses. It's a basic seal and only lasts for 2 turns. Can be used multiple times on the same target but it gets less effective each time.

Light Seal - Isaac creates a seal in front of him that gathers light from the area making it dark. He can then release it in a concentrated blast of light towards his target. He can also split the blats of light among multiple targets but this makes each seperate blast weaker. This spell is weaker in dark areas.

Lacrima Seal: He carries small balls of lacrima. In each one of them he has sealed a larger amount of magical power than the lacrima could handle and when he releases the seal the magical power explodes outwards. He can release the seal from distances.

Burst Seal: He carries a katana made completely of a hardened lacrima that's harder than steel. In this sword he has sealed a great amount of magical power over a long time. He can weaken the seal at will to release a certain amount of magical power. He can also manipulate how it is released to make it useful for attacking and defending.

Trap Seal: He creates a seal on a area on a surface. The seal does nothing until activated. This can be through Isaac activating it or by someone stepping on it. When activated it instantly releases a burst of magical energy that paralyzes the one above it for a second.

Second Magic: Dark Ecriture
Magic Techniques:
Spoiler

Dark Ecriture Wings: Dark Écriture: Wings - Fairy Tail Wiki, the site for Hiro Mashima's manga and anime series, Fairy Tail.
Dark Ecriture Absolute Heat: By writing Absolute Heat in runes on himself he changes into a form like an armored knight. This form allows him to generate great amount of heat from his body. In this form heat based attacks only do 50% damage.
Looks like this but red:

Dark Ecriture Wind Shredder: Gathers wind from the area to where he wrote the ruins. Then a flurry of blades of wind are sent at the target. The spell gets stronger when there are strong air currents (wind) in the area.


Other:
Dark Gauntlets:
A pair of black gauntlets made of a strong alloy which can resist high temperatures. It reaches two thirds of the lower arm. It's magical ability is to gather shadows and darkness around him and form an condensed black orb in it's hand. (These orbs can't be thrown.) These are used for powerful close combat hits. Isaac can release the energy from these orbs causing a burst of dark energy (close range) to increase the power of his strike.
__________________

set by Corpse
Quote:
Originally Posted by Rin View Post
you're just as bad as silver

Last edited by AnimeFan Nl; 02-08-2012 at 07:58 PM.
AnimeFan Nl is offline   Reply With Quote
Old 01-18-2012   #14 (permalink)
Champagne Supernova
 
Pika<3's Avatar
 
Join Date: Nov 2009
Posts: 41,861
Blog Entries: 27
Default Re: Fairy Tail: Guild Wars Tracker/Bio Thread

Quote:
Originally Posted by Lord Irvine View Post
Name: Hidan
Appearance:
Spoiler

Guild: Thieves Guild
Rank: Normal
Magic: Ice Dragon Slayer
Magic Techniques:
Spoiler
  1. Ice Wall - Creates a wall of thick ice to block incoming attacks and spells.
  2. Ice Lance - Ice covers Hidans arm and forms into a giant spike of ice Hidan can use to impale opponents with.
  3. Frost Breath - Hidan exhales a plume of freezing cold and ice, weakening opponents and potentially freezing them.
  4. Ice Doll - Creates an exact replica of Hidan that can move freely, but cannot cast any spells.
  5. Ice Dragon - Hidan creates a chinese dragon made of ice that seeks out and attacks enemies.
  6. Ice Spike - Creates a long spike of ice to rush out at the enemy. When it gets close, whether it misses or not, numerous spikes grow out all over it to pierce anything close.
  7. Diamond Dust - Hidan coats the area with a layer of ice, then makes it shatter violently, blasting shards of ice in all directions from anywhere that was coated in ice.

Other: Triple-bladed scythe attatched to an extremely long and tough cord, which Hidan uses with extreme skill, from close quarters to long range.

This is basically Ice make magic. I would suggest you go and read/watch FT to understand what Dragon Slayer Magic really is.

Quote:
Originally Posted by mariorive24 View Post
Working on it.
Name: Shion Elpihas Levin
Appearance:
Spoiler

Guild: Pure Destruction
Rank: (You start off as normal)
Magic: Magic Staves. Using his staves, Shion is able to cast powerful spells.
Magic Techniques:
Spoiler
Sleeping magic With the aid of his staves, Shion can cast an extremely powerful Sleep spell, capable of putting to sleep an entire town. Just powerful mages are capable of resist this spell.
Illusion Magic: Skyscraper Shion first plants his five staves into the ground surrounding his enemy, creating the illusion that the enemy is propelled several hundred meters into the air. The enemy is then tied up with four belts and a demon breaks through the sky, reaching to attack the enemy. This Magic is used to break down the mind of the enemy or distract them long enough to prepare another attack.
Sacred Song: Using his 5 staves Shion creates several Magic circles covered in runes above his enemy, which release a concentrated beam of Magical energy that damages the enemy.
Mirror Water: Shion uses 3 Magic staves to cast a Magic circle that can reflect spells back to the caster.
Mist Body : Mystogan is able to transform his body into mist that can move around freely at high speed for a few seconds, this doesn't protect him from physical or magical attacks. It's just used to conceal his presence.


Other:
Personality:
Spoiler
Shion is a gloomy boy. He's serious most of the time and doesn't like to talk to people. He becomes flustered when praised, complimented or thanked, saying that he's not used to it and doesn't like it. He is pure and honest in essence, but can also be cunning and ruthless. He becomes furious whenever anyone makes fun or talks badly of his guild, which has become his family. He has an odd sense of taste in both food and decor, and considering strange and gruesome artifacts such as a six ruby-eyed skull to be cool.

Story:
Spoiler
Shion was born in the Royal Cityof Edolas, in a rich family. He was educated at the best schools and his ability with magic objects was notable since a shot age. Shion was a cheerful kid and had a lot of friends and loved his parents. His dream was to create a lot of new magic objects to help the people in the kingdom.
Unfortunately when Shion was still a kid his parents died in a terrible accident. He then was sent to his closer family member, the Kingdom's Chief of Staff Byro.
Byro didn't want to adopt a little kid, but accepted to take care of Shion because he could be useful to him. For several years Shion helped Byro as his assistant in his laboratory. For some time Shion was happy because he felt he was able to realize his dream.
One day the real reason of why Byro had accepted Shion in his house was revealed. Shion was used as a subject for his human experiments. The kingdom wanted to create new soldiers who had magic inside them. The idea was to place certain quantities of Lacryma inside Shions body. Unfortunately the experiment didn't work and Shion's body didn't gain any powers but in the opposite he suffered extreme pain and his body became weak; after this failure Shion was expeled of the Castle and forced to live on the streets.
When Reverse anima sucked all the magic from Edolas, Shion was also sent to Earthland along with the other magical beings.
Once in Earthland he wandered around until one day he found what seemed to be an Edolas royal
insignia that was left in an inn by a mage who was doing a job. From that day Shion spent 3 years following hints that lead him to a magic guild in Fiore, there he found for his surprise some Edolas magical objects. Those were 5 magical staves. Shion took them and learnt how to use them and now that he's 16 years old he has become a powerful member of the Pure Destruction guild.
I know it's a work in progress, but the second part of Skyscraper I have issue with how it automatically binds a person.

Quote:
Originally Posted by Urary View Post
Name: Andres Voz
Appearance:
Spoiler

Guild: Bracer
Rank: Normal
Magic: Archive
Magic Techniques:
Telepathy
Force Shield
Force Blast
Information Transfer
Other: High level memory and magic knowledge
idk if this is done or not, but would you go a bit more in depth about your magic and your techniques.

Quote:
Originally Posted by AnimeFan Nl View Post
work in progress

Name: Isaac Beast
Appearance:
Spoiler

Guild:
Rank: Guild Mage
Magic: Take Over: Ancient Soul
A style of Take Over that he uses to be able to take the form of beasts and beings which no longer dwell in this world. To acquire a form he needs to do lots of research to understand everything about them.
Magic Techniques:
Fast Switch: He can switch between forms without returning to his human form first.
Werewolf: A form that gives the user increased but it's strong point is it's great speed. The user can use it's claws and fangs to cut through even steel.
Spoiler

Phoenix: A powerful form which allows him to fly but it's main feature is it's ability to set it's feathers on fire and along with it's long tail this can be a powerful weapon. Furthermore he heals quicker in this form.
Spoiler
(not as large though)
Leviathan: A form with which he can swim at high speeds. It can manipulate currents in the water allowing it to create whirlpools and large waves. It can also send blasts of water from the sea.
Spoiler

Earth Golem:
Spoiler

Nightmare Soul:
Spoiler


Other:
I don't mind multiple types for take over magic, however this seems a bit much. I will think it over but the different powers of each take over does count as a spell for one of your spell slots. Also even though they use multiple forms, it's still more specific, like animal soul, beast soul ect, yours, and I mean this non offensively, jumps around a bit.
__________________



Last edited by Pika<3; 01-18-2012 at 06:26 PM.
Pika<3 is offline   Reply With Quote
Old 01-18-2012   #15 (permalink)
Archer's Master
 
Rin's Avatar
 
Join Date: Sep 2009
Location: ~sipping tea on the roof ~
Posts: 51,300
Send a message via Skype™ to Rin
Default Re: Fairy Tail: Guild Wars Tracker/Bio Thread

Name: Amaranta, The Gatekeeper
Age: 25
Guild: Thieves Guild
Rank: Guild Mage
Appearance:
Magic: Celestial Spirit Mage with affinity to Seidhr Magic
Magic Techniques:
Spoiler
Main Magic: Celestial Magic is a skill which allows the user to summon Spirits from another world or the Celestial World using Keys of the Gates. The ability to summon the Spirits is limited by how much magic the user has to sustain them; if they summon more Spirits, more of their magic is exhausted. Usually, there can only be one Spirit summoned at a time.
Golden Keys:
Spoiler
Gemini: The Gemini have the ability to transform into anyone flawlessly. Once transformed, they will gain the transformed person's knowledge, magic and their recent thoughts (if not while they are thinking about them in real time). Gemini, however, can only hold the transformation for five turns, and they must touch the person in order to transform. This may be due to the summoner's magic capability rather than their own. Gemini can only retain the capability to transform up to two people, and any more additional transformation requires them to erase one of the transformed forms. When Gemi and Mini do not transform into anybody, they can both walk on the ground and float in the air.

Silver Keys:
Spoiler
Pegasus: A flying winged horse with the power to create springs where his hoof hits the ground. He can also imbue objects with the power of lightning. Pegasus - Wikipedia, the free encyclopedia
Pyxis: A compass that can be attached to the hand by a string. It has the power to reveal the location of anyone or anything on the field to the user.
Scutum: A large rectangular shield in Roman style. It can protect the user from direct physical attacks and reflect the magical ones.

Secondary Magic: Seidhr Magic (Animal Possession): Animal Possession in which the user can confine an animal’s spirit within themselves and then use that spirit to aid them in battle by receiving its non-magical attributes.
Spirits:
Spoiler
Bear:Strength and vitality increase, speed decrease, fangs and claws.
Boa Constrictor:Restriction of movement and crushing power, fangs to grip the prey, speed.
Mole:Speedy digging power.[to be added later]

Other:
Spoiler
Likes: nature, observing the sky, quietness, relaxing music
Dislikes: meaningless noise, rushing, violence
Personality:
Spoiler
Due to her childhood spent in a forest and without contact with ‘civilization,’ Amaranta often has troubles to understand the actions of other people. As a result, she can come off as naïve or weird when she asks peculiar questions to clarify the situation for herself. It might also be easy to take advantage of her because of it. However, her social clumsiness is more than compensated for by profound understanding of the nature and its laws. She is used to rely to her own powers and quick to comprehend how things work when they are explained to her properly. When she takes a liking to someone, she is very reliable and willing to sacrifice much of her time and effort to help them out. She is friendly and eager to learn new things, as long as the others treat her kindly. If it’s not the case, she is more than able to return their treatment in kind.

Biography:
Spoiler
Amaranta was born into a tribal society that resides in reclusion deep in the East Forest. As a curious youngest daughter of one of the shaman’s apprentices, she often listened in on their meetings instead of learning from her mother as a child, and was regularly punished for it. To escape the anger of the grown-ups, young Aramanta developed extraordinary running and evasive skills, as well as a talent to talk her way out of trouble. Since her curiosity couldn’t be quelled, when she was 10, the head shaman rewarded her resolve by giving her some lessons even though she wasn’t a boy. Thanks to that, she received knowledge about the mysteries of the nature from both female and male point of view, as well as some information about the world outside the forest.

For 10 years, she was content with studying her home environment. She learned everything there was to know about the forest, animals and cycle of the year. Moreover, the shaman had recognized her affiliation with celestial magic in her. This was a rare gift that had to be supported, and Aramanta spent several hours a day training her magic. The keys she used were the protected treasure that her tribe guarded for long centuries and their origin was shrouded in mystery and long forgotten. She also improved her ability to communicate with the spirits of animals, something that every shaman of her tribe was able to do, although she could hardly come through and learn how to let them help her in battle despite all her training. As a result, she only mastered a few transformations while still at the forest.

When she reached the age of 20, the forest gradually became too small for her. The stories about the outside world appeared more and more enticing, until one day, she just couldn’t stay home anymore. She didn’t leave without a word though; she spent quite a lot of time reasoning with the elders, and finally, she was allowed to go and widen her horizons for the sake of the tribe. So she left the forest and dared out to the dangerous civilized world, and she travelled alone, learning not to trust everyone on the first sight the hard way, until she was picked up by a mage guild. The Thieves Guild became her new family and a place to constantly improve herself.

Weapon: a Spear
Items: Doubling Amulet - the amulet has the power to double the power of any spell without being more draining for the user if activated. This applies to making the spirits I summon or Animal aura I use twice as effective, as well as enabling me to divide the power to have 2 normal-powered spirits summoned at the same time. The item has 5 charges a spar/mission.

Money: 140.500 jewels
__________________

World belongs to the lazy!
Spoiler
Quote:
Originally Posted by Irongiulio View Post
never thought you'd be the tsundere type <3
Quote:
Originally Posted by Leiv View Post
I now pronouce you husband and silver, i figure rin wears the pants
Quote:
Originally Posted by SilverShadow View Post
Rin is a very nice person, and you are all mean to her for no reason.
AC Supernova 116 million beli

Last edited by Rin; 02-19-2012 at 04:09 PM.
Rin is online now   Reply With Quote
Old 01-18-2012   #16 (permalink)
Fox's Sin of Greed
 
Lord Irvine's Avatar
 
Join Date: Oct 2009
Location: Inside The Fade.
Posts: 89,571
Blog Entries: 87
Default Re: Fairy Tail: Guild Wars Tracker/Bio Thread

Quote:
Originally Posted by Lord Irvine View Post
Name: Hidan
Appearance:
Spoiler

Guild: Thieves Guild
Rank: Normal
Magic: Shadow Magic
Magic Techniques:
Spoiler
  1. Shadow Weave - Allows Hidan to use multiple tendrils of shadow like whips.
  2. Shadow Spike - Fires a spike from Hidan's or another's shadow.
  3. Shadow Meld - Allows Hidan to turn his body into a shadow for quick movement while being nearly impossible to harm, but he cannot attack in anyway while a shadow. He can also partially exit this form to attack, and be attacked.
  4. Shadow Glue - Hidan manipulates a shadow to make anyone or anything that touches it stick to it.
  5. Shadow Net - Creates a net made of shadows to trap enemies.
  6. Shadow Shield - Hidan raises a shadow off the ground to block his enemies attacks.
  7. Shadow Field - Bathes the area in shadows, preventing enemies from seeing.

Other: Triple-bladed scythe attatched to an extremely long and tough cord, which Hidan uses with extreme skill, from close quarters to long range.
Switched my magic to Shadow Magic. Basically got them off what it looks like the guy from FT could do, with some techs of my own.
__________________
Quote:
Originally Posted by MaximRide View Post
I hate you all!
Quote:
Originally Posted by BBomb View Post
You won even if it hurts me to say that u.u
Lord Irvine is offline   Reply With Quote
Old 01-18-2012   #17 (permalink)
Eye cant spel
 
ZiggyBoy91's Avatar
 
Join Date: Jun 2008
Location: Flirting with pretty girls.
Posts: 6,851
Blog Entries: 119
Send a message via MSN to ZiggyBoy91 Send a message via Yahoo to ZiggyBoy91 Send a message via Skype™ to ZiggyBoy91
Default Re: Fairy Tail: Guild Wars Tracker/Bio Thread

Name: Collis
Appearance:
Spoiler

Guild: Pure Destruction
Rank: Normal
Magic: Dead Matter Control
Magic Techniques:
Spoiler
  1. Bone spear
  2. Bone wall
  3. Dead Matter Whip
  4. Bone Spike Wave
  5. Bone Coffin
  6. Bone Minion
  7. Bone spike bomb

Other: Collis' only has his left arm, the other is a constant dead matter arm.
__________________

Last edited by ZiggyBoy91; 01-29-2012 at 05:03 PM.
ZiggyBoy91 is offline   Reply With Quote
Old 01-18-2012   #18 (permalink)
Suits & Circuses
 
White's Avatar
 
Join Date: Jun 2008
Location: My world...
Posts: 64,056
Blog Entries: 17
Default Re: Fairy Tail: Guild Wars Tracker/Bio Thread

Name: Alexander White

Appearance:

Spoiler


Guild:
Pure Destruction

Rank:
Guild Master

Magic
: Fairy Ring
Spoiler
Fairy ring is a unique type of light magic that uses the different arrangement of rings to create varying effects. The rings move according to the creator and are made of sunlight, moonlight, and starlight in such a powerful and dangerous combination, that it could prove incredibly deadly to anyone that comes in contact with the rings. The light of the fairy rings react to the will of the caster, making their power change from powerful assault, to support, healing, or defense.


Magic Techniques
:
Spoiler
Fairy Rings: Formation 1 - The most basic and versatile of the formations, this formation generates singular rings in a desired quantity that can emit a shockwave-like force to push targets, slice, fire a laser, act as a shield or detonate like small bombs.

Fairy Rings: Formation 16 - Fairy Boots - A movement enhancement support formation that bestows three rings around each of the target's legs. The rings allow the user to run or fly at an enhanced speed. The three rings around the legs can be expended to release an instantaneous burst of energy to propel the user at an even faster speed for a brief period of time, or deliver a devastating kick. The burst has a three-use limit, each use will remove one ring from each of your legs, once all three have been used, the spell will wear off.


Fairy Rings: Formation 23 - Fairy Veil - A defense enhancement support formation. Three fairy rings encircle the body of the target and enhance their body with a soft light, making their skin steel-like and acting as a damage cushion. The Fairy Veil can be expended to grant the target 1 turn of invisibility.

Fairy Rings: Formation 29 - Fairy Gauntlets - A strength enhancement support formation that enhances physical and magical power. The gauntlets form as gloves of light with three rings around the wrist. This magic is also somewhat like a small shield around the hands and allows the target to grab anything, even fire, air, light, or other magic, infused it with the magic of the gloves and use it as their own weapon. Once magic has been infused into something, the one ring will disappear from each gauntlet, after the third infusion, the spell will wear off.

Fairy Rings: Formation 33 - White Copper Mirror - Three rings come together in a target-like shape, the rings act as a detonation shield, the shield will absorb the shock of an attack and light up, returning an attack of its own proportional to the power of the attack used. The shield can be arranged in the shape of a dome.

Fairy Rings: Formation 45 - Fairy Guard - Several rings stack in a pillar, the person inside is healed while the rings act like a barrier.

Fairy Rings: Formation 58 - Buster Formula - Arranges five rings in any shape, the rings explode with tremendous force when they have a close enough proximity to one another. If the rings are arranged in a linear formation, the rings will fire a powerful laser as wide as the rings themselves.

Fairy Rings: Formation 60 - Fairy's Gift - A reverse barrier spell. The spell summons six rings in a cube formation around the target and contains them inside, along with whatever attacks they may have used at the time.

Fairy Rings: Formation 77 - Fairy Meteor - Arranges the fairy rings in a stacked concentric circles that fire circular blasts of light. The more the rings are stacked, the more powerful the meteor. The rings can also be divided, allowing for multiple firing points.

Fairy Rings: Formation 82 - Fairy's Grasp - A strange form of magic that can be cast on other targets, but is very difficult to control and as such, it is not done very often. It is a one-use support magic, but not in the conventional sense. The magic will wrap three rings around an area of the target and scan it when the user is ready to use it. The magic forms a pseudo-copy of what is scanned and forms it out of light, the person whom this spell was cast on can then manipulate that pseudo-copy to propagate and extend, or inflate to a larger proportion. This spell is similar to Mirajane's Darkness Stream.

Fairy Rings: Formation 94 - Grand Cross - Surrounds the target in rings in a cross formation. The rings release pillars of light that pin the target into place, acting as a powerful seal. The cross can then be detonated to produce a rending explosion that extends outward in the direction of the cross's formation.

Fairy Rings: Formation 100 - Hyperion - Surrounds the the target in rings in a formation similar in form to a gyroscope. The explosion produced is the most powerful of the magic, generating a full orb-like blast that consumes everything in it's domain. The image is said to look like the sun being formed on earth, hence the name.

Empty Sky - Commands the darkness of space with the light of all stars in a two-part spell. The sky darkens and surrounds the target, this makes it look like the sky itself has shrunk around them in a cage of darkness. The cage is an incredibly powerful barrier that is extremely difficult to break from the inside, it also enhances gravity around everything inside in order to restrict their movement, its appearance is attributed to that of a black hole. The second part of the spell borrows the light of all the stars in the universe, this causes them to flicker out for a moment. The caster then drags that light across the heavens, the image looks like countless shooting stars falling to earth. The light converges on the target, condenses within the barrier, and then explodes violently with radiating darkness and light whose unconstrained power has the capacity to level whole cities. The combination of these two parts gives the illusion that the sky and all of its heavenly bodies have disappeared, making the sky look empty. After the blast has dissipated, the light returns to their rightful place. The power of this spell is so great that it requires a charge time, one turn for the guild master, two turns for the guild ace.

Eye of Judgment - A magic that is contained within one's eye. Pure Destruction members who know this spell often wear an eye patch to contain its power until the mage wishes to access it. The spell is a sacred eye that allows the mage to lock on to whatever they set their gaze upon, making their spells home in on the target. The eye is also a sensory device, allowing the mage to see through illusions and sense the location of targets in the immediate vicinity. The sensory effect can be used even if the eye patch is still on.

Law of Destruction - The caster recites Pure Destruction's Iron Law to activate this spell. The caster's body is locked in a full-body tattoo that seals their magical power by taking in the natural magical power around them. The caster will then choose the role of the hero or the villain, infusing their body with light or darkness respectively. The spell locks the user's innate magic to completely enhance physical characteristics such as speed, strength, and defense to the highest extremes. The spell will allow for high-speed movement and the user to punch or kick with a powerful blast of their chosen element. The spell is powerful, despite its seal, and it can only be maintained for two turns before the collected natural magical power disperses from the body.



Other:
160,000 Jewel

Eye patch - A signature item of the practitioners of one of the Pure Destruction guild's trademark spells. The eye patch is a seal that is worn over the right eye to contain the power of one of their spells. Once the patch is removed, the spell can be fully utilized.

White's Familiar
Spoiler

Name: Beaux

Animal: Spirit Fox

Magic:
Resize Magic - Allows the familiar to change from pocket-sized to 10 feet in height from front paw to ear.

Appearance:
__________________
Anime
More addicting than crack...



Quote:
Originally Posted by ARose143 View Post
as far as presentation goes, white wins...he's just charming like that

Last edited by White; 01-28-2012 at 11:39 PM.
White is offline   Reply With Quote
Old 01-19-2012   #19 (permalink)
Ultimate Hokage
 
Air Rider's Avatar
 
Join Date: Dec 2009
Location: Kukuru's panties
Posts: 1,317
Blog Entries: 1
Default Re: Fairy Tail: Guild Wars Tracker/Bio Thread

Name: Giulia
Appearance:
Spoiler

Guild: Pure Destruction
Rank: Normal
Magic: Magic Essence
Magic Description: Magic Essence is a type of magic that utilize the power of magic in its most purist of form. It gives the user control over magical energy. However, she is not able to control magical energy that is already in use by other people meaning she cannot simply dispel or manipulate magic attacks etc that are not her own. Giulia, is most cases, makes magical energy materialize to perform spells. Giulia, when materializing her magic, likes to model it after her favourite animals. When materialized, magic energy appears white.

Magic Spells:

Spoiler
Spirit of the Sparrows (modelled after the Scissor Tailed Sparrow) – is a spell that conjures up multiple sparrows made of magic. These sparrows are sent toward the enemy at a fast speed and when contact is made, inflict damage. The trajectory of this spell can be controlled by the user.

Gazelle’s Rage (modelled after a gazelle) – is an explosion spell. The caster summons a gazelle that dashes, extremely fast, towards the enemy of the caster’s choice. When near the target the caster can make the gazelle detonate. The gazelle is capable travelling in the air, and its path is controlled by the caster.

Pack of Wovles (modelled after the Grey Wolf) – the caster makes a pack of wolves. In each pack there are 10 wolves and the caster can make up to 3 packs, totalling 30 wolves. The wolves are viscous and attack anything the caster sees as an enemy. The wolves are a capable of travelling in the air.

Defiance - allows the caster to fly by enveloping the caster with magical energy then the caster taking control of that energy. The path of flight is controlled by the mind of the user, along with the speed at which they are flying.

Protection – the caster takes magical energy and materializes it into a shield. The shield is circular and is big enough only to protect the caster. The shield can stop both magical and physical attacks.

Merciless Beams - a magic circle is created above a selected target. From the magic circle a beam of magic energy come firing down on the target. The magic circle is able to follow the movement of the target, to an extent, and it can be used on multiple targets at once.

Infinite Arrow - the caster creates multiple arrows, 100, that are launched forward. They cannot be directed and can only go in one direction.


Giulia's Familiar

Name: Mew
Appearance:
Spoiler

Magic: Rejuvenation
Magic Description: Rejuvenation is a healing magic capable of healing scraps, cuts, gouges, and stab wounds (as long as the stab wound has not affected a major artery or has become to deep.) When this magic is used a clear bubble, tinted pink, surrounds the target it is being used on. While in the bubble your injuries start healing.
Other: Mew flies/levitates to travel.
__________________
By CrazyZan13

Last edited by Air Rider; 01-20-2012 at 06:28 AM.
Air Rider is offline   Reply With Quote
Old 01-19-2012   #20 (permalink)
Ghost
 
vi3t_93's Avatar
 
Join Date: Jun 2008
Posts: 67,418
Blog Entries: 46
Default Re: Fairy Tail: Guild Wars Tracker/Bio Thread

Name: Shizuo Kenji



Guild: Bracer
Rank: N/A
Magic: Light Magic/Heavenly Body Magic
Magic Spells:
Spoiler
1. Meteor (流星 Ryūsei)


2. Grand Chariot (七星剣 Shichiseiken lit. Seven Star Sword)


3. Altairis (暗黒の楽園 Arutearisu lit. Dark Paradise)


4. Heavenly Beam


5. El Escudo (エル・エスクド, The Shield)


6. Millon Escudo (ミジョン・エスクド, Million Shield)


7. Gaki Rekkō (牙気裂光, Raging Light Fang)


__________________
Chelsea FC (4 English Titles, 7 FA Cups, 4 League Cups, 2012 European Champions)


"It's very difficult for me to step on an ant without crushing it." - Sōsuke Aizen

Quote:
Originally Posted by vidavee View Post
Aww, sorry BLAF. If I were to marry anyone on AC, it would be ViVi.

Last edited by vi3t_93; 01-30-2012 at 10:10 AM.
vi3t_93 is offline   Reply With Quote
Reply

Tags
None


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


no new posts