Name: Yuu Narukumi Faction: Shinigami (G13) Gender: Male Visual Age: 18 Spirit Age: Unknown Division: N/A Rank: N/A Height: 182 cm Weight: 69 kg Reiatsu Level (RL): 45 Kan: 35,000 kan
History & Personality
Spoiler
History:
Spoiler
Yuu Narukumi's history is rather unknown, all that is known is that he was raised by a former officer in the Gotei 13, where he learnt the art of fighting. Yuu has an affinity for technology and developments and it is rumored that he was once an officer in the SRDI (Shinigami Research & Development Institute) under another alias. Despite these rumors the name Yuu Narukumi does not show up at all in the history of the G13 or prior to that, the Gotei 13. Yuu Narukumi is currently a freelance Shinigami, living and residing in the human world, his objective is to "travel and discover new things".
Personality:
Spoiler
Yuu Narukumi is a very relaxed and composed individual under most circumstances. True to his carefree attitude, he prefers to sleep rather than fight another being and if unavoidable, he will try and avoid a fight. Yuu contrary to his image of being a lazy slouch is an intellect with a very high IQ. He loves discovering and inventing new things, in fact nothing pleases him more than to be surprised by something he would not expect. If he was not sleeping or travelling, he would most definitely be found at his lab. This however is not to deter away from the fact that Yuu is a very capable warrior and under immense pressure, it is said that Yuu Narukumi is capable of defeating armies with a single sword. For any being who is unlucky enough to incur his wrath, it is said that they will die by the force of a thousand suns.
Once the release is complete, Mugetsu shatters and disperses into 666 playing cards, these cards float around Yuu and are surrounded by a glow that resembles blue flames. The cards are know as Phantom Cards and these cards in this state are completely harmless, in fact they are impermeable to all objects. The cards can only be touched by Yuu himself. Once Yuu grabs a single card and shatters it with the palm of his hand, the Phantom of Darkness begins.
Phantom Darkness (ファントムダークネス)
This phenomena occurs when Yuu shatters a single Phantom Card, this acts as a trigger for the Phantom Darkness. Once a single card is shattered, all 666 cards begin to glow brightly and burn in Blue flames, then from it the flames becomes a thick blue miasma, spreading out from the cards. The miasma surrounds the whole battle field instantly giving off the effect that the miasma runs forever. This effect is a result from one's sense being dulled to the point where even though there is an exit, one cannot see it or decipher it's location to be able to escape. The miasma gives off the effect that the miasma runs on forever and as such one can not simply escape the miasma. The only way to escape the miasma is to defeat the controller of Mugetsu or if Yuu himself dispells the ability.
The Miasma itself also serves another purpose, it can under the order/will of Yuu to quickly come together and form a solid object, the only rule is that the object formed has to be a materialistic object and also cannot form on the presence of another being. The object formed is essentially a concentration of Reiatsu. However, because of it's nature the appearance of the object formed is something of what Yuu wishes. The solid object formed is also flawless in it's complexity and design, meaning that the object formed will exert exactly the same properties as if the real object would.
The Miasma is formed from Yuu's Reiatsu. Releasing the Miasma however does not drain any of Yuu's Reiatsu. The Miasma once released can lay dormant in any physical object (besides the opponent and his/her Zanpakutō) and continue to lay there unless called upon. The Miasma once dormant is undetectable.
Bankai Release Command:Bankai! Labyrinth of Nightmare (悪夢の迷宮)
In it's Bankai state, Mugetsu retains all of it's powers whilst in Shikai state, that is the Miasma stays. In addition to it's original powers, the two combatants are also transported into the world known as The Labyrinth of Nightmare. The Labyrinth of Nightmare is a never ending forest shrouded in a constant miasma that can not be dispersed under any conditions. The only way out is for Mugetsu to be deactivated or for Yuu to be defeated, one of these two things will deactivate the Labyrinth of Nightmare.
Order of Chaos (オーダー・オブ・カオス)
The Miasma causes six nearly identical clones to materialize. Each controlled by Yuu directly through thought. Each clones eyes takes up a different colour to one another. Each clone possess an unsealed version of Mugetsu. The clones are bounded by a spirit link to both Yuu and his opponent and are virtually perfect clones, they can cast kido and exert any special abilities as the original Yuu would. When one of the clones is destroyed or makes contact with any part of the opponent, one of the opponent's sense is stopped and void until Yuu is defeated. When all 5 clones under Yuu control makes contact or is destroyed, all five senses are stopped. The colors of the eyes correspond to the sense that is distorted. These colours and sense relation will be assigned prior to battle and are random every battle.
Qualifications
Spoiler
Shikai: 25 RL, Shinigami Only
Bankai: 50 RL, Shinigami Only [Locked]
Kido: X RL, where X is the Spell Number, Shinigami Only
Custom Kido: Ranked on Approval, Shinigami Only
Shunpo: 25 RL, Shinigami Only
Shunko: 45 RL, Shinigami Only [Locked]
Hollowfication: 75 RL, and Completed Questline, Shinigami Only [Locked]
__________________
Chelsea FC (4 English Titles, 7 FA Cups, 4 League Cups, 2012 European Champions)
"It's very difficult for me to step on an ant without crushing it." - Sōsuke Aizen
Quote:
Originally Posted by vidavee
Aww, sorry BLAF. If I were to marry anyone on AC, it would be ViVi.
This occurs when Kenji's Reiatsu becomes a thick miasma, spreading out from the the blade Mugetsu. The miasma surrounds the whole battle field instantly giving off the effect that the miasma runs forever. This effect is a result from one's sense being dulled to the point where even though there is an exit, one cannot see it or decipher it's location to be able to escape. That is the effect of the miasma gives off a feeling to everyone in it that the miasma runs on forever and as such one can not escape the miasma. The only way to escape the miasma is to defeat the controller of Mugetsu or if the controller himself dispells the ability.
The Miasma itself also serves another purpose, it can under the order/will of Kenji to quickly come together and form a solid object, the only rule is that the object formed has to be a solid object and cannot form on the physical presence of another being. The object is essentially a concentration of Reiatsu but because of it's nature, it's appearance is something of what Kenji wishes and is completely flawless. (Meaning it exerts the same properties as if the real object would).
The Miasma is Kenji's Reiatsu, yet it is not. Releasing the Miasma does not drain all of Kenji's Reiatsu, in fact it does not drain any. The use of the Miasma also does not drain any of Kenji's Reiatsu. The Miasma once released can lay dormant in any physical object (besides the opponent and his/her Zanpakutō) and continue to lay there unless called upon. The Miasma once dormant is undetectable.
Bankai Release Command:Bankai! Saigo no Mugetsu
In it's Bankai state, Mugetsu retains all of it's powers whilst in Shikai state, that is the Miasma stays. In addition to it's original powers, the two combatants are also transported into the world known as the lonely forest. The lonely forest is a never ending forest shrouded in a constant miasma that can not be dispersed under any conditions. The only way out is for Mugetsu to be deactivated or the defeat of Shizuo Kenji, one of these two things will deactivate Saigo no Mugetsu.
Mugetsu no Ningyougeki (Moonless Puppet Show)
The Miasma forms six nearly identical clones to materialize. Each controlled by Kenji directly through thought. Each clones eyes takes up a different colour to one another. Each clone possess an unsealed version of Kenji's blade. The clones are bounded by a spirit link to both Kenji and his opponent and are virtually perfect clones, they can cast kido and exert any special abilities as the original Kenji would. The spirit link enables this because any Reiatsu usage comes from the original Kenji. When one of the clones is destroyed or makes contact with any part of the opponent, one of the opponent's sense is stopped and void until the clone is destroyed. When all 5 clones under Kenji control makes contact or is destroyed, all five senses are stopped. The colors of the eyes correspond to the sense that is distorted. These colours and sense relation will be assigned prior to battle and are random every battle.
Mugetsu (無月, Moonless Sky)
Kenji generates a blade of deep black spiritual energy (miasma) in his hand and swings it towards the target. Doing so causes a massive veil of black spiritual energy to erupt upwards and approach the target, darkening the sky, and heavily damaging anything caught within the blast. The energy then continues to rise, dissipating into the sky.
Qualifications
Spoiler
Shikai: 25 RL, Shinigami Only
Bankai: 50 RL, Shinigami Only [Locked]
Kido: X RL, where X is the Spell Number, Shinigami Only
Custom Kido: Ranked on Approval, Shinigami Only
Shunpo: 25 RL, Shinigami Only
Shunko: 45 RL, Shinigami Only [Locked]
Hollowfication: 75 RL, and Completed Questline, Shinigami Only [Locked]
Personality: Julia appears to be calm and composed at first glance, however in reality it couldn't be farther from the truth. She's both sadistic and narcissistic. She's addicted to two things; pain and sweets. While she doesn't mind pain herself, the pain shown in her opponents faces as they suffer is what she enjoys most. She eats sweets almost 24/7, and won't eat any other type of food. She has a tendency to snap and lose the little sanity she has when under withdrawal symptoms. Julia is neither bound by rules, nor does she purposely ignore them, but should her interests object to her orders, she has no problems rejecting said orders, regardless of consequence. Despite having what many would consider very little sanity, she actually fights using her head much more so then one would assume given her personality, rather than a barbaric style of fighting like kenpachi's. Due to her personality, she considered her zanpaktou a double edged sword that she both loves and hates. She loves that it's impossible to determine exactly how things will go because of the factor of luck, causing the fight to become more thrilling down to the last second because of unpredictability. However she dislikes that it's difficult to toy with opponent while using it, it's impossible to enjoy the opponents suffering face if it's blown to bits.
History: Despite her twisted nature her history was incredibly normal until she died. She died in a drinking and driving accident at the age of 22, and has been in the spirit world for 57 years, having ages only about 1-2 years in that time, barely any noticeable change. Before she died, she was a college student trying to get into criminal law raised in a average wealth family with two siblings. After dying, she became a detective in the outskirts of rokungai taking on jobs shinigami wouldn't bother with for quite some time prior to becoming a shinigami. In that time she learned just how sick the world actually was, but rather then loathing it, she admired it. Her own views on justice began to shatter, and eventually she became to believe that justice was nothing more than an embodiment of fear. A need to eliminate that which you fear may eliminate you or those you care for. However she didn't believe justification was needed, the nature of the world will always be survival of the fittest, even if that which makes you "fit to survive" changes with time. Julia didn't care in the least if one was hollow or shinigami, she only preyed on the weak and enjoyed battle with the strong. She joined the G13 simply because it was the most convenient way for her to live. Due to this, platoons she participated in that ticked her the wrong way often were wiped out by herself rather than hollows, of course, she never did so with out covering her tracks.
Zanpakuto Name: Iikagen Bakudan
Release Command: Detonate
Shikai Appearance: A black double sided Halberd with a detachable edge. A wire connects the blade-axe to the polearm and can be released or retracted at will to bring the blade back.
Shikai Abilities: Iikagen Bakudan is one of few zanpaktou that's ability relies on luck. The ability activates when the Halberd blade edge comes into contact with any surface other than the pole arm its attached to and the user. The size of the cut or the amount of contact doesn't matter, as long as some contact is made, a counter will appear on the target. The counter will be a random number between 0 seconds and 30 seconds, and will determine how long before the ability activates. After the counter reaches zero, a chain of X's will appear on the target, there will be anywhere from 1 x to 5x's, and this will determine the scale of the attack. A random generator will be used by an outside source to determine the activation numbers of each moment of contact. A single X is a weak explosion, barely capable of seriously injuring anything aside from humans or regular souls. A level 2 Indicates the strength of a bala, it's not something to make light of, but it won't have any effect on a serious opponent. A level 3 is about the strength of an adjuchas's cero, and this is about the level required to do any damage to an arrancar's hiero. Level 4 is a Vasto level regular cero, any target hit directly will receive heavy wounds. Level 5 is an lanza de relempago level attack, and is dangerous not just to the target, but anyone near by. Iikagen Bakudan draws reiatsu not just from the user, but also from the target and the surrounding, which is what allows a low level user to use such devastating attacks. However the less reishi in the air, ie the living world, and the weaker the opponent, the less effective the attacks, levels 4 and 5 will basically become the same.
Personality: Julia appears to be calm and composed at first glance, however in reality it couldn't be farther from the truth. She's both sadistic and narcissistic. She's addicted to two things; pain and sweets. While she doesn't mind pain herself, the pain shown in her opponents faces as they suffer is what she enjoys most. She eats sweets almost 24/7, and won't eat any other type of food. She has a tendency to snap and lose the little sanity she has when under withdrawal symptoms. Julia is neither bound by rules, nor does she purposely ignore them, but should her interests object to her orders, she has no problems rejecting said orders, regardless of consequence. Despite having what many would consider very little sanity, she actually fights using her head much more so then one would assume given her personality, rather than a barbaric style of fighting like kenpachi's. Due to her personality, she considered her zanpaktou a double edged sword that she both loves and hates. She loves that it's impossible to determine exactly how things will go because of the factor of luck, causing the fight to become more thrilling down to the last second because of unpredictability. However she dislikes that it's difficult to toy with opponent while using it, it's impossible to enjoy the opponents suffering face if it's blown to bits.
History: Despite her twisted nature her history was incredibly normal until she died. She died in a drinking and driving accident at the age of 22, and has been in the spirit world for 57 years, having ages only about 1-2 years in that time, barely any noticeable change. Before she died, she was a college student trying to get into criminal law raised in a average wealth family with two siblings. After dying, she became a detective in the outskirts of rokungai taking on jobs shinigami wouldn't bother with for quite some time prior to becoming a shinigami. In that time she learned just how sick the world actually was, but rather then loathing it, she admired it. Her own views on justice began to shatter, and eventually she became to believe that justice was nothing more than an embodiment of fear. A need to eliminate that which you fear may eliminate you or those you care for. However she didn't believe justification was needed, the nature of the world will always be survival of the fittest, even if that which makes you "fit to survive" changes with time. Julia didn't care in the least if one was hollow or shinigami, she only preyed on the weak and enjoyed battle with the strong. She joined the G13 simply because it was the most convenient way for her to live. Due to this, platoons she participated in that ticked her the wrong way often were wiped out by herself rather than hollows, of course, she never did so with out covering her tracks.
Zanpakuto Name: Iikagen Bakudan
Release Command: Detonate
Shikai Appearance: A black double sided Halberd with a detachable edge. A wire connects the blade-axe to the polearm and can be released or retracted at will to bring the blade back.
Shikai Abilities: Iikagen Bakudan is one of few zanpaktou that's ability relies on luck. The ability activates when the Halberd blade edge comes into contact with any surface other than the pole arm its attached to and the user. The size of the cut or the amount of contact doesn't matter, as long as some contact is made, a counter will appear on the target. The counter will be a random number between 0 seconds and 30 seconds, and will determine how long before the ability activates. After the counter reaches zero, a chain of X's will appear on the target, there will be anywhere from 1 x to 5x's, and this will determine the scale of the attack. A random generator will be used by an outside source to determine the activation numbers of each moment of contact. A single X is a weak explosion, barely capable of seriously injuring anything aside from humans or regular souls. A level 2 Indicates the strength of a bala, it's not something to make light of, but it won't have any effect on a serious opponent. A level 3 is about the strength of an adjuchas's cero, and this is about the level required to do any damage to an arrancar's hiero. Level 4 is a Vasto level regular cero, any target hit directly will receive heavy wounds. Level 5 is an lanza de relempago level attack, and is dangerous not just to the target, but anyone near by. Iikagen Bakudan draws reiatsu not just from the user, but also from the target and the surrounding, which is what allows a low level user to use such devastating attacks. However the less reishi in the air, ie the living world, and the weaker the opponent, the less effective the attacks, levels 4 and 5 will basically become the same.
This is interesting, approved until it proves awkward (if it does)
Release Command: "ne upuskatʹ iz vidu"
Shikai Name: odin raz
Shikai Abilities: shikai has one active abilities that is dependent on the scope, and two passive based ones.
1. Nulevoĭ ugol - When looking down the scope of Odin Raz everything within the scopes range of sight is slowed down(viewers fps increases)and accompanied by i.A.R.l or "imaginary. Angle. of. richochet. line" which show where a bullet fired from the weapon will richochet off of an object. This allows for shots to be fired as if to miss, but the richochet will truly hit where the shooter intended for it to hit as long as they fire upon that lines path.
passive:
1. The moment shikai is activated Odin Raz emits a Reiatsu scrambling wave of sorts that causes the Seiryokugan itself and it's users Reiatsu to completly disappear from trace.
2. The Seiryokugan user's eyes are capable of seeing the thermal readings, along with reiatsu signatures of others upto 1300yds away as clear as a red spot on a white dress. Even if they are behind obstacles they can still be seen, how ever the further they are from the optimized 1300yds(1mile)the fuzzier they get. beyond 2000yds and he isnt capable of seeing the signatures.(scope of course enhances this)
Shikai Appearance: Looks the same as the first except for a rather long bayonet attached to the underside(more like that of a kodachi), and a silencer attached on the end of the barrel.
Spoiler
Spoiler
Spoiler
'Ammunition':
1. xaxa puli - The user is capable of firing off 'bullets' that seem to be any normal reishi formed bullet. How ever these bullets 'unfold' into full fledged hoho platforms at the users predetermined distance(time of flight, angle, blah, blah, blah). The hoho platforms can be angled before hand to preform 'trick shots'.
2. Pirsing vystrel - Pirsing vystrel is a bullet made of two separate yet joined amounts of spiritual energy. The 'tip/front' of the bullet is made of condensed spiritual energy which allows it to pierce through most things like that of a wall, or cero like attacks. When/if the bullet reaches a stopping point the spiritual energy behind the condensed energy explodes frontwards and sends it hurling 1.5 times faster towards it's destination usually going through what ever is infront of it.
3. vzryva vystrela - A bullet that has the explosive force of a cero. The speed, and condensed form of it making it quite possibly more destructive. Especially when doubled with Pirsing vystrel.
4. Tselʹ magii - Instead of using kido in the 'traditional' way of using it from the hands. dimitri is capable of firing the kido in the form of a bullet towards his target. For kido that he has began an incantation for the kido will not activate until the incantation is over, thus acting as a regular 'bullet' until then.
5.Kido unit(crap name) - More an ability than anything. This allows dimitri to apply kido to his bullets before they are fired. This allows for long ranged highly accurate kido to be used without getting anywhere near the target.
6.vikhrevaya vystrel - or whirling shot is a bullet that spins in a counter clockwise motion. This bullet is as normal as a prerelease one unless that of a reiatsu based tech comes across its path. If anything made of reiatsu comes across the bullet the bullet ignores it like that of passing through empty space, well sort of. In actuality it begins to absorb the reiatsu at a rather alarming rate and takes some qualities of what it traveld through. Meaning that if it goes through a cero it becomes like that of the cero in power(the true power depends on how long it was going through of course)and the cero becomes like that of a wilted penis, useless.
7. Razbros vokrug - Or scatter round is a bullet that simply splits into up to 39 small pelots that are still strong and capable of killing but weaker than the additional shot. The separation of this shot is a mental command in which happens instantly.
8.Bullet of End: A bullet shot with so much force in such a compact form that it pushes Dimitri backwards a hundred yards if he does not resist. The bullet curves and zig-zags wildly, unable to be controlled. The pure amount of concentrated reiatsu in it disallows it to be corrupted by control, absorption, or other methods, and the force itself breaks barriers easily with its small size.
When Dimitri nullifies the force that sent him backwards, the bullet explodes like a firework into a sphere, creating 256 other bullets. These bullets are automatically set on a path. If they do not hit anything, they will continue to richochet off each other, expanding the sphere and covering every millimeter of space in it over the second in which it lasts.
Qualifications/Items
Spoiler
Shikai: 25 RL, Shinigami Only
Kido: up to #25
Shunpo: 25 RL, Shinigami Only
Gin tobo - VCS(the glasses he's wearing in second pic)
__________________
"Every generation witnesses atrocities
People in power try to fulfill prophecy"
He who has ears
let him hear
And he who has sight
let him see
He who has life
let him be."
Last edited by Shinsei kodoku; 05-04-2012 at 10:57 PM.
Personality:
History:
Reiatsu Level (RL): (Starts at 25)
Kan: (Starts at 50,000)
Seiryokugan
Spoiler
Appearance:
Spoiler
Release Command: "ne upuskatʹ iz vidu"
Shikai Name: odin raz
Shikai Abilities: shikai has two active abilities that are dependent on the weilders current posistioning, and a single passive based one.
1. Nulevoĭ ugol - When looking down the scope of Odin Raz everything within the scopes range of sight is slowed down and accompanied by i.A.o.R.l or "imaginary. Angle. of. richochet. lines" which show where a bullet fire from the weapon will richochet off of an object. This allows for shots to be fired as if to miss, but the richochet will trul hit where the shooter intended for it to hit.
2. While not looking down the scope of the Seiryokugan the user's eyes are capable of seeing reiatsu signatures upto 1000yds away. Even if they are behind obstacles they can still be seen but the image will be fuzzy.
passive:
1. The moment shikai is activated Odin Raz emits a Reiatsu scrambling wave of sorts that causes the Seiryokugan itself and it's users Reiatsu to completly disappear from trace.
Shikai Appearance: Looks the same as the first except for a rather long bayonet attached to the underside(more like that of a kodachi), and a silencer attached on the end of the barrel.
Name: Remilia Scarlet; 'The Scarlet Devil' Race: Arrancar Faction: Inferno Rank: Prophet of Anger Age: 182; Appears to be fourteen.
(Age of Original Spirit [See History]: 925 )
Appearance:
Spoiler
Personality: Although not necessairily Prideful, she must absolutely have her way, or at least look like she did. She acts regal and proper, though often is not, and is never modest. She brags, and often makes imposing lies, although it's usually clear she's making it up. Still, she wont' admit it's a lie, unless it makes her look good. She can't stand those who aren't nice to her or respect her, though a person being nice is of primary concern. She belongs strongly in loyally and devotion, which is why she often doesn't allege herself to someone. She makes it perfectly clear, and states it oftenly so, that she's in Inferno for her own 'benefit.' Whatever that benefit is, it's impossible to get out of her. If someone asks its power, she'll say that she's quite strong enough already. (Another lie she'll never admit.)
History:
Spoiler
Orphaned at a young age, Remilia was a pretty girl. Enough so that she was adopted by a royal family with no children in a far away land, being turned into a princess! It was every little girls dream at the time. Of course, she had learned the world could be harsh, so she didn't trust it at first. Especially after learning that the King had no Queen. Still, she was assured that she was a princess; not a queen. Remilia would be the King's daughter, not his bride. She kept herself ready to run for a while, but nothing happened. It was a dream come true. She was spoiled more than a real daughter. She learned to be proper, but it was never necessary. Even if she threw a fit at a party's dinner table, it was waved off and she usually got her way. That, or the opposing party was soon met with an accident in a vague manner that children wouldn't think about. Remilia simply thought god was also on her side. So her comfortable life was lived, and she turned thirteen.
The King wasn't lying. Remilia wasn't his bride, she was his daughter. "That's what makes it better, that's what makes it special..."
Whispers spoke of how the king did it again. How the king would dispose of this one now that he broke her. Of course, it wasn't always certain. The second had gone on longer than the first, and the third was shorter, but still longer than the first. Remilia was the fourth, how long would the King keep her alive?
Remilia betrayed all expectations, and probably ruined a few bets. Behaving like she always did, she tricked them. The King thought the little woman had some left in her, so he obliged to keep giving his support on 'her way.' During the night, she used her usual bossiness to get the guards to go away. She climbed to the tallest part of the castle she could reach, then waited for sunrise to jump, her arms spread as if she could fly away from everything.
Of course, she was turned into a plus. She was eventually devoured by a hollow, but her soul was never fully digested. Like a long unbroken ancestry, the hollow was eaten by other hollow, but never purified by a Shinigami. Remilia's rage at everything festered, her burning soul so full of hateful negative emotions that it was undigestible even by most Hollow standards. Luckily, it never found its way to a Vasto Lorde... Until Recently. The year 2296 was when her soul, buried in a hollow, was devoured by a Vasto Lorde. It started eating away at her, but that's what agitated her beyond her limit. Raging ferociously, she used the souls of the hollows that had surrounded hers, building them up and using them up to destroy the Vasto Lorde from the inside, taking over its being for herself. Although she was extremely weakened, she was technically a Vasto Lorde class, one respected by other hollows. And she had more than anger and hate once more, all the emotions. She was a princess once more, and acted like it.
Reiatsu Level (RL): 57 Kan: 19,000 Items:
Seireitei Communication Magazine (-10,000)
Gin Tonbo Eye Implants (-20,000)
Magnification (-5,000)
Virtual Combat System (-10,000)
Reiatsu Mapping (-10,000)
Zanpakuto Information
Spoiler
Appearance: A shield; Roughly two feet long (at farthest point) and a 11 inches across. At the top there is a bladed depression to decipate heads or trap weapons. The bottom of the shield is sharpened as well, and its shape gives it the piercing ability of an arrow or lance/spear. The shield can be held across her forearm, for easier blocking; or along her arm (either the top or bottom facing forward) for more offensive capabilities.
Spoiler
Release Command: Bleed Rampantly, (Dead Princess) Resureccion Name: Dead Princess Resureccion Appearance: The shield turns into blood that splatters outwards, suddenly stopping in mid-air as gliterring spheres that surround her. The blood evaporates into a thick red mist, which Remilia then breaths in in a single go, transforming. (See appearance.) Her reiatsu becomes visible as blood-red and extends outwards from her body for a(n extra) foot.
Spoiler
Resureccion Abilities: There are four 'stages' of this release. Each stage must be acheived before the next, (excluding the simeltaneous release of 2 & 3.) After stage 3 and onwards, when Remilia's zanpakuto is sealed once more, she falls into an hour coma in which the sacrificed blood, flesh, and sanity quickly restore themselves and prevent any death they would have caused. (This means she can even sacrifice amounts that would be fatal, as long as she reverts in time. Any wounds from outside the sacrifice are not healed. Sacrificed RL is NOT restored.)
Stage 1: The initial stage. Remilia gains the ability to fly and perform nifty air maneuvers, and her hierro is greatly increased especially around her now clawed hands. Her reiatsu extends two feet from her body and gains the property to 'burn' (not real fire) things, including things that don't regularly burn (easily?) like metal and earth.
Stage 2: By sacrificing blood, Remilia gains a large boost in physical strength, agility, and overall endurance for the rest of her resureccion depending on the amount sacrificed. Blood can be added to energy attacks or her aura to make them temporarily stronger (A few seconds; available for use at any stage.) This stage can be activated simultaneously with Stage 3.
Stage 3: By sacrificing her bone flesh and nerve, usually a limb, Remilia's attacks, including cero, are greatly enhanced in destructive power. (Blood can be removed from the sacrificed part first, and the sacrifice does not leave any open wounds.) Of course, the more parts sacrificed the stronger the effect. Her aura extends to five feet from her and also gains the destructive ability in the form of hitting things with solid power and an increase in the burning speed. Remilia also becomes able to slightly manipulated as long as the aura is attached to her. (Thowing it in balls, sending it out en masse like a wave, returning it after, or amplifying attacks.) Physical attacks are able to send out shockwaves or whirling currents of cutting air within a short range.
Stage 4: The second to last stage, the Bloodwrath. By sacrificing her Sanity, all abilities are greatly enhanced. The strength of her flight is much faster than normal speed (although sonido is not available while flying,) and her hierro is increased furthur. Remilia's aura extends to ten feet away from her, and quickly 'burns' whatever is inside it, one would have to drain their reiatsu and exert constant pressure to stay in it for even a short time. Overall destructive ability, Physical Strength, Speed, and Endurance are all boosted even furthur. There are only two ways in which she can sacrifice her sanity:
1.) She will do everything to kill a single target. Still retains ability to think, but it is mostly irrational. Has a sense of self-preservation, but will go for the kill if it is only a flesh wound. Stage 4 will end when target has received twice the amount Remilia has sacrificed so far. Can only be used multiple teams in a single release if the target is killed (can be outside of Bloodwrath.)
2.) Berserk (1.5x boost to benefits.) Rational thought does not work and self-preservation is only seen as a means to destroy everything around her. No sense of allies or enemies. Stage 4 will only end if she has inflicted damage twenty times the amount she has sacrificed or there are no more people around her. Can be used multiple times in a single release.
Stage 5: The last stage. By permanantly sacrificing RL after she recedes from resureccion, Remillia is able to temporarily gain 3x the amount sacrificed. (Qualifications are not activated, RL is not lost until the zanpakuto is sealed once more.)
Example: 30 base. 4 sacrificed. New RL: 30 + (3 * 4) = 42 RL. Remilia's RL becomes 26 after the fight/she unseals her Zanpakuto.
When activated her previous sacrifices are automatically regained, but the coma period after receding from resureccion is increased to 2 hours.
Segunda Etapa Name: Spear, The Gungnir! Segunda Appearance: Her clothes revert to the way they were before she released her Zanpakuto, as if it has gone full circle, but her bat wings remain. Her weapon is a lance that does not have a solid shape, yet the presence alone seems incredibly powerful. Additional Details: Can not be activated if she doesn't have hands. Can not be activated unless she has acheived at least Stage 3 in resurrecion. Disperses if it leaves her hands for more than a breif moment, the only exclusion being thrown with "Wrath!" All benefits from Resurreccion are kept, and amplified in power/effect by (2/3rds); excluding the RL boost which only gains 1/3 (4 RL per 1 sacrificed.) All sacrifices made in Resurreccion are regained, excluding RL. Increases the Coma period to 3 hours, which takes place after sealing her Zanpakuto once more or if she loses her grip on Gungnir and it dissapears.
Abilities: Passive Abilities:
#1: [The Aura Mortals Cannot Stand] Gungnir is a spear that constantly explodes itself and the area around it in a violent and destructive manner. Remilia is only able to hold on due to her massive strength from Resureccion, and remains undamaged by opposing the force with a greater one --- her own. The explosions create an unbearable sound as if the world was being ripped asunder for trying to house such a weapon in its midst. The explosions obviously help on the offensive. Initially, the explosions only cover a medium area around the Spear, but it can be amplified with the ability "Rage!" Power is uniformly distributed, the explosions are as strong on the outer reachers as right next to her.
Stage one "Rage!": Explosions extend ten feet from Remilia, covering her body as well. Stage two "Rage!": Explosions extend to thirty feet away and increase in power. Stage three "Rage!": Explosions extend to sixty feet away, and furthur increase in power.
#2: [The Spear Impossible to Resist] Whenever thrown, the spear has a straight set path and cannot be knocked into a different one or have its speed reduced. Even if blocked, it will continue to fly off at its immense speed, shooting eventually into the higher atmosphere along with whatever is trying to block it if they don't manage to get out of the way. Irresistable to both the target and the owner, Remilia is able to summon the spear to her hands if it isn't in her posession.
Command Abilities:
#1: ["Rage!"], Increases the strength of the passive explosions of Gungnir. Can be used up to three times, at which point the skin is blasted from her hands and she is only able to hold it for a few moments. Rage is nullified by throwing the spear, then having it return to her hands. (*The explosions are still enhanced when she throws it. They only return to normal when she calls it back.) The downside is her grip on the weapon. Stage 2 and Stage 3 rage disallows her full strength to be used because of her grip, so although the explosions are enhanced, her swing strength is decreased. In addition, in stage 3 it is possible to actually disarm her with a strong enough strike, making the Spear dissapear the moment it leaves her hands. Stage one has no detrimental side effects. At higher Rage levels, the explosions cover such an area that a person would need great speed or strength to either move quicker in or simply overpower the explosions that would push them out. Remilia has the speed to move to a person and strike before an explosion would push them out of range.
#2: ["Sacrifice!"] Remilia gives up a piece of her body to become closer to the spear. The average sacrifice is quite literally an arm or a leg. A forearm, bicep, lower leg or thigh to be precise. When a sacrifice of at least this level is reached, Remilia becomes immune to the explosions surrounding Gungnir and gains explosions around herself for a minute. Each half-limb adds another minute. The sacrifice is not regained, unlike in her resureccion. She is also able to reach Rage level 4, where anything within a 150 feet of herself is continually blasted by explosions of violent force that will rip, tear, and send flying. Of course, she's still fast enough to get point blank to a person before the explosion blasts them away, even if she sacrificed one leg. Adds the "Trace" effect to her Wrath!
#3: ["Wrath!"] Requires at least Stage 1 "Rage!" The Gungnir is a spear that is meant to be thrown. An action that should be simple is instead an action of immense destruction. As soon as it leaves Remilia's hand in a throw, the explosions reverse into implosions that pull/throw things with great force, ripping and tearing them. Rage ranks increase the implosions power, but not reach. The implosions draw things in, however by the time they do the Spear is already long gone. It is not that the implosions are delayed or anything, the spear is just incredibly fast in its flight. A second after leaving her hand and it will nearly be out of sight, with anything that tried to block it. The aftereffects of its travel, the implosions, draw in from a wide area and are more effective the closer to the path. Something a hundred feet to the right of the path will be drawn and thrown to a hundred feet to the left of it. Something fifty feet to the right of the path will be tossed 200 feet to the left. 25 feet will be tossed 400. 12 feet will be tossed eight hundred. Within six feet and anything will likely be cut up and ripped to shreds as it's thrown a thousand and six hundred feet. Any closer, and the plausability of a victim being a fleshy dust cloud flung a mile away is rather high. All of this is multiplied even further by the rank of Rage, (Rage 2 = 2x, Rage 3 = 3x,) with Stage 4 multiplying by 10x instead.
There are few, but severe, downsides to this epitome of Gungnir. The first is the throwing act. There is only one way to throw Gungnir, and Remilia must do it correctly or else the spear will simply vanish the moment it leaves her hand. The throw is an exhaggerated one, taking two seconds to perform. She must throw it from overhead, which is extremly unfavorable should someone attack her from the front. (Although she can swing the shaft of Gungnir to the side or her back, she can't swing it to her front.) Although the explosions that surround Gungnir would make this a hard to do for opponents, it is not impossible and strong projectile attacks will still work (Although they may be blasted a bit off course.) In addition, there is a red line that is the path Gungnir will follow. It's obvious to the stupidest of people that it is something that they should not be in the line of. However, if she has used "Sacrifice" to the proper amount, this red path gains a "Trace" ability and draws everything within 10 feet torwards it with a decent force. In addition, should the desired target touch it, the path will automatically home in torwards the person at a quick speed, Remilia's body following the proper motion needed. The throw relies on upper-body strength, so as long as she turns without much upper body movement, she can still turn to the left or right with her legs, albeit slowly, should someone go out of her vision.
It is a one-handed throw, and throwing it swings her body forward and her head down. This leads to the second downside: after the throw. A precious few moments for oppurtunity before her head returns back up and she calls her spear back to hand. A few more if she's sacrificed her leg and accidentally stumbled to the ground. Though of course, she's not helpless without Gungnir.
Abilities
Custom Cero
Spoiler
Demon Fork: A mass of cero energy gathers in her hand, turning into a lance/spear-like object. Remilia then throws it, and it splits into 2-20 (picks how many) barbed spears of Cero that leave behind a red thread to her location.
These spears automatically seek out nearby hearts, but only in a frontal direction. (They can't magically circle around.) Should the cero spears be able to pierce, they will do so and the barbs will extend, trapping the victim on the 'fork.' If they can't pierce, they simply explode. Remilia is able to pull back the 'forks,' and even throw them again, but they gradually fall in power unless she puts more cero energy in them.
Remilia Stretch: By charging then blasting the inside of her body with a Cero, Remilia is able to channel it into pure destructive physical force. This is capable of producing shockwaves, or can even combine with a cero charging on the outside. A favorite move of hers is to smash a charging cero in her hand while using this technique to blast a vicious point-blank slash. It has left many defenses worthless. Remilia Stretch can be self-destructive at higher levels.
Dracula Cradle: There are two versions of this:
The Active: Powerful cero energy swirls all around her in a whirlpool, basically turning her into a living drill, comet, blender, what-have you. When she spins the same direction, the swirl compresses and gives tremendous power focused in a single area, as well as resistance to anything burdening movement such as Bakudo or even gravity. When she spins in the opposite direction, it releases the whiplash of swirls outwards, with great physical force added to them. Can combo with Sonido for devastating effects.
The Passive: Once used on herself, she is covered in a faint scarlet glow. (Unnoticable when she has her crimson aura in Resureccion or Segunda.) Noticeably weaker than the Active Dracula's cradle, it is only good as a defensive. Once something approaches near her body, the Dracula's Cradle spins about it rapidly for a short time, deflecting or knocking back attacks of the weaker variety and giving pause to medium power ones. The power usable for passive is limited, although it can be enhanced through other abilities like her Resureccion and Segunda.
Qualifications:
Spoiler
Unlocked
Resureccion: 25 RL
Segunda Etapa: 50 RL, Arrancar Only
Cero: 25 RL, Arrancar Only
Bala: 25 RL, Arrancar Only
Sonido: 25 RL, Arrancar Only
Hierro: 25 RL, Arrancar Only
High Speed Regeneration: 45 RL, Arrancar Only
Custom Cero (CC): 35 RL, Arrancar Only
2nd CC: 45 RL, Arrancar Only
3rd CC: 55 RL, Arrancar Only
Locked
Vacio Dios: 75 RL, and Completed Questline
4th CC: 65 RL, Arrancar Only
5th CC: 75 RL, Arrancar Only
Tracker (Only things that affect Kan & RL.)
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Vs Shin, 4/9/2012: Victory (Unjudged) ---- +5,000 Kan, +5 RL
Purchased Reiatsu Mapping, -10,000 Kan
Vs. Ryu, Gave him the win (Unjudged) ---- +1,000 Kan, +1 RL
Vs. Runne; determined I would get RL he would get Kan. --- +5 RL
Vs. Shin Vs. Mario; Determined I won (Unjudged) ---- +5 RL, +5,000 Kan
Vs Urary; Given Win (Unjudged) ---- +5,000 Kan, +5 RL
Vs Shibuya; gave the win away (unjudged) +1,000 Kan, +1 RL
5 RP post; fighting included. ---- +5,000 Kan, +5 RL
2 RP post; fighting not included --- +2,000 Kan
Name: Remilia Scarlet; 'The Scarlet Devil' Race: Arrancar Faction: Inferno Rank: N/A (Wrath branch preferably) Age: 182; Appears to be fourteen.
(Age of Original Spirit [See History]: 925 )
Appearance:
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Personality: Although not necessairily Prideful, she must absolutely have her way, or at least look like she did. She acts regal and proper, though often is not, and is never modest. She brags, and often makes imposing lies, although it's usually clear she's making it up. Still, she wont' admit it's a lie, unless it makes her look good. She can't stand those who aren't nice to her or respect her, though a person being nice is of primary concern. She belongs strongly in loyally and devotion, which is why she often doesn't allege herself to someone. She makes it perfectly clear, and states it oftenly so, that she's in Inferno for her own 'benefit.' Whatever that benefit is, it's impossible to get out of her. If someone asks its power, she'll say that she's quite strong enough already. (Another lie she'll never admit.)
History:
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Orphaned at a young age, Remilia was a pretty girl. Enough so that she was adopted by a royal family with no children in a far away land, being turned into a princess! It was every little girls dream at the time. Of course, she had learned the world could be harsh, so she didn't trust it at first. Especially after learning that the King had no Queen. Still, she was assured that she was a princess; not a queen. Remilia would be the King's daughter, not his bride. She kept herself ready to run for a while, but nothing happened. It was a dream come true. She was spoiled more than a real daughter. She learned to be proper, but it was never necessary. Even if she threw a fit at a party's dinner table, it was waved off and she usually got her way. That, or the opposing party was soon met with an accident in a vague manner that children wouldn't think about. Remilia simply thought god was also on her side. So her comfortable life was lived, and she turned thirteen.
The King wasn't lying. Remilia wasn't his bride, she was his daughter. "That's what makes it better, that's what makes it special..."
Whispers spoke of how the king did it again. How the king would dispose of this one now that he broke her. Of course, it wasn't always certain. The second had gone on longer than the first, and the third was shorter, but still longer than the first. Remilia was the fourth, how long would the King keep her alive?
Remilia betrayed all expectations, and probably ruined a few bets. Behaving like she always did, she tricked them. The King thought the little woman had some left in her, so he obliged to keep giving his support on 'her way.' During the night, she used her usual bossiness to get the guards to go away. She climbed to the tallest part of the castle she could reach, then waited for sunrise to jump, her arms spread as if she could fly away from everything.
Of course, she was turned into a plus. She was eventually devoured by a hollow, but her soul was never fully digested. Like a long unbroken ancestry, the hollow was eaten by other hollow, but never purified by a Shinigami. Remilia's rage at everything festered, her burning soul so full of hateful negative emotions that it was undigestible even by most Hollow standards. Luckily, it never found its way to a Vasto Lorde... Until Recently. The year 2296 was when her soul, buried in a hollow, was devoured by a Vasto Lorde. It started eating away at her, but that's what agitated her beyond her limit. Raging ferociously, she used the souls of the hollows that had surrounded hers, building them up and using them up to destroy the Vasto Lorde from the inside, taking over its being for herself. Although she was extremely weakened, she was technically a Vasto Lorde class, one respected by other hollows. And she had more than anger and hate once more, all the emotions. She was a princess once more, and acted like it.
Reiatsu Level (RL): 25 Kan: 5,000 Items:
Seireitei Communication Magazine (-10,000)
Gin Tonbo Eye Implants (-20,000)
Magnification (-5,000)
Virtual Combat System (-10,000)
Zanpakuto Information
Spoiler
Appearance: A sheild; Roughly two feet long (at farthest point) and a 11 inches across. At the top there is a bladed depression to decipate heads or trap weapons. The bottom of the shield is sharpened as well, and its shape gives it the piercing ability of an arrow or lance/spear. The shield can be held acroos her forearm, for easier blocking; or along her arm (either the top or bottom facing forward) for more offensive capabilities.
Spoiler
Release Command: Bleed Rampantly, (Dead Princess) Resureccion Name: Dead Princess Resureccion Appearance: The shield turns into blood that splatters outwards, suddenly stopping in mid-air as gliterring spheres that surround her. The blood evaporates into a thick red mist, which Remilia then breaths in in a single go, transforming. (See appearance.) Her reiatsu becomes visible, extending outwards from her body for a foot, and blood-red.
Spoiler
Resureccion Abilities: There are two 'forms' of this release: The Initial, and the Bloodwrath. The Initial is the base, and gives her Reiatsu an acid-like or burning property (Which can effect most things, even ones that can't actually burn) and gives her Hierro a large boost, especially on her hands (which now have sharp claws at the end.)
The second 'form' is the true power of the release; the Bloodwrath. To activate, she must determine one target. Bloodwrath is activated until she sees that target's blood. Her mind enters a frenzied state, and her physical abilities (Power, Jumping Ability, Speed, Endurance) are all increased drastically. She will destroy all in her way to get to the target. However, unlike a berserker, she still has a sense of self and thus also tries to preserve herself, although the judgement on that call leans torwards the self-destructive side. The target can be herself, in which case she will attack everyone around her until she sees her blood.
*Remilia can sacrifice her blood to make the target's necessary blood to stop Bloodwrath ten times the amount of hers she shed, Or if the target dies.
*Bloodwrath can only be used once per release, unless the target is killed (whether in Bloodwrath or not, she doesn't need to be the one to do it,) in which case it can be used directly after once more.
Segunda Etapa: (Ignore this for now, I'll change it once I unlock it then submit for approval.)
Spoiler
Resurrección Power Profile Name: Gungnir Sealed Appearance: See Antagonist Data Sheet Release Command: Spear, The Gungnir! Released Appearance: Remilia does not change form, and her weapon does not have a solid shape. The best description would be an incomplete Resureccion. Additional Details: Gungnir does NOT have the properties of her Spiritual Energy. Can not be activated if she doesn't have hands. Disperses if it leaves her hands, the only exclusion being thrown with "Wrath!" Ability Theme: A constantly exploding spear which can be thrown with incredible speed.
Abilities: Silent Abilities:
#1: [The Aura Mortals Cannot Stand] Gungnir is a spear that constantly explodes itself and the area around it in a violent and destructive manner. Remilia is only able to hold on due to her massive strength, and remains undamaged by opposing the force with a greater one --- her own. The explosions create an unbearable sound as if the world was being ripped asunder for trying to house such a weapon in its midst. The explosions obviously help on the offensive.
#2: [The Spear Impossible to Resist] Whenever thrown, the spear has a straight set path and cannot be knocked into a different one. Even if blocked, it will continue to fly off at its immense speeds into outer space along with whatever is trying to block it. Irresitible to both the target and the owner, Remilia is able to call the spear to her hands if it isn't in her posession.
Command Abilities:
#1: ["Rage!"], Increases the strength of the passive explosions of Gungnir. Can be used up to three times, at which point the skin is blasted from her hands and she is only able to hold it for a few moments. Rage can be nullified by throwing the spear, then having it return to her hands. (*The explosions are still enhanced when she throws it. They only return to normal when she calls it back.) The downside is her grip on the weapon. Stage 2 and Stage 3 rage disallows her full strength to be used because of her grip, so although the explosions are enhanced, her swing strength is decreased. In addition, in stage 3 it is possible to actually disarm her with a strong enough strike, making the Spear dissapear the moment it leaves her hands. Stage one has no detrimental side effects. At higher Rage levels, the explosions cover such an area that a person would need great speed or strength to either move quicker in or simply overpower the explosions that would push them out. Remilia has the speed to move to a person and strike before an explosion would push them out of range.
#2: ["Sacrifice!"] Remilia gives up a piece of her body to become closer to the spear. The average sacrifice is quite literally an arm or a leg. A forearm, bicep, lower leg or thigh to be precise. When a sacrifice of at least this level is reached, Remilia becomes immune to the explosions surrounding Gungnir and gains explosions around herself for a minute. She is also able to reach Rage level 4, where anything within fifty feet of herself is continually blasted by explosions of violent force that will rip, tear, and send flying. Of course, she's still fast enough to get point blank to a person before the explosion blasts them away, even if she sacrificed one leg. Adds the "Trace" effect to her Wrath! Ability.
#3: ["Wrath!"] The Gungnir is a spear that is meant to be thrown. An action that should be simple is instead an action of immense destruction. As soon as it leaves Remilia's hand in a throw, the explosions reverse into implosions. Rage ranks increase the implosions power. The implosions draw things in, however by the time they do the Spear is already long gone. It is not that the implosions are delayed or anything, the spear is just incredibly fast. A second after leaving her hand and it will have left the Earth's Atmosphere. Trying to block an attack whose path cannot be altered will likely send the blocker past the atmosphere as well. The aftereffects of its travel, the implosions, draw in from a wide area and are more effective the closer to the path. Something a hundred feet to the right of the path will be drawn and thrown to a hundred feet to the left of it. Something fifty feet to the right of the path will be tossed 200 feet to the left. 25 feet will be tossed 400. 12 feet will be tossed eight hundred. Within six feet and anything will likely be cut up by the passing air as it's thrown a thousand and six hundred feet. Any closer, and a person would be whipped nearly a mile away with wounds from air pressure that most people would bleed to death from. All of this is increased even further by the rank of Rage.
There are few, but severe, downsides to this epitome of Gungnir. The first is the throwing act. There is only one way to throw Gungnir, and Remilia must do it correctly or else the spear will simply vanish the moment it leaves her hand. The throw is an exhaggerated one, taking two seconds to perform. She must throw it from overhead, which is extremly unfavorable should someone attack her from the front. (Although she can swing the shaft of Gungnir to the side or her back, she can't swing it to her front.) Although the explosions that surround Gungnir would make this hard to do, it is not impossible and projectile attacks will still work (Although they may be blasted a bit off course.) In addition, there is a red line that is the path Gungnir will follow. It's obvious to the stupidest of people that it is something that they should not be in the line of. However, if she has used "Sacrifice" to the proper amount in the last minute, this red path gains a "Trace" ability and draws everything within 10 feet torwards it with a decent force. In addition, should the desired target touch it, the path will automatically home in torwards the person at a quick speed, Remilia's body following the proper motion needed. The throw relies on upper-body strength, so as long as she turns without much upper body movement, she can still turn to the left or right should someone go out of her vision.
It is a one-handed throw, and throwing it swings her body forward and her head down. This leads to the second downside: after the throw. A precious few moments for oppurtunity before her head returns back up and she calls her spear back to hand. A few more if she's sacrificed her leg and accidentally stumbled to the ground. Though of course, she's not helpless without Gungnir.
Qualifications:
Spoiler
Unlocked
Resureccion: 25 RL
Cero: 25 RL, Arrancar Only
Bala: 25 RL, Arrancar Only
Sonido: 25 RL, Arrancar Only
Hierro: 25 RL, Arrancar Only
Locked
Segunda Etapa: 50 RL, Arrancar Only
Vacio Dios: 75 RL, and Completed Questline
Custom Cero (CC): 35 RL, Arrancar Only
2nd CC: 45 RL, Arrancar Only
3rd CC: 55 RL, Arrancar Only
4th CC: 65 RL, Arrancar Only
5th CC: 75 RL, Arrancar Only
High Speed Regeneration: 45 RL, Arrancar Only
Personality:
History:
Reiatsu Level (RL): (Starts at 25)
Kan: (Starts at 50,000)
Seiryokugan
Spoiler
Appearance:
Spoiler
Release Command: "ne upuskatʹ iz vidu"
Shikai Name: odin raz
Shikai Abilities: shikai has one active abilities that is dependent on the scope, and two passive based ones.
1. Nulevoĭ ugol - When looking down the scope of Odin Raz everything within the scopes range of sight is slowed down(viewers fps increases)and accompanied by i.A.R.l or "imaginary. Angle. of. richochet. line" which show where a bullet fired from the weapon will richochet off of an object. This allows for shots to be fired as if to miss, but the richochet will truly hit where the shooter intended for it to hit as long as they fire upon that lines path.
passive:
1. The moment shikai is activated Odin Raz emits a Reiatsu scrambling wave of sorts that causes the Seiryokugan itself and it's users Reiatsu to completly disappear from trace.
2. The Seiryokugan user's eyes are capable of seeing reiatsu signatures from 800yds away as clear as a red spot on a white dress. Even if they are behind obstacles they can still be seen, how ever the further they are from the optimized 800yds the fuzzier they get. beyond 1900yds and he isnt capable of seeing the signatures.(scope of course enhances this)
Shikai Appearance: Looks the same as the first except for a rather long bayonet attached to the underside(more like that of a kodachi), and a silencer attached on the end of the barrel.
NOT APART OF SHEET:
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Spoiler
Spoiler
'Ammunition':
1. xaxa puli - The user is capable of firing off 'bullets' that seem to be any normal reishi formed bullet. How ever these bullets 'unfold' into full fledged hoho platforms at the users predetermined distance(time of flight, angle, blah, blah, blah). The hoho platforms can be angled before hand to preform 'trick shots'.
2. Pirsing vystrel - Pirsing vystrel is a bullet made of two separate yet joined amounts of spiritual energy. The 'tip/front' of the bullet is made of condensed spiritual energy which allows it to pierce through most things like that of a wall, or cero like attacks. When/if the bullet reaches a stopping point the spiritual energy behind the condensed energy explodes frontwards and sends it hurling 1.5 times faster towards it's destination usually going through what ever is infront of it.
3. Tselʹ magii - Instead of using kido in the 'traditional' way of using it from the hands. tsev is capable of firing the kido in the form of a bullet towards his target. For kido that he has began an incantation for the kido will not activate until the incantation is over, thus acting as a regular 'bullet' until then.
Name: Kerric Alias: Monk Race: Shinigami Gender: male Faction: G13 Actual Age: 125 Division: Rank: Appearance:
Spoiler
Zanpakuto
Zanpakuto Name: Sangha Spirit Appearance:
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Inner World:
Spoiler
Sealed Form:
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Shikai
Shikai Release Command: Knowing others is wisdom, knowing yourself is Enlightenment. Shikai Appearance: N/a Shikai Special Ability:
Spoiler
When Sangha releases it ceases to exist as a physical weapon rather it merges with Kerric and creates a state of balance within him. While in balanced state he is completely aware of his surroundings within a certain radius, and his body flows fluidly which gives the illusion of an increased speed. However this is not the case he is just aware of everything allowing his reflexes to be much higher, and he wastes no movements making him seem extraordinarily fast. Balance is often about balancing energies within oneself and around oneself. By controlling his own energies he is able to coat his body and defend and block against attack in much the same way as Heirro. He is also able to channel and redirect energies through himself reducing or even nullifying the damage completely. It is important to note he does not negate a kido rather just pushes it through his body and repels it in a different direction. chanting a kido and creating the energy to cast such a kido/cero within himself, kerric is able to control the kido within the circle of his awareness. Within the circle of his awareness he is able to alter, shape, increase, direct, or empower a Kido spell. The Diameter (Note Diameter not radius!!) of his awareness is 5x his Reiatsu Level stat in meters. The maximum amount of power or size increase of altered kido is an equation of 5x Reiatsu Level / 25. He can redirect any kido # up to his (Reiatsu Level) with out damage after that any Kido # up to his 2x his Reiatsu Level is reduced by half, and anything beyond that is reduced by 1/4
Statistics
Reiatsu Level - 25 Kan - 50, 000
__________________
When the moon is round and full
I'm gonna teach you tricks
That will blow your mongrel mind