Register FAQ Members List Social Groups Calendar Search Today's Posts Mark Forums Read
AnimeCrazy.net Forums - The True Anime Streaming Community
Register
Reply
 
LinkBack Thread Tools
Old 01-18-2012   #1 (permalink)
Limping Samurai
 
Guild Council's Avatar
 
Join Date: Jan 2012
Posts: 329
Default Fairy Tail: Guild Wars Tracker/Bio Thread (announcement on 19/2/2012)


Welcome to the Fairy Tail!


The Pic says it all!
Join the Social Group

Rules
1. R.E.S.P.E.C.T. all members, this shall be enforced.
2. Don't Cheat the system!
3. All Members are required to be a part of a guild.
4. Anything Custom must be approved, things can be put on trial but if a GM says no, it means no.
5. Please respect council decisions.
6. If there are any problems, don't hesitate to contact a GM, we're here to help and make everything fun and exciting!
7. Lost magic is banned, other than dragon slayer.

Character Sheet
Spoiler

Name:
Appearance:
Guild:
Rank:(You start off as normal)
Magic: (what is your magic type, ie, Dragon Slayer, Stellar Spirit, or custom)
Magic Techniques: (Think of it as your fighting style, what powers can you do specifically. All starting members start off with 7 techniques. If you have something item based, 7 items. Two separate magic may be used, within limit.)
Other: (Anything else important to your character the doesn't fit, this can be left blank if you want)

Keep in mind, any custom magic must be approved, or any custom spirits, or armor must also be approved.

Important information about magic! If you want to use celestial spirit magic, requip magic, take over magic, or dragon slayer magic.
Spoiler

Celestial Spirit Magic
Spoiler
Celestial spirit keys take one slot. The spirits summoned by these keys is allowed one form of magic or some kind of ability, giving them a spell or tech will take another slot.

Example of a Celestial Spirit Slot:

Sirius - Summons a large blue dog. The dog is extremely fast and wraps itself in fire, bolting around the field like a moving fireball.


An additional tech would look like this:

Azure Howl - Sirius howls, causing a column of blue flame to erupt from beneath the target.



Requip Magic
Spoiler
Requip magic comes as a pair. You will get one weapon with one armor that will take up one of your magical technique slots. If you want to add an additional spell to your armor, or just add a spell in general, it will cost one slot. To better understand this magic, see the example:

Example of one Magical Technique Slot for Requip users:

Sea Serpent Armor - A green scaly armor that is paired with a trident. The armor cuts damage from water magic and the trident wraps itself in water then fires it in a pressurized jet.


Take Over Magic
Spoiler
Every tech slot you have with take over magic allows you to create one form with innate abilities. Each form gains only these abilities, if a spell is to be added to them, it would take another slot. See example.

Example of one Take Over Slot:

Kangaroo Soul - Enhances physical power and speed, allowing the user to bounce around the battlefield quickly while delivering swift, powerful punches.


Dragon Slayer Magic
Spoiler

Because of the rare and awesome power of dragons, there will be a limit to 1 specific element of Dragon Slayer magic available, and once someone has that power taken, you can't be it. HOWEVER if a user is inactive or breaks multiple rules, all rights are reserved to revoke Dragon Slayer Magic from you. However you will be warned before this happens.




Guilds
Spoiler

Below are a list of guilds you can join. If you want to create your own Guild, you must have at least 3 members of S-Class, and a total of at least 5 members, in addition, the guild must purchase a headquarters for 1,500,000 Jewel, the price can be split amongst the prospective members. Each guild will have a unique trait about them that rewards you for staying with them.

List of Guilds
Thieves Guild
Pure Destruction
Bracer Guild


Ranking System
Spoiler

Each mage is ranked based on there level of skill, and participation in this world. Every mage starts off as Guild Mage. Depending on your level you are, there are specific benefits you obtain.

Rank Ladder

Guild Master - Can take any job, however you are responsible for keeping up to date with your guild. A guild master is allowed to create unique perks for their guild, with approval, and are allowed to create special Guild only techniques.

Ace Mage - Can do 100 year job or below. This title is given to 1 mage in each guild by the guild master for being the most powerful mage in the guild. Granted an extra guild only techniques.

S-Class Mage - Any job SS-Class or below. Achieving S-class grants you an extra 5 magic techniques. To become S-class you must go through your guilds trial.

Guild Mage - Can take normal Job below S-Class. Start off with 7 magic techniques.


Jobs/Sparring
Spoiler

One of the primary purposes of a guild is to take jobs that people request for mages to do. in the Social Group there will be a list of jobs you can take. When you except a job you can take it as an individual, or as a team. When you take a job you will also need someone to NPC the job for you. Once you have this you will go to the IC thread and do the mission. The NPC's job is to act as all obstacles and keep the story going. If the NPC is making the job harder than it should be or meta gaming to where the mission isn't completion, contact a GM. After you've done all that, go to the IC Thread to do your job. Job rewards are distributed to each member individually based on their participation. If a party of five does an A class mission with a 100,000 Jewel reward, each party member has the opportunity to earn up 100,000 Jewel based on the amount they participated.

Each job will be given a ranking, the higher the ranking the more difficult the job will be, but the rewards will be greater. The ranking system goes as follows.

Normal Jobs: Anyone can take these. Normal Jobs will be sub divided into an A-E ranking, E being super easy jobs, A being the hardest jobs in this category. Any Mage can take these jobs.

S-Class Jobs: These jobs are very hard, but yield a higher amount of reward compared to Normal Jobs. Only an S-Class mage can except these jobs, however any mage can be a part of the team, as long as the S-Class mage excepts it.

SS-Class Jobs: These jobs are even more difficult that S-Class jobs, so it requires at least 2 Class Mages to except these jobs. Any mage can join in the team though as long as they have at least 2 S-Class Mages.

10 Year Jobs: 10 Year jobs are so difficult, that they say it takes an average of 10 years to complete. These jobs can only be taken by an entire team of S-Class Mages. No one below S-Class can do these jobs. NPC's are allowed full creative freedom on these.

100 Year Jobs: The baddest of the bad. These jobs require so much skill that you need to have both a team of S-class mages, but also you require either the Guild Ace, or Guild Master in your party. These jobs will be Arc/event only, and will be created by a GM. However these will reap the best rewards.

NPC
If you NPC a mission, you yourself get rewarded.

Normal Mission: 20,000
S-Class Mission: 40,000
SS-Class Mission: 60,000
10 year Mission: - Only a GM is allowed to do this mission.
100 Year Mission: - Only a GM is allowed to do this mission.

Sparring
Sparring will be done the same as it always has been. If you don't know how to spar, watch or ask around to get the idea.
Sparring rewards will be as follows.
Complete Spar: 30,000 for each person
Incomplete Spar: 10,000 for each person


Last edited by Guild Council; 02-11-2012 at 07:41 PM.
Guild Council is offline   Reply With Quote
Old 01-18-2012   #2 (permalink)
Limping Samurai
 
Guild Council's Avatar
 
Join Date: Jan 2012
Posts: 329
Default Re: Fairy Tail: Guild Wars Tracker/Bio Thread

Character Sheets


Legal Guilds


Thieves Guild


Bracer Guild


Pure Destruction Guild


Last edited by Guild Council; 02-19-2012 at 09:16 AM.
Guild Council is offline   Reply With Quote
Old 01-18-2012   #3 (permalink)
Limping Samurai
 
Guild Council's Avatar
 
Join Date: Jan 2012
Posts: 329
Default Re: Fairy Tail: Guild Wars Tracker/Bio Thread

Reserve

Last edited by Guild Council; 01-24-2012 at 12:40 AM.
Guild Council is offline   Reply With Quote
Old 01-18-2012   #4 (permalink)
Limping Samurai
 
Guild Council's Avatar
 
Join Date: Jan 2012
Posts: 329
Default Re: Fairy Tail: Guild Wars Tracker/Bio Thread

ANNOUNCEMENT

In accordance with general Game Master consensus, there will be requirements that must be met within Jobs. These are:

-Minimum of two mages per Job, unless they are S-Class
-Minimum post length of one, full length paragraph (Five to Seven sentences, approx. 5-6 lines)
-All posts must be run through a proper Spelling, Grammar, and Punctuation check at least once before posting. If you do not have programs to do it yourself, ask one of the GMs to do it for you.

These come into effect as of 5am CST on Sunday, February 19th, 2012

Along with these changes, all currently running Jobs are finished, with an 80% monetary reward to all who were in one at the moment of this announcement, along with a single spell slot for their inconveniences. All who were NPCing gain 50% of the reward for the Job in question, or 15,000 Jewels, whichever is higher.

Last edited by Guild Council; 02-19-2012 at 09:47 AM.
Guild Council is offline   Reply With Quote
Old 01-18-2012   #5 (permalink)
Champagne Supernova
 
Pika<3's Avatar
 
Join Date: Nov 2009
Posts: 41,861
Blog Entries: 27
Default Re: Fairy Tail: Guild Wars Tracker/Bio Thread

Under Construction
Name: Romeo Dante
Appearance:

Guild: Thieves Guild
Rank: Guild Master
Magic: Ultimate Warrior Magic
Spoiler
Ultimate Warrior magic is magic that involves the user to infuse there physical body with there magical energy, allowing them to surpass the normal limitations of the body exponentially.

Magic Techniques:
Spoiler

Ultimate Muscle: User pumps there muscles full of magic allowing them to achieve superman strength.
ex:
Spoiler


Ultimate Speed: User infuses there leg muscles with there magic allowing them to move at superhuman speeds.
Ex:
Spoiler


Ultimate Armor: User infuses there skin with there magic, making there skin become as strong as steel.
ex:
Spoiler


Ultimate Technique: The ultimate technique where the user focuses there magic in both there hands, and releases that magic in a single blast. This technique requires a high amount of magic to use, there form there is no weaker version, it's simple a large blast.
ex:
Spoiler



Other: He carries a large Nodachi
Spoiler
__________________



Last edited by Pika<3; 02-02-2012 at 09:49 PM.
Pika<3 is offline   Reply With Quote
Old 01-18-2012   #6 (permalink)
Based God
 
Shinsei kodoku's Avatar
 
Join Date: Sep 2009
Location: DtL
Posts: 31,620
Blog Entries: 9
Default Re: Fairy Tail: Guild Wars Tracker/Bio Thread

Name: yusui
Appearance:
Guild: PureDestruction
Rank: Normal
Magic: Ice make
Magic Techniques:
Spoiler
Ice Make "Dragon" - Sui creates a dragon made of ice which quickly rushes the opponent and attempts to bite/swallow them. If the dragon were to grab ahold of the enemy they will quickly begin to freeze. If one were to simply come into contact with the dragon what ever touched it(besides sui)will get stuck to it and begin to freeze unless removed(2 turns).*Kind of like how an ice cube can get stuck to your tongue*

ice make "Wolf/wolves" - The user is capable of creating up to 5 sentient ice wolves, they can track down anyone with scent alone. If they are to scratch or bite then the immediate area becomes frozen and thus numb and in some circumstances unusable, the longer the wolf remains on target the more damage is delt.

Ice make "Remake" - The user is capable of remodling any previous ice make magic they have used into another form without using any mangic energy of greater of lesser value, all previous atributes still remain.

Ice make "angelic wings" - The user is capable of creating 6 wings on their back that enable flight and the shooting of ice like feathers(arder than steel). These wings are stronger than steel but melt just as any other ice make would, but this isnt a probelm seeing as they constantly regenerate from the moisture in the atmosphere.

Ice make "Ice clones" - The user is capable of creating one or multiple clones of extreme likeness(including color)that can be used to distract or even take attacks.

Ice make "Honjo Masamune" - "The Honjo sword is one of legend that is said to be a perfect balance between power and grace, Such balance allows for the most elegant of movements as well as unbeseen power in that of a folklore." When formed from ice make the sword is extremly light almost as if it was not there, yet it's at least 5times stronger than steel the ice itself is cold enough to instantly freeze most that touch it which also renders it unmeltable.When swung it is capable of sending various forms of ice attacks from it's blade.(takes half a turn to create w/out ice attack capabilities, A turn to create with)

Ice make "Freeze" - Ice-Make's most basic, yet one of its most useful capabilities is that of covering everything the user comes into contact with in ice. This comes in use for a variety of purposes, from damaging opponents to making things' composition weak in order to easily break them. What can be frozen depends on the user's own ability.


Familiar: Jay the monkey, illusionist magic.

Other: Caries around a traditinal japanese katana, and is well versed in it's use from both watching anime, and being trained sense a very young age.

*still editing*
__________________
"Every generation witnesses atrocities
People in power try to fulfill prophecy"

He who has ears
let him hear
And he who has sight
let him see
He who has life
let him be."

Last edited by Shinsei kodoku; 01-21-2012 at 07:10 AM.
Shinsei kodoku is offline   Reply With Quote
Old 01-18-2012   #7 (permalink)
Fox's Sin of Greed
 
Lord Irvine's Avatar
 
Join Date: Oct 2009
Location: Inside The Fade.
Posts: 89,588
Blog Entries: 87
Default Re: Fairy Tail: Guild Wars Tracker/Bio Thread

Name: Hidan
Appearance:
Spoiler

Guild: Thieves Guild
Rank: Normal
Magic: Shadow Magic/Heaven's Eye
Magic Techniques:
Spoiler
  • Shadow Magic
    1. Shadow Weave - Allows Hidan to use multiple tendrils of shadow like whips. Incredibly versatile.
    2. Shadow Spikes - Creates multiple spikes that shoot up from the target's shadow or any other shadow. These spikes are still attatched to the shadow they come from, and are not projectiles.
    3. Shadow Meld - Allows Hidan to turn his body into a shadow for hi-speed movement while being nearly impossible to harm, but he cannot attack in any way while a shadow. He can partially exit this form to attack, and be attacked.
    4. Shadow Glue - Hidan manipulates a shadow to make anyone or anything that touches it stick to it.
    5. Shadow Pull - Hidan creates a shadow in the shape of a giant hand that when it reaches the target it pulls it into the ground.
    6. Shadow Shield - Hidan raises a shadow off the ground to block his enemies attacks.
    7. Shadow Hold - Extends Hidan's shadow to reach an enemy's shadow. Upon connection, the target is bound to the spot, though they are still free to use their magic, as well as move their upper body. An opponent can escape by cutting the connected shadows to break them apart. This can only be done with magic.
  • Heaven's Eye
    1. Heaven's Sight - The user can see a far greater distance than he used to. He can also see normally no matter if he's staring into a blinding light or total darkness. This renders him immune to being blinded. This is always active. User's eyes are now Silver in color.
    2. Heaven's Piercing Gaze - Allows the user to see even greater distances and able to penetrate objects with his gaze. This allows him to see into or through anything, from mountains to people. Must be activated. Fatigues user slightly with use(1 turn cooldown). Upon use, user's eyes turn gold for as long as activated.
    3. Heaven's Perceptive Gaze - While this reduces the user's gaze to normal human sight, it allows him to see magic itself. This allows him to see through illusions and see invisible beings due to seeing their magical force emenating off their bodies(continuously pulsing auras on humans, calm auras on objects). However, the user cannot see through objects, though he may see magical aura's behind objects. Must be activated. Fatigues user moderately with use(2 turn cooldown). Upon use, user's eyes turn gold for as long as activated.

Other: Triple-bladed scythe attatched to an extremely long and tough cord, which Hidan uses with extreme skill, from close quarters to long range.
Money: 16,500

History:
Spoiler
Hidan is the heir to the Imskari Empire, which lies far to the north, and is the son of the Overlord's third wife. Hidan has two sisters, Agni and Mara. The empire is controlled by his father and his father's three wives, Kelda, mother of Agni, Juno, mother of Mara, and Fay, mother of Hidan. But while his sisters stayed in the empire's lands, Hidan set out to find his own power. While Hidan is on his own, he is still his father's son, and while he maintains little contact, his family will help him if he needs it, asked for or not.

Completed Missions:
Spoiler
  • E-Rank = 0
  • D-Rank = 0
  • C-Rank = 1
  • B-Rank = 0
  • A-Rank = 1
  • S-Rank = 0
  • SS-Rank = 0
  • 10 Year = 0
  • 100 Year = 0
__________________
Quote:
Originally Posted by MaximRide View Post
I hate you all!
Quote:
Originally Posted by BBomb View Post
You won even if it hurts me to say that u.u

Last edited by Lord Irvine; 02-05-2012 at 06:49 PM.
Lord Irvine is offline   Reply With Quote
Old 01-18-2012   #8 (permalink)
Soldado del Amor
 
mariorive24's Avatar
 
Join Date: Mar 2011
Location: Law's Room
Posts: 19,083
Blog Entries: 30
Default Re: Fairy Tail: Guild Wars Tracker/Bio Thread

Name: Shion Elpihas Levin
Appearance:
Spoiler

Guild: Pure Destruction
141k
Rank: (You start off as normal)
Magic: Magic Staves. Using his 5 staves, Shion is able to cast powerful spells. Shion is able to levitate them, for certain attacks he should use a certain number of staves. (Now Six staves)
Magic Techniques:
Spoiler
Sleeping Song With the aid of his staves, Shion can cast an extremely powerful Sleep spell, capable of putting to sleep an entire town. Just powerful mages are capable of resist this spell.
Illusion Song Shion plants 3 staves into the battleground, creating the illusion that that demon appears in front of him/her, reaching to attack the enemy. This Magic is used to break down the mind of the enemy or distract them long enough to prepare another attack.
Colgota Song: Shion is able to shot purple arrows of magic using two staves. When he crosses them he takes aim, and when the staves are separated magical arrows are launched, Shion can switch between several small arrows or one big and more powerful arrows. The arrows are different from normal arrows, as they attack the opponent's sense of pain directly, making it possible to slice and damage not physical bodies.
Sacred Song: Shion's staves levitate around Shion. This attack creates several magic circles covered in runes around the staves, which releases a concentrated beam of Magic energy that damages the enemy. The power of this spell can be compared to that of a dragon slayer's roar. If the staves are placed around the enemy, the magic circles are created above his enemy, and the attack is more effective.
Mirror Song: Shion uses 3 Magic staves to cast a Magic circle that can reflect spells back to the caster.
Mist Song : Using one of his staves. Shion is able to transform his body into mist that can move around freely at high speed for a few seconds, this doesn't protect him from physical or magical attacks. It's just used to conceal his presence.
Sky Song: While using one of his five staves, Shion is able to levitate. This can be done a high speed or slowly. This spell consumes a lot of magic power, so he can only levitate for a short time per turn.

Runsave Staff: "The Sealing Staff" (added with a Expansion scroll.)
A unique jagged staff which cannot hit anything physical but can cut things without a tangible form like lightning, fire, water or smoke. It can also be used to seal magic.
Sunlight Song:
Used with Runsave staff: Shion is able to create a magic sphere composed purely of Light, the light generally blinds Shion's opponents and dispels darkness. It's used to dispel dark magic and illusion. It can also break barriers but it's actual power to damage the opponent is very small.
Illussion Song: Projection.
An illusion type of Magic in which Shion creates a fake image of himself. Using one of his staffs Shion is able to create a copy of his own body. The projection can travel great distance apart from him and still transfer information to the original one. The projection is able to interact with physical objects and even use some magical objects, thought it can't use magic by itself.
The projection is weak and in case they get attacked it will vanish. Shion is able to create only one at a time


Familiar: Anise She's a small black cat that is Shion's familiar and best friend.
Spoiler

Familiar's Magic power: Book of the dead:
Spoiler

Book of the dead- Anubis: By collecting the wandering souls within in a place, she can use them for getting information, scouting and spying. Collect the souls takes some time.
Book of the dead- Isis: Anise invokes souls and puts it on people to restore their living strength. It doesn't cure wounds but gives more strength to the person so it won't feel the pain or sickness.
Book of the dead - Ra After sending the souls towards an opponent, Anise can make them explode at will or at contact with their opponent. A single explosion is strong enough to create a hole in a stone wall.
Book of the dead-Osiris Anise can use the souls to posses any object she desires, except humans. This can include animals or even Celestial Spirits (Celestial spirits is limited to one turn)[/quote]


Other:
Objects Fuujin Fan-A small hand fan imbued with wind lacrima, it can kick up whirlwinds whenever it is waved.
Shion's Background
Story:
Spoiler
Shion was born in the Royal City of Edolas, in a rich family. He was educated at the best schools and his ability with magic objects was notable since a shot age. Shion was a cheerful kid and had a lot of friends and loved his parents. His dream was to create a lot of new magic objects to help the people in the kingdom.
Unfortunately when Shion was still a kid his parents died in a terrible accident. He then was sent to his closer family member, the Kingdom's Chief of Staff Byro.
Byro didn't want to adopt a little kid, but accepted to take care of Shion because he could be useful to him. For several years Shion helped Byro as his assistant in his laboratory. For some time Shion was happy because he felt he was able to realize his dream.
One day the real reason of why Byro had accepted Shion in his house was revealed. Shion was used as a subject for his human experiments. The kingdom wanted to create new soldiers who had magic inside them. The idea was to place certain quantities of Lacryma inside Shions body. Unfortunately the experiment didn't work and Shion's body didn't gain any powers but in the opposite he suffered extreme pain and his body became weak; after this failure Shion was expelled of the Castle and forced to live on the streets.
When Reverse anima sucked all the magic from Edolas, Shion was also sent to Earthland along with the other magical beings.
Once in Earthland he wandered around until one day he found what seemed to be an Edolas royal insignia that was left in an inn by a mage who was doing a job. From that day Shion spent 3 years following hints that lead him to a magic guild in Fiore, there he found for his surprise some Edolas magical objects. Those were 5 magical staves. Shion took them and learnt how to use them and now that he's 17 years old he has become a powerful member of the Pure Destruction guild.
[/spoiler]

Completed Missions
Spoiler
  • E-Rank = 1
  • D-Rank = 0
  • C-Rank = 0
  • B-Rank = 0
  • A-Rank = 1
  • S-Rank = 0
  • SS-Rank = 0
  • 10 Year = 0
  • 100 Year = 0
__________________

Spoiler
Quote:
Originally Posted by kannazuki View Post
Yes! Listen to this man's words, people.
Quote:
Originally Posted by Runne666 View Post
Genius
Quote:
Originally Posted by vegetto741 View Post
One Piece>Bleach.
Quote:
Originally Posted by theninjaskater View Post
you're my fave person on ac now

Last edited by mariorive24; 02-21-2012 at 09:42 PM.
mariorive24 is offline   Reply With Quote
Old 01-18-2012   #9 (permalink)
The Immortal Mr. Wolf
 
Bl4ckwolf's Avatar
 
Join Date: Sep 2009
Location: The mysterious white north
Posts: 31,056
Blog Entries: 6
Default Re: Fairy Tail: Guild Wars Tracker/Bio Thread

Name: Kerric the Keeper of Heroes

Appearance:
Spoiler


Age: 24

Personality: Kerric is a gentleman and a scholar quite literally. Despite this however he definitely has some rough edges especially his need to feel special makes him quite secretive especially about his magic. He still bears a special grudge towards his tribe especially his older sister.

History:
Spoiler
Kerric is not his actual name. His real name given to him by the tribe in a the East forest was that of Keroak he was born the son of a shaman's apprentice and even had several older sisters. Keroak's life wasn't the easiest, his sister was a mischievous and devious one who was always under the foot of the shaman's and generally on the receiving end of any kind of attention of the two youngest siblings, Keroak's quiet personality did not help in this regards neither did his fascination with the people who came from the cities of stone. Even as secluded as their tribes were it was almost impossible to fully escape the happenings of men in the world outside the forest. Even as a small boy Keroak was enticed by such a thought and he longed to study the histories out the world outside the forest.

Keroak was trained as all boys were trained in the way of the hunter but it wasn't long before his Sister had started receiving special training from the head shaman making her special amongst the tribe. Keroak not particularly good at even the simplest of tasks given to the boys, he was largely ignored. Keroak had only one thing really going for him and that was he had a strong affinity for spirits. Keroak was certain that he was a celestial mage, and if the Shamans had looked at him they would've agreed, but this was the time it was announced to the village that his sister was celestial mage and that her gift was to be nurtured and she was trained with the keys that village held. Keroak's one final remaining hope of being unique was shattered. The stories of the outside world grew more and more enticing and at the age of 12 Keroak ran away from the forest.

Upon leaving the forest Keroak renamed himself to Kerric for a more modern and city sounding name. He drifted in the outside world for a year before finding a Celestial mage to apprentice too. As Keroak had suspected he had the talent and the affinity to become a celestial mage and he was particularly gifted at it too. Finally given the access Kerric was now also able to study the history books he had once as child longed to study. For ten years Kerric studied and practiced his magecraft, and perhaps mostly because of Kerrics love history Kerric would make the most unique of discoveries. As a lover of History Kerric collected relics of ages gone by, and because of his affinity for celestial magic he stumbled onto a unique discovery. It was this discovery of his that earned him the title The Keeper Heroes amongst the Celestial magi community. He discovered with a relic of a hero long gone and seal rather then a key, one could form a contract with heroes of old.


Guild: Bracer

Rank: Normal

Magic: Celestial Mage

Magic Techniques:
Spoiler
Because of the uniqueness of his Celestial magic and his need to feel special not only has not really told anyone how he goes about summoning a Hero he has also changed their names to a designation of what they are best at as part of their contract so that he may hide their identities so he wouldn't have to share his spirits should others figure out the secret

Lancer
Spoiler
Seal:
Spoiler

Appearance:
Spoiler

Description: Lancer is an extremely proud and noble knight who wishes to serve his lord to the best of his abilities. An expert warrior skilled in the use of the spear Lancer steadfastly believes in honor during battle. Lancer wields two spears one longer spear and one shorter spear making his range of combat flexible and quite deadly. Lancers main power comes from his spears. Both is long and short spear have the ability to cut through magic and destroy it.


Berserker
Spoiler
Seal:
Spoiler

Appearance:
Spoiler

Description: Berserker appears as a black knight. A black mist rises off his body and to put it simply he is a mad dog. There is however no debate about his abilities in combat because he is a mad dog he functions almost solely off of instinct. His instinct is so refined that many would mistake it for precognition. As incredible as Berserkers instincts are his real power comes from his ability to turn anything he lays hands upon into a weapon of great power. For example Berserker could take a simple wood fence post and turn it into a weapon capable of keeping up with some of the strongest of re-quip spells. Berserker is probably Kerric's strongest spirit but because of his madness not only is it excessively draining to maintain him Kerric must also expend magical power to direct him as well. These two factors make him excessively draining to summon. Kerric can only Keep berserker out for a handful of minutes at his current level so generally Kerric only summons berserker as a last resort.


Rider
Spoiler
Seal:
Spoiler

Appearance:
Spoiler

Description: Rider is the strong silent type. As flexible and agile as she is sultry Rider is able to ride skillfully any time of mount or vehicle she comes in contact with. She is vigilant and dutiful spirit that will always leap to the defense of her contract holder she wields a unique weapon rather skillfully. She has two major abilities. Her first ability allows her to summon a pegasus to ride on. Her second abilities is the creation of a shining golden harness, bridle, and saddle set capable of fully controlling any kind of mount. It has no effect by itself, but once fastened to a mount, it increases all attributes and allows for the mount to use its most powerful charge to physically destroy a target. This charge takes the form of an arrow of light hurtling towards the intended target. Riders First ability however is exceedingly taxing on Kerric as he must support an additional celestial being.


Assassin
Spoiler
Seal:
Spoiler

Appearance:
Spoiler

Description: It is difficult to describe assassin in detail as she suffers from multiple personality disorder. Most notably however is her abilities and what makes her so unique. Because of her sufferance of multiple personalities it always her to split into many copies. Each copy however make up one whole so each time she is split so does her power. Her other unique trait doesn't break down and that is her presence concealment she is able to hide herself completely in broad daylight making her extremely difficult to detect.



Other: Because as a Celestial mage he would be wholly reliant upon his spirit to protect him Kerric for as long as he spent studying his heroes he also he spent learning how to use a knife.
__________________

When the moon is round and full
I'm gonna teach you tricks
That will blow your mongrel mind
Quote:
Originally Posted by onepiece99 View Post
εχω τρια αρχιδια.
If you can't be good, you can at least be honest



Last edited by Bl4ckwolf; 01-28-2012 at 09:29 PM.
Bl4ckwolf is offline   Reply With Quote
Old 01-18-2012   #10 (permalink)
Awakened
 
Riyk's Avatar
 
Join Date: Jul 2009
Posts: 32,033
Default Re: Fairy Tail: Guild Wars Tracker/Bio Thread


Name: Virzo Clyde
Guild: Bracer
Rank: Guild Master
Magic: Crash
2nd Magic: High Speed
Crash Spells:
1. Heavens Fist: Concentrating, Crash magic visibly forms around the users fists, giving their destructive prowess unmatched levels.

2. Heavens Kick: Concentrating, Crash magic visibly forms around the users feet, giving their destructive prowess unmatched levels.

3. Heavens Aura: The users' entire body is surrounded in Crash magic, giving their entire body an unmatched level of destructive ability.

4. Heavens Blast: The user focuses crash magic into his palms and then extendes his arms outwards, releasing the magic as a beam that will disintegrate whatever comes into contact with it.

5. Heavens Cancel: The user uses his Crash magic to "break" other magic. Rendering them useless. This attack only works on offensive magic.

6. Heavens Landing: The user uses his Crash magic to "soften" the earth, this is used to either, soften his landing, or to trap his foe by quickly reversing the effects of his magic. Trapping their feet within the earth.

7. Heavens Gaia: The user uses his Crash magic to "shatter" the earth bellow him, sending out shards of it towards his foes as a projectile.

8. Heavens Clap: The user uses his Crash magic to give both of his hands an aura, then claps. The clap produces a shockwave that will destroy what it comes into contact with. (A weaker, but faster version of Heavens Blast)

9. Heavens Counter: First, the user breaks the spell casted by his foe, then he immediately counters with a fist imbued with Crash magic, sending them to the sky.
High Speed Spells:
1. Bolt: The user uses his highspeed magic to dash forwards at incredible speeds.
2. Whirlwind: The user moves in a circle at high speeds, creating a whirlwind traps foes in its center.
3. Vibration: Vibrate your atoms so quickly, you phase through all attacks.
Other: Expert in martial arts.
: 10,000
__________________

Viro Azrael~ Clockwork Pirates

Last edited by Riyk; 02-02-2012 at 08:16 AM.
Riyk is offline   Reply With Quote
Reply

Tags
None


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


no new posts