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Old 05-23-2012   #1 (permalink)
~~~Eye of the Azure~~~
 
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Default Sortilege of Creation OOC Thread

~Sortilege of Creation~


Long ago, Gaia, the collective will of the Earth, made a pact with Brunestud of the Crimson Moon to protect Earth from humanity and its destructive nature. In the year 3000, the earth died, and Brunestud and the Aristoteles waged war on humanity, wiping out nearly all life on earth and causing widespread devastation that would change history for all time.

In modern day, a group of magi discovered the existence of this future eventuality. They decided that they would need to find a way to sever Gaia's contract with Brunestud and reform the world to their choosing in order to save mankind. They created a ritual known as the Conception, in which the earth itself would become a Reality Marble, able to be shaped and defined by the laws they would set down. They would use it to give humanity hope once more.

The consequences were dire.

The earth indeed was formed into a Reality Marble known as the World Egg, fetal stage of the earth, created by the Conception in preparation for its eventual rebirth. However, the state of the earth made it difficult for most life to survive, and many plants, animals, and people died. The world was left in this devastated state until a worthy person could step forward to usher in a new age.

For a person to create the new world, they must possess a powerful inner philosophy that encompasses a set of natural laws that the new world would be based upon: this is called a Reason. The seven that the World Egg found to have the strongest and worthiest Reasons were given marks called the Angel Ranks, along with one that embodied the ideal of the end of mankind, the Absolute Void. However, it could not solely rest its fate on these eight chosen. Any who were strong enough to survive could usurp the Angel Ranks and steal their marks to form the World according to their Reason.

With man forced to ban together to survive in this primal earth, the setting to decide the fate of the earth begins in the last great city of mankind. New Rome…


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NOTE: Invite ONLY. Please see spoiler for further details.

Spoiler
This rp is invite only. If you received an invite from me, you're in. If you did not, it is still possible to enter, with some qualifications. First, see the list of key words below. If you do not know all of them, please do not bother. This rp will be very Nasuverse knowledge-intensive, and we can't be taking the time to explain everything.

Magus, magecraft, mana, magic circuit, Church, Executor, Burial Agent, Dead Apostle, True Ancestor, Gaia, Crimson Moon, Reality Marble, psychic

If you do have knowledge of these subjects (welcome, fellow Nasuverse lover ) and wish to join, send me a PM with a brief description of the character you would like to play and the role you would want them to have in the rp, as well as a sample post. If I think we can make it work, I'll approve and send you a character skeleton for your character archtype to complete and submit. If not, sorry but you just didn't make the cut. Perhaps one of the other rps on this site is better suited to you. Thanks for trying.


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Current Arc: Chapter 2 - A Broken Doll's Lament

The mysterious chain of deaths in the city has been revealed to be the work of the Dead Apostle Ancestor Faust. But just when it seemed Faust might be possible to deal with, a new player has entered the stage: Claudius Clover, the ancient puppet master, who has killed an Angel Rank to enter the Sortilege of Creation. With an alliance formed between the two deadly powers, a very real danger has settled upon the city. With Clover's attack on the chapel having stirred the remaining participants against him, they are eager to pursue and defeat him, even if it means walking into a trap.

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Angel Ranks



Spoiler
Dubhe



Spoiler
Consumed



Spoiler
Claudius Clover



Spoiler
Removed



Spoiler
Consumed



Spoiler
Removed




Spoiler
Eliana De Winter




Spoiler
Sancraid Prahn



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City of New Rome

Spoiler


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Old 05-23-2012   #2 (permalink)
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Default Re: Sortilege of Creation

The Conception

The Conception was the ritual enacted by a secretive group of magi in order to transform the world into a Reality Marble, dubbed the World Egg, whereupon it could be reformed to the principles and natural laws of the creator.

The Sortilege of Creation

The contest brought about by the Conception, in which seven participants fight for the right to reform the World Egg into the world of their choosing.

Reasons

Reasons are powerful ideals, principles that govern an individual's moral concepts. During the Conception, these Reasons are the underlying force behind why people fight. They are the inner philosophy that will form the natural laws in the new world. The Conception will acknowledge the victor's Reason as most worthy and reform the world based on those laws and principles.

This battle is not merely a war of force. It is a war of ideals.

Angel Ranks (and How They Work)

Angel Ranks are the mark of those seven most worthy to reform the world, those whose Reasons are deemed strongest above all others. The Angel Ranks must battle and slay one another, and the final person bearing an Angel Rank will have the new world conformed to their Reason. Those not chosen can still kill an Angel Rank and steal their seal, entering the competition. Additionally, those following the same Reason as an Angel Rank can have the seal transferred to them willingly without killing the bearer.

However..

An abnomaly exists: the Void. The Void is a manifestation of humanity's nihilistic desire for its own extinction as a delivernce. The Void is not in the running to form the rules that will govern the new world like the Angel Ranks. However, the Void can consume the Angel Rank's seals simply by touching them. If the Void consumes more than half of them, the desire for the annihilation of the earth and mankind will overcome the remaining Angel Ranks' Reasons, and the World Egg will collapse in on itself, making the earth exist no more.

It is important to note that the ascending ranks are not only symbolic of the strength of one's Reason, but a measure of power. The higher one's rank, the more power they receive from it. All seals act as a mana core, providing the bearer with additional mana they can draw from. The amount stored depends on the rank. The two highest ranks can also cause interference with the outside world.
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Old 05-23-2012   #3 (permalink)
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Default Re: Sortilege of Creation

Character Sheets




NPCs


Jeanette (Jean) Sheridan
Spoiler

Name: Jeanette (Jean) Sheridan

Age: 19

Appearance:
Spoiler


Personality: Jean is inquisitive to a fault, shy and self-conscious but determined when she sets her mind to it. Her investigative sense often places her in dangerous situations, but she seems to have an extraordinary sense of luck at getting herself out of these predicaments. She seems to have an excellent balance of head and heart.

Status: Journalist (ordinary human)

Position: None

History:

Spoiler

My name is Jeanette. Most people call me Jean, and my friends (the few I've had) call me Jeanie. It's hard to believe the things happening in the world these days. Ironic, that I should be so stunned by a supernatural occurence; it's supposed to be my job after all, in a sense anyway. I work as a journalist for an occult magazine. It's not always the most glamorous job. On some occassions, I've questioned my work after writing a particularly hammed up article. For the most part, though, I really like my job. Investigating leads about powerful organizations performing bizarre rituals and strange occurrences happening right under our noses is thrilling for me. Perhaps I became so enamored with the supernatural because my life was particularly unexciting till now.

I grew up in a boarding school most of my life. When I wasn't there, I stayed at my aunt and uncle's house for holidays and such. I don't think I saw my dad since I was little girl. I got the feeling he didn't like me much. Maybe it's just me, but he never really did bother to keep in touch. My mom called her sister's sometimes when I was there, so I got to talk for a few minutes with her. She always seemed strained; I hoped it was because she missed me.

Boarding school was a bit lonely, but I managed. In my spare time, I would explore the creepier, less frequented areas of the old building and pretend I was uncovering mystical secrets. As I got older, I turned to books instead, reading all sorts of occult journals and theories. In addition to my arcane interest, I always enjoyed writing and journalism. When I graduated school, I decided to pursue a career that combined my two interests. My parents never really said anything, but I could tell my aunt and uncle weren't exactly thrilled. Being a journalist was one thing, but working for an occult magazine? Still, I decided I was going to selfishly pursue my own interests. Maybe it wasn't the best decision, but I'm happy.

One case particularly caught my interest. I jumped at the opportunity to cover it: a group of powerful men in Europe meeting in secret, large groups stealing into musty old buildings; chanting overheard, whispers in London. I decided to check it out.

I can still remember the eerie sounds of incantations bouncing off the old walls in the still of the night.. stealing silently with my pen and pad to get a closer look.

I had one moment, one instant to peek out to see men standing around a circle, reciting lines from a spell when suddenly the magic circle pulsed with light.

My breath caught in my throat. Here I was, really witnessing an occult event for the first time in my career; I should have been ecstatic , but I suddenly felt a mysterious sense of horror. Suddenly the rest of the men around the circle suddenly cried out as they dissolved into ashes, the remains spinning around the outside of the circle as the remaining figure made a last few chants before the circle flashed a blinding light.

I don't know how long it was since I woke up, my head pounding as I slumped against a cold, hard pillar. I shook my head, looking out toward the area where the ritual had occurred. There was nothing remaining now, however. With no proof, I didn't know how much basis my story would have, but I still jotted down as many details as I could. Pad and pen in hand, I left the building, only to receive the greatest shock of my life.

Red.

Red.

The sky was blood red. No sun, no moon, no stars. Just a blanket of crimson covering the globe. What had happened? This couldn't be happening. I had to be dreaming.

But no.. this was just the beginning. The world itself had changed forever. It seemed like most people were content to just realize something had gone wrong - some kind of climate disaster, or perhaps some kind of strange change in planetary alignment - but that wasn't enough for me. I knew there was some reason behind all this, and I was determined to uncover it.


Angel Rank: None

Path: Restoration

Reason: To return the earth to the way it was.

Origin: Curiosity


Pharos
Spoiler

Name: Pharos

Age: ?

Appearance:
Spoiler


Personality: Pharos has a distinctly unsettling presence for those who come across him. Although cordial enough, he seems distant and almost mechanical. He appears very calm and wise, as though all beginnings and endings are known to him. No one knows the secrets of the Conception as well as he does.

Status: Homunculus

Position: Overseer of the Sortilege of Creation


Eliana De Winter
Spoiler

Name: Eliana De Winter

Age: 21

Appearance:
Spoiler


Personality: Coldly formal and graceful, with the poise of an artistocrat. She is usually polite and non-aggressive, preferring not to dirty her hands with common people. In battle, she maintains a constant air of control and playful confidence that can unnerve even seasoned fighters.

However..

This all changes when she finds something that attracts her attention. Usually quite indifferent to most things, she will become maniacally obsessive, loud and dramatic, with little care for social etiquette or boundaries. When her target is fixed, absolutely nothing matters. This musn't be confused for actual care, however. Even if a person, the thing in question is purely an object she must possess, even if its in pieces.

Status: Magus

Position: groomed to be a Lord

History: Eliana was born to the de Winter family, an old an esteemed family with ties to both the El Melloi and Bartomeloi families. Eliana was groomed from a young age to be a prestigious magus and Lord of their family. She excelled prodigiously at magecraft and handling magus society, but it wasn't enough to her. Although she was cared for and pampered like a doll, she still felt isolated and took to reading fairy tales in all her spare time. Although living the life of a magus would be considered far more of a fantasy, Eliana was charmed by them and the beauty of their simplicity, often relating herself to the princess of the story. Yes, she was treated and acted like a princess. Why shouldn't she be one? But sadly, she could never find her prince, the one who would take her away to their perfect kingdom. When the Conception happened, the de Winter family head moved her to New Rome, away from the dangerous internal struggles of the dissheveled Clocktower. Eliana didn't particularly care. She was moved from her castle, but it wasn't for the reasons she wanted.

However, while entering the city, she happened to meet him...

Yes, everything changed from that date. Surely, he was the most perfect prince she could imagine. He would be the one to be by her side, and together they would reform the world together from the beginning, just the two of them. The rest of the world was unnecessary distraction from each other. She would do away with it all to make their perfect Eden.

Angel Rank: Seraphim

Seal location: Front of chest

Path: Path of Eden

Reason: To return the World to its birthing state, the Garden of Eden, where only she and her Adam will exist to rebirth the world.

Origin: Obsession

Attributes: Wind and Water

Magic Crest: Yes

Mystic Eyes: Dispel - powerful Mystic Eyes rated gold on the Association's chart. These eyes form an area-of-effect that grants the user an increased protection against enemy spells and enchantments they can see by dispelling some of their power. Against spiritual entities, the power becomes far more deadly. She is able to banish weaker and intermediate familiars instantly with just a direct look at them. Strong familiars might take a few moments to dissipate

Magecraft: Ice, Bounded Fields

List of spells:

Thousand Needles - a defensive spell with offensive properties. When a target enters into a five foot radius of Eliana, large spear-like icicles errupt from the ground outward from her spot, impaling any enemies close enough

Seeds sewn in frost,
take root rising
.

Crystal Shrapnel - Eliana's primary offensive spell that's been condensed in her Magic Crest to a one-count spell. With a wave of her hand, she released mana into the air, both propelling forward and freezing water molecules in the air. As they move and freeze, they form large ice daggers. Although they only deal damage equivalent to normal daggers, with an extra chant they can explode, sending sharpnel of crystal shards in all directions. If the dagger has already lodged itself in an opponent, this can be used to devastating effect.

Rain like knives.
Splashing with needles.


Lady of the Lake - a rather unusual spell, used more as a trap than an offensive spell. It takes the form of a puddle of water, appearing deceptively shallow. When stepped into, the spell activates, causing two hands to grab the target and pull it under the surface, drowning it. The water is thick and almost syrupy, make it difficult to break through, but not impossible.

Frozen hands
From murky depths,
Her gentle caress
A kiss of death.


Frozen Verdict - a spell that requires Eliana to be at sufficient height. She sheds a tear, infused with mana that rapidly attracts water molecules in the air to it and freezes them to form a large, tear-shaped bomb of ice. When it hits the ground, it explodes, sending large chunks of ice shrapnel in all directions.

Pain of my pain,
Woe of my heart,
A tear for the fallen,
Who now must depart.
Life is a canvas.
Death is an art.
This is your painting.


Skadi's Mantle - by expelling mana into the surrounding air, Eliana is able to freeze water particles in the air at a rapid pace, forming an dome-shaped shield of ice around her two feet thick. It is highly defensible against even A-rank spells, but will wear out after several minutes.

Coat of the goddess,
Woven from snow.
Sweet frozen embrace,
No mortal could know.
Now cover me.


Circuit Breaker - releases a bolt of mana (rather like a Gandr shot) that interrupts the flow of mana through a target, canceling out a spell in mid-incantation. It is only a momentary disruption, like an electrical shock to the circuits, but enough to stop a single spell. The effect is not stackable, as it does not prevent a circuit from being used but can only disrupt it while in usage. Condensed in her Magic Crest to a single-action spell.

Suppression Seal - a bounded field that will mask all prana that is inside the barrier to the people outside it, as well as interfere with hostile spellcasting at her whim. The intensity of the barrier depends on the number of sigils per area. The one surrounding her workshop has enough sigils to make A-level spell casting difficult.

The barrier notifies her of the hostile spellcasting as soon as someone attempts to unleash an outward physical modification since it attempts to modificate the bounded space's nature, and then allows her to channel some prana of hers to avoid the spell completion. Essentially, by outputting the same mana as the caster, she can cancel any spell. This does not apply to things like Mystic Eyes or reinforcement to the target itself.

It is possible to break the bounded field by force, but this is exceptionally difficult. The spell interference properties makes it also suitable for resisting spell bombardment.


Marietta Sinclair
Spoiler

Name: Marietta Sinclair

Age: 20

Appearance:
Spoiler



Personality: She is usually strong-willed and domineering, and can be quite cold in her actions and decisions. However, her true side is quite (mercilessly) playful, though the object of those attentions will likely not enjoy it.

Status: Magus

Position: None

History: Marietta was born into a standard magus family, fairly talented and respected, but not enough to gain substantial notoriety in the Association. Her father, although not particularly powerful himself, gave birth to a prodigious daughter, and saw this as the Sinclair's chance to gain its place in the Association's ranks. He raised Marietta strictly in the ways of magecraft and magus life, teaching her not only magical talents but how to have the bearing of a strong woman and magus. Marietta adored her father and took the lessons greatly to heart. She was the word on teacher's mouths as she entered the Association, and developed her sense of magnetism and charisma. At the same time, she began to look down on others as inferiors, regretting that in her way were so many weak-willed fools who didn't have what it took. But it wasn't just at Clocktower. The world was cluttered with too many weaklings who would simply be trampled by the strong. What was the point of their existence?

When the Conception occurred, she was one of the first to head to New Rome. She was determined to join the contest to reshape the world to her beliefs. She would champion in a world where only the strong survived, and she would be strongest of all.

Angel Rank: Cherubim

Seal location: Back of neck

Path: Nature

Reason: Survival of the fittest, in simplest terms. The world is cluttered with too many helpess beings that drag down society, and they needed to be weeded out for the world to thrive again. It's simply nature's way.

Origin: Determination

Attributes: Average One

Magic Crest: Yes. Marietta doesn't typically use the spells within, but does access the high speed aria ability within to cut her spellcasting time in half.

Mystic Eyes: None

Magecraft: Black magic

List of spells:

Black Plume - a two-line spell that unleashes a burst of black feathers. Depending on the one-line chant she uses after they are released, the function differs.
[Get thee back into the tempest and the Night's Plutonian shore.
Leave no black plume as a token of that lie thy soul hath spoken.
]

Black Plume - Calamus: The sharp quill side will home in one the target to impale them like daggers.
[Take thy beak from out my heart.]

Black Plume - Vane: The feathers are released like an area-of-effect explosion, releasing bursts of mana upon contact with the feathery side.
[Take thy form from off my door.]

Crow familiars -
Spoiler

familiars used by her mostly for long-range spying. Can be detoned with the proper incantation to form an attack like her Black Feather - Calamus spell.
[Ghastly grim and ancient raven wandering from the nightly shore.
Tell me what thy lordly name is on the Night's Plutonian shore.
]

Hellhound familiars -
Spoiler

large black dogs that she summons, usually as a pack. Rather than tracking by scent, they follow trails of mana. Although their main use appears to be tracking, their offensive capabilities should not be underestimated. The Hounds will attack their target ruthlessly, especially in packs, until they completely devour the target.

Wicked Caress - a four-line spell that causes thorny black vines to errupt from the ground and ensnare the target, restricting their movement and injuring them with the sharp thorns.
[Entrapping vines that encircle.
Slowly moving upward.
They grow stronger each second, feel thyself slipping.
Into the wicked caress, to feel despair and fear.
]

Malign Embrace - a four-line spell that causes black vines to errupt around the caster, sealing them inside a protective cage of tough, thorny vines. Reasonably defensible from most weapons and mid to lower level spells, but can't be reconstructed as its damaged, and is mostly meant as a stalling tactic.
[Entrapping vines that encircle.
Slowly moving upward
They are terrifying, both in strength and confidence
Their malign embrance will surely overcome.
]


Ram Overmot (Deceased)
Spoiler

Name: Ram Overmot (Ram means supreme, and Overmot means Pride)

Age: 22

Appearance:
Spoiler


Personality: Ram is an incredibly dangerous person. While his body is as close to perfect as most could hope to reach, his mind is equally cunning and ruthless. Even in the most dire of circumstances, he always seems relaxed and in control. The only thing worse than having him for an enemy may be having him for an ally..

Status: Psychic

Position: None

History: Ram was raised in a normal household by all standards. Born with a Natural Body, his parents were naturally astounded by his physical prowess. His father, an athlete, forced Ram into sports, urging him to be the best of the best. While Ram excelled, and his pride soared, he did not care much for sports. He found such trivial things a waste of his talents, which naturally angered his father. His mother, however, was a cunning woman and very successful business owner, and sought to nurture his mind. She knew he had the potential to be a powerful and influential man, and taught him the ruthless ways of the world. Ram repayed this favor by divorcing his parents once he was of legal age and taking all of their money. Establishing himself as head of his mother's company by buying out her stocks, he sat supreme at the heart of his little kingdom. However, this did not satisfy him. Yes, he was a powerful and influential man in the world now, but it was only a business in the end. He deserved more, had the right to control more than just a business empire. When the Conception occurred, his business went into turmoil. Arriving at their headquarters in New Rome, he attempted to put things to order when he discovered the ritual surrounding the strange events happening. Joining forces with an Angel Rank, he hopes to instate a world of survival of the fittest, weeding out the useless, weak people and leaving only a place where the strong will thrive; and he, as the strongest, will thrive the most.

Angel Rank: None

Path: Nature

Reason: Survival of the fittest

Origin: Supremacy

Psychic Abilities:

1) Clairvoyance - A refined sixth sense that lets him anticipate movement in battle and prepare accordingly.

2) Natural Body - Possesses a superior body to a normal human being from birth. Even without training his body maintains the form of a perfect athlete, and his body shape doesn't change no matter how many calories he intakes and is resistant to the effects of age. Sensory perceptions like sight and hearing are above average, as are reflexes.


Darien Cross
Spoiler

Name: Darien Cross

Age: 26

Appearance:
Spoiler


Personality: Darien is a complex person. He remains cold and calculating, efficient and determined on the outside. However, inside he is tender and passionate, a lover of simple things and quiet moments of respite. Sarcastic, but mannerly. Ruthless, but compassionate. Restless, but serene. Darien's two faces make up a truly paradoxical being.

Status: Psychic

Position: Vampire/Demon Hunter

History:
Spoiler
Almost 80 years before the birth of Darien Cross, the wife of his great grandfather was taken by a Dead Apostle. With the aid of a female Executor, he hunted down and killed the Dead Apostle as well as his own wife, who had been converted into a vampire. On that night, the Cross family's lineage was forever stained with the blood of the unholy creatures that they were afterward raised from birth to fight.

This was the lineage that Darien Cross inherited at birth. One could argue that even before he was born, Darien was destined to take up arms against the unnatural existences that have forever plagued the pages of history. This was a fate that only one member of the Cross family had managed to escape since the night of the lady's death.

The man who had left the life of an undead hunting mercenary was none other than Darian's father. Up until early adulthood, he had followed in the footsteps of his father and grandfather before him, but when he met Darian's mother, something within him had changed. He took less job offers, and was more content to protect his family than continue with his reckless hunts.

This decision created a fair amount of tension between Darian's father and grandfather, but they remained on speaking terms. His grandfather continued to hunt the undead, leaving Darian's father and mother at home to hold down the fort. Although the old man never complained about the work, it was clear that he had been disappointed by the son he had raised to replace him one day.

Darian grew up under the watchful eyes of his mother and father, who gave him an excellent education, but he honestly found life on his family's farm to be somewhat dull. For a breath of fresh air, he would often sneak into his grandfather's room at night and listen to the old man tell stories of his recent exploits. Darian, who had never been any further away from the farm than the local town, was astounded by these stories of the outside world, and vowed to follow in his grandfather's footsteps when he was older.

Needless to say, Darian's mother and father were not thrilled with this idea, but they had raised their son to make his own decisions, and ruefully allowed him to learn what his grandfather would teach him, provided he finished his chores first. So, starting at the age of ten, Darian worked on the farm by day and trained to hunt the undead by night. It was almost as if he lived two separate lives, and his parents were more than slightly worried by it.

But, the blood of the Cross family had always been known to have much potential. Surprisingly, more than a few Psychics had come from it, and at the age of fourteen, Darian proved himself to be one of them. He had often experienced headaches as a child brought about by what the local doctor had called visual overload, but until he was older, Darian had been unable to control the visions of color that often brought about these headaches.

That had all changed when Darian met one of his grandfather's clients, an old Psychic from the local church who had the ability to see the inborn talent of others. As payment for a job his grandfather had carried out, the man offered to teach Darian how to properly utilize his ability. It was an unusual form of payment, but Darian's grandfather happily accepted it.

For the next five months, Darian stayed with the old man at the church, and much like the rest of his life, he was required to do chores during the day. He could often be found working alongside the orphans that the church sheltered throughout the morning, and when they went out into the courtyards to play for the evening, Darian would go to meet with the old man.

Over the course of those five months, Darian learned what his powers were and how to use them, but he also had a chance to hear the orphans tell their stories. He had never realized that there were other children out in the world without a family, or what circumstances had led them to be that way. It was something that he would carry with him forever after leaving the church to return home.

Now that his psychic powers had been realized, Darian was an even more prime candidate to inherit the family's legacy, and his grandfather wasted no time in putting him back to training. For the next four years, Darian learned everything the old man had to teach him; tracking, fighting, weapons, making plans, laying traps, even how to be emotionless when the times called for it. This last skill, Darian perhaps showed a bit too much talent for.

On his nineteenth birthday, Darian's grandfather gave him the cursed sword Abaddon, and with it entrusted the family's legacy to the new generation. The passing of this sword marked his grandfather's retirement, and the beginning of Darian's journeys, which quickly hardened him into a hunter more skilled than his grandfather had ever imagined.

Although tales of their son's exploits made their way back to Darian's mother and father, their son never returned home to see them in person. Instead, his messages were delivered and received by an eagle that Darian had found as a chick and raised to be both a tracker and a messenger. This eagle, who Darian named Michael, is his only constant companion on his journey to rid the world of the unholy.


Angel Rank: None

Path: Containment

Reason: Simply to return the World to the way it was before the Conception.

Origin:

Psychic Abilities: A Pure Eyes ability known as Synesthesia, it grants the user the ability to see emotions and intent as color, as well as some smells and sound. Possibly one of the most valuable abilities for tracking things that are not human, in addition to its side-effect of heightened senses and instinct. However, excess use is dangerous, as it can exhaust the target quickly, and in extreme cases even shortcircuit the eyes temporarily.

Weapons:
Spoiler


The conceptual weapon Darien uses in battle. The black sword Abaddon, named after the fallen angel of destruction, is a sword that seeks only death and carries with the concept of "killing that which resists death." While in contact with the target, any concepts that target's body holds that resist death (resurrection, immortality, regeneration) are negated. In theory, it rewrites the target as "completely mortal" as long as it maintains contact with it. This makes it particularly potent for hunting creatures like the Dead and Dead Apostles.


Asche Levatte
Spoiler

Name: Asche Levatte

Age: 23

Appearance:
Spoiler


Personality: Asche is cool, calm, and determined, even a bit emotionally detached, but has a compassion for lost souls and the weak. When angered, however, she becomes quite fierce and can be blinded by her rage. She is, however, a straight-forward and reasonable person. Although she does not agree with all church doctrine, she is exceedingly loyal and firm in her resolve.

Status: Church official

Position: Burial Agent (#4)

History:

Spoiler

Asche Levatte was born and raised in southern France. She lived as a normal girl, attending mass every week with her parents. She loved hearing the stories of love and redemption, and to her the church was a place of comfort and security. Her favorite memories were of her mother staying kneeling at the altar in the church, saying her Hail Marys while Asche slowly wandered the ailes, staring up at the beautiful murals on the wall.

This life of peace and comfort couldn't last though. Asche's life was shattered at the age of eight, when a Dead Apostle went on a rampage in her town, sucking the blood of scores of people and killing many others. Asche's parents were such victims, and she found herself alone and scared while a nightmare raged outside her home. Asche could never forget the fear that night, the terror that the monster would find her too. In her darkest moment, the door of the house opened and she cried in terror that it was the vampire coming to kill her too. But no, it was a kind-looking woman, a nun from the nearby abby looking for survivors after the Executors had swept through. The woman took Asche in to the Abbey of South Haven nearby, giving her a place to live and food to eat. Asche was eternally grateful to the woman, and did all she could to help her. The nun, touched by Asche's devotion to the faith and eagerness to help, gave her duties around the abbey, such as setting up for the services for the women before they arrived. One such day, two years later, as she entered the sanctuary to set up for the service she saw a young girl, a few years younger than herself. She recognized her as a girl that had been brought in not too long ago. She's seen her in the choir before, and Asche could remember how melodious the girl's voice had been.

"What are you doing in here so early?" Asche asked, placing the heavy Bible on the podium before turning to the girl, who looked startled.

"I was talking to God.." she had said. Asche looked up at the statue, arms outstretched at the far end of the chapel.

"What about?" she said, turning back to the younger girl, studying her features more carefully.

"When he was going to bring my mommy back to me," she had replied. Asche sighed and folded her arms, staring out the colorful mosaic windows.

"You should be asking what reason he had for separating you," she said, her voice sounding more mature and reflective. "God has a reason for everything, right? So if you figure out his reason for bringing you here, then it's all worth it."

A few days later, about a month since Tear had been taken in, Asche was told someone would be moving into her room. To her surprise, she recognized the choir girl she'd spoken to in the chapel. They had exchanged words but not names, and now, the girl reached out a hand to Asche and said her name was tear. Asche smiled and accepted her hand. "I'm Asche."

From that point on, the two of them became almost the perfect image of sisters. In fact, a few of the nuns occasionally forgot that they weren't, even though it was common knowledge that they had come from different backgrounds. Asche always seemed mature and caring, and Tear's childish pranks and bouts of selfishness were a sharp contrast. The two of them were constantly in trouble because of something that Tear had done and usually got off with little more than a warning because of Asche's quick thinking.

One night while the two of them lay in their beds, Tear listened to a story that Asche told her of the Executors that had saved her and how she wanted to join them someday. Without thinking twice, Tear made a declaration. "Then, I'll join them too." She rolled over, holding a hand out towards her adopted sister to bridge the gap between their beds. "It's a promise."

So during the day, they went about their chores, and at night, they would study to join the Executors. Asche would start as soon as she got back to the room, and Tear would join her as soon as choir practice was over. The two of them often sat up late into the night, and together, they learned more than anyone at their age should ever know about the darker side of the world.

When the chance finally came, Tear and Asche were able to impress the Executors and were asked to join. Asche, and by extension Tear, had gained her dream. It was hardly glamorous, and was taxing and difficult. But Asche never shied away from hard work. No, she lived for it. She lived for the thought that she would slay protect the innocent from monsters so as to prevent tragedies like what happened to her. But there was something else, something much deeper. She'd hidden it down, far below where neither Sister Andrea nor Tear would ever find it.

Revenge.

Yes, she'd kill that vampire. She'd find and kill it to avenge her village, her parents, the life she would never gain back. That's why she'd been placed in that abbey. That was why she'd met Tear. All of this was ordained so that she could be put in the place to end the life of that vampire once and for all.

Her chance came one day. Rumors came in about that same vampire resurfacing in the Baltic area. Without orders from the Church, she hunted down that vampire. Despite having killed several Executors before, this dreaded vampire was slain by her hand alone. As its body faded to dust before her eyes, a creeping cold entered her soul. No, it wasn't that she'd killed. She'd done that before, to demons and ghouls and lesser vampires alike. It was that her goal of these many years had been accomplished, and she couldn't see past it. What was left for her now? There was a hollowness that suddenly seemed too vast to fill, but -

The Burial Agency. Yes, they'd heard about her exploit, defying the Church and slaying this Dead Apostle alone. She was the type of person they were looking for. Yes, this must be the next step. Asche hesitated for a moment. The life she had before... her time with Tear, small as it may have been, was the closest thing she had to normalcy, but..

She accepted. "I'm sorry, Tear, but this is the right step. I need to hold true it. There's no other way."


Angel Rank: None

Path: Restoration

Reason: To return the World to its former state.

Origin: Obedience

Weapons: Black Keys



White Key - a white rosary she wears beneath her beneath her shirt. When released, it takes the form of a sword similar to a Black Key but with a white handle. Unlike Black Keys, its use is solely for close combat. It is blessed with an aura that resists spells and curses.

List of Sacraments:

Baptism Sacrament
The sole mystery that is freely taught to all members of the Church. A simple ritual with an aria that falls on the Ten-Count category, it is capable of exorcising Demons and sending Wraiths back to the world of the dead. Possess weak capacities of physical interference, but its power is overwhelming against spiritual bodies.

Matrimory Sacrament: A powerful incantation that is normally used in all churches during marriage to enforce the targets union. This mystery is normaly done by a third party who dictates rules that the targets have to obey either they accept it or not. The targets will be compelled to obey the rules set to them, they can disobey them if they truly wish to, however a feeling of guilt will fill their hearts as a punishment and only through Confession or following the rule they disobeyed can this guilt disappear. This incantation requires at the very least two targets of the opposite sex although there is nothing stopping the caster from using themselves as one of the targets. A magic circle will appear around the caster and target, ensuring that neither can be harmed while the terms are carried out.

Penance Sacrament
A binding incantation normally used during the right of confession to ensure that an accurate account is given. The target will be forced to the ground under the weight of an invisible cross, and will be unable to rise from beneath it until they have truthfully answered three questions issued by the caster. A magic circle will appear around the caster and target, ensuring that neither can be harmed while the terms are carried out.

Sacrifice: A curse of sorts that torments the target with "sacrifice". In practice it causes the target to slowly grow ill and only way to remove the curse is perform a sacrifice of sorts that that caster deems enough. It is a punishing sacrament and its powers grows stronger the less one's devoted to Christianity. A magic circle will appear around the caster and target, ensuring that neither can be harmed while the terms are carried out.


Jester Calture
Spoiler

Name: Leo Zharki (Jester Calture)

Age: 26

Appearance:
Spoiler


Personality: Jester is all about life. He takes its ups and downs in stride, maintaing that no matter what happens, if you can live you can still enjoy life. He's a fast-talker and loves to tease, and is always one for the dramatic.

Status: Magus

Position: Circus performer on the run from the Association

History: Born to a relatively new and uknown magus family under a rather different name, Jester spent much time with his mother at a young age, learning to appreciate life and have fun, playing endless games in the sun and laughing without a care. When he become old enough, however, those days ended. He was forced to stay in, practicing magic to continue on their magus legacy. His father, feeling shunned and worthless in the Association, determined that his lineage would become renowned magi through hard work and determination. While Jester found magecraft fascinating, he hated the life of a magus, and longed to escape from it. The day after he received his crest in a painful and unskilled transference, he decided he couldn't handle it anymore. Leaving a note tearfully for his mother, he escaped from home, heading out into the country. Eventually he stumbled across a circus and found it reawakened something in him. Seeing the entertaintment, the joy on people's faces, the life that it brought made him excited. He determined not to use his magecraft for his own gain, but for the enjoyment of others. His natural skills allowed him to gain fame as a fire tamer, skillfully using spells to enchant the crowd under the alias Jester Calture. But this attracted the attention of the Assocation's Enforcers, and he was forced onto the road again. This didn't bother him so much. He continued touring Europe, moving every so often to keep the trail cold for the Enforcers. Although life wasn't easy, and he wished he could see his mother again, he didn't regret his decision. Life was fun, and he would continue to live life and enjoy even the meaningless things.

Angel Rank: none

Path: Path of Restoration

Reason: To return the World to its original state.

Origin: Optimism

Attributes: Fire

Magic Crest: Yes

Mystic Eyes: None

Magecraft: Fire

List of spells:

Firebolt - the fire magus' default spell. Ignites the oxygen in the caster's hand, creating a fireball that can be launched at a target.

Spark - a less powerful version of the Firebolt spell that creates five smaller fireballs at the tips of each finger that can be launched in a spread.

Whip of the Master - ignites a fiery whip in the caster's hand. It is possible to double cast this spell to ignite a whip in each hand.

Roar of the beast,
Tamed by scorching flames.


Lord Fortune - released a circular ring of fire around the target that can be used in a controlled burst both offensively to blast away targets and defensively to deflect incoming attacks.

Lady in the mirror,
Reflecting her grace upon me,
And changing my fate.


Heliocamp - Jester's trump spell, and one designed by him. Creates a flaming horse that charges at the target and explodes on contact. Because of the enormous amount of mana put into the spell to shape the path the oxygen ignites through the air into the shape of a horse (rather than something simple like a fireball), he does not use it often, despite it being his favorite spell.

Echos of a stampede,
Rolling like thunder.
Rising like the tide,
Pulling you under.
What a terrible dream,
A rider on a nightmare.


Finale - named by gesture because often used it as the finale to his shows. When the caster snaps his fingers, it ignites oxygen in the air, creating a burst of flames like a brilliant firework.

End of the show,
End of the line,
End it with a bang.



Sancraid Prahn
Spoiler

Name: Sancraid Prahn

Age: 28

Appearance:
Spoiler


Personality: Sancraid is deeply loyal to the Church, unwavering in his faith. However, he is also psychotic, deeply obsessed with exterminating all inhuman life. He is infamous for crucifying his targets with his Black Keys before exorcising them. He always kills his target, even if it's possible to save them. His reputation is infamous among the Burial Agents as their most ruthless Executioner. He believes the Conception is a sign of the apocalypse and he has been given the duty to end the existence of earth and its inhabitants.

Status: Church official

Position: Burial Agent

History: Sancraid Prahn was born into the Prahn family of magi, obsessed with learning the secrets of immortality. Through generations of magical research, they sought methods to preserve their lives. Naturally, with increasing failures they became increasingly desperate. Their research soon attracted the attention of both the Association's Enforcers and the Church's Executors. It was the Church, however, that arrived first. Sancraid, only a young man at the time, was taken in along with his father and grandfather. Having never cared much for either magecraft or his family, Sancraid readily denounced them and their schemings to the Church, who disposed of them in quick fashion. Sancraid's fate, however, was rather different. The Church was given an undeniable opportunity: a young, impressionable man with prodigious talents and a hunger for purpose was dropped on their doorsteps. After extensive probing and indoctrination, the magus was drafted into the Executors to serve the Church and God in the elimination of heretics like his former family. Despite the obvious heresy of using magecraft as a member of the Church, Sancraid was glad to put the talents of his former life to work in his service of the Church.

Even the Church couldn't have anticipated how quickly he'd take to the work. Soon he had nearly twice the amount of missions under his belt than even senior members. He almost never rested, always seeking another mission as soon as his last had ended. At first, the Church was pleased with his dedication, but soon word of his brutal methods and achievements reached back, and he became known as a monster among even monsters like the Executors. Unsure of how to handle him, Sancraid was handed off to the Burial Agency to handle. Sancraid was said to have rejoiced at the opportunity to slay more sinners, and took to his task with new fervor.

When the Conception arrived, Sancraid believed that it was a sign that the World was meant to end do to the unnatural sin of inhumans contaminating this world, and he saw the Church as the tools to do it. However, he was greatly disillusioned to see that most, if not all, of the other Executors did not see it this way. Enraged, Sancraid left the Burial Agency headquarters for New Rome, to slay the heretics and abominations (ie Dead Apostles and Mixed Bloods) trying to violate the natural order and reform the World to their own choosing. With his hands, he would close this chapter of the World, and usher in the Final Judgment.

Angel Rank: Absolute Void

Path: Void

Reason: To end the existence of the World and all its inhabitants.

Origin: Hatred

Equipment: Black Keys and his priest's cloak, which can deflect bullets and weak spells.



Magecraft: Reinforcement - Sancraid regularly uses reinforcement to sharpen and strengthen the blades of his Black Keys, as well as increase the strength of various parts of his body in combat.

List of Sacraments:

Baptism Sacrament
The sole mystery that is freely taught to all members of the Church. A simple ritual with an aria that falls on the Ten-Count category, it is capable of exorcising Demons and sending Wraiths back to the world of the dead. Possess weak capacities of physical interference, but its power is overwhelming against spiritual bodies.

Cremation Sacrament
A spell sigil engraved in the Black Keys that makes them burn once they pierce the target. Since it is originated from the "heretical" Thaumaturgy, not many Executors can use this. A personal favorite of Sancraid's.

Helel Sacrament
A spell sigil engraved in the Black Keys that makes them explode in a burst of holy light once they hit a target. Another spell that few Executors can use due its connections to Magecraft.

Jhator Sacrament
A spell sigil engraved in the Black Keys that call forth crows to devour the target that was pierced by the blades. Another spell that few Executor can use due its connections to Magecraft.


Claudius Clover
Spoiler
Name: Claudius Clover (C.C.)

Age: ?????

Appearance:
Spoiler


Personality: Clover is a cold and calculating 'man', if one could him even a man, he resembles more a machine has he steps to his goals through the fastest and less troublesome methods, regardless of how they might be. However he is a passionate being towards his works.

Status: Magus

Position: Philosopher, was previously an Executor of the Burial Agency

History:
Spoiler
Claudius Clover pass, born in Italy, a man with magus potential, he who had no family of magus was supposed to be the founder of his family. He started simple and stedily, his magecraft slowly progressed and in his mid's he married a beutiful woman he loved and had a son. He should have just died with his son taking the family as the head, but everything changed one day. Yes he had traveled to Jerusalem, in a form to encounter new magecraft and expand his research. But they were assaulted by an army of the Turks, and whil he was capable of saving his son, his wife did not hae the same luck, she died.

It was this event that caused a sitch to flip inside Clover's head. He maneged to save his wife's soul by trapping it inside a vessel, this way he could keep her until he could improve his research. However that would have to wait, fueled by hatred he joined the crusades to retaliate against the Turks. After a few years, he returned home and encountered his son who had already improved greatly his own research in Clover's absence. Normaly this would make him proud of his child, but instead he was struck with jealusy, how could his own son already surpass his own father while so young. During that week, his son went missing, the village never found him, of course they didnt, how could they find them if all he was now was a brain inside a jar.

Yes Clover had understood something during his wife's death, the war ad the process of killing his own heir. Goals are only reached if morality is thrown away.

He lived through many generations and during a period of time joined the Church to have better access to guinea pigs. Creating a new type of weapon called Doll Marys, he would use both prisoners and fataly wounded soldiers for his experiments to create the perfect vessel.

When the crusades ended, Clover disappeared without leaving a single trail, as if he had vanished from reality, along with all his works. Neither the Church or the Magus Association ever found him and eventually they assomed he had passed away without any heir to continue his legacy.

But that was only a wish, after all, a 'man' like Clover could never pass away and someone killing him was too strange of a reality to believe in it. Clover remained hiden, advancing his reaserch by himself.

During the World War 2 it was speculated that the Nazi idiolagy and rapid technological advancement was because of Clover, but no proof of his involvement was ever found. He has remained hiden until now, waiting, waiting for an opportunity.


Angel Rank: ?

Path: Avalon

Reason: Perfection, that is a world he desires, a world were every being is perfect, causing the world itself to be perfect. However how he percieves perfection differs from the usual, perfect individual for him is where one is striped from their own will and choice, turning them essentially to machines that only obey. There is a flaw here however, for them to obey one must be controling them, this is a flaw he himself cannot see, that although he desires a world where all beings are equally slaves, he unconsciously sees himself as their ruler.

Origin: Eternity(to endlessly surpass oneself)

Attributes: Clockwork

Magic Crest: Yes

Magecraft: Clockwork
A type of magecraft to resolves around the creation of clockwork like familiars and items. During his time, this was an ridiculous advanced magecraft, however nowadays it has become outdated and the basis of most Magus items. However just because it is an outdated type, doesnt mean it isnt ridiculous.

List of spells: The magecraft itself is not about spells but about the creation of Mystic Codes. To put it simple, he has no spells other than the really basic ones that dont need any family bound or anything and instead has a ridiculous amount of items.

Mystic Codes:
Marionettes: Crude, weak puppets whose aged appearance belays their usefulness. In swarms, their ability to reassemble from any usable parts makes them incredibly deadly

Clockwork Dolls: Weaker versions of the Doll Marys, their creation started soon after the disappearance of dragons, which automaticly halted the creation of more Doll Marys. These dolls look exactly like humans, except their insides whcih are made of cogwheels and other contraptions. Their utility depends through their purpose, some can be increadly fast and have some stealth ability(ment to scout), others can have blades for arms and have some form of heart stopping eye(ment for fighting) etc... They are several times weaker than Doll Marys, but thousand times more versatile.

Clockwork Familiars: Similar to the Clockwork Dolls, but with animalistic forms.

Original Doll: No one ever wondered why they were called 'Mary', that was simple, they were named after his wife. This is the archtype of all Doll Marys with the soul of his wife inside, because of this it should be the weakest of all as it was still being developed at the time, however while others Doll Marys were simply made and then discarded, Mary was never discarded, his love encagging him, he continously improved her, turning her into not only an equal but eventually to surpass all his other works. This form of 'love' created a monster worthy of a horror novel. Stats wise it is identical to all other Doll Marys, however, when it comes to abilities, its on a complete differant rank. She looks like the one in the appearance. Note that just like Asche's Doll Mary, this one also has feelings, an imperfection that Clover simply could not remove because of love, and while she thinks Clover is mad and out of it, she still loves and wishes that he would wake up from his delusional self.
Spoiler
Stealth: Allow the Doll to move invisible and undetected, will be negated if any agressive actions are started.
Reinforced Claws: Sharp claws that are reinforced through magecraft, allowing it to quickly tear through nearly any oposition.
EMP: Just like the name sujests, a single purpose sujests, a omnidirectional electromagnetic blast that can fry every piece of electric powered technology. Its range can change depending on his will, but if he wishes he can fry an entire city. Through mana empowerement, this EMP can also affect anything in a small radius, dilevering a devastating eletric shock.
Extended Arm: Arm can be extended to ridiculous legth to catch escaping targets or just to reach objects out of reach.
Clockwork Bomb: A bomb hiden inside of her, can be removed and then deployed. The bomb is strong enough to raise of a city into the ground.


C.C.: The 'man' previously known as Claudius Clover has been dead since long ago, all that remains is a piece of meat forced to live through his magecraft. 70% of his body is nothing but contractions while the rest, are meat, the brain, heart, etc... This itself means that he is a form of incomplete Doll Mary. His body is hard to take down, and the number of hidden weapons inside could make a whole army grow pale, from blades, missiles, bombs, extended hands, flamethrowers, all magicly powered up to increase their destructiveness.

Clockwork Mask: This mask negates all mental and physical enterferances directed to him. Put it simple, he cannot be hypnotized, or for example be a target of a mystic eye. The mask is not placed on his face, but is effectivly his face, not glued but a Mystic Code fused into his body.




Faust
Spoiler
Name:Edmund Faust

Age: 200

Appearance: The markings only appear when activating his Magic Circuits. Otherwise, his skin is normal.
Spoiler


Personality: Faust is largely apathetic. According to him, living for hundreds of years kills all possible emotions for one to feel. In his boredom, he has become quite experimental, and as such does not set up territories to increase his power, but rather roams about to experience all he can, as acquiring new experience is all that can matter at this point. He does not particularly care for killing or even drinking blood, as he sees it merely as a form of sustainance, but this does not make him any less dangerous - far from it. He seems to have an odd companionship with his cat familiar, behaving almost affectionate to it despite the fact that he claims it has killed him several times when temperamental enough.

Status: Dead Apostle Ancestor

History: Edmund Faust was born in Victorian England to a well-to-do family. Spurred by his family, Faust pursued a degree in medicine, but he found no joy in it. He didn't particularly care about helping anyone. To be frank, he didn't particularly care about anything. He lived life as though from the outside, making logical choices so as to pursue the best course, but not the slightest bit invested in where that would take him.

However, one day it reached his ears that there was a killer lose on the sreets, killing young men and women and draining the blood from their bodies. Faust decided to go out late one night to see the killer for himself, not out of morbid curiosity or justice, but simply out of the impression that coming into contact with such a creature would surely stir something up in him.

Indeed, Faust met the killer on London Bridge, and surveyed the creature that so many held in terror.

"Vampire.." he said. Yes, he studied the behavioral patterns of such a creature, and it fit. "You may suck my blood, if you like. Perhaps I'll find the existence of a vampire more intriguing than my own."

No words were spared by the vampire, who leaped on him and sucked his blood. It hurt terribly, but Faust was not distressed. It was a unique experience, if nothing else.

Sometime later, he awoke in an alley in the streets of London, blood stained down his front and a terrible burning in his throat. The unmoving corpse at his feet told him he'd just finished his first meal as a vampire.

"It's different.." he mused, before stalking off. Decades and centuries past, but while he found the life of a vampire superior to that of a human, he still could not find anything that would excite him. In the many years that passed, he began to forget that he had always been that way, mistaking this feeling of apathy for the curse of living too many years past his time. Some time in his wonderings, he came across an unbonded familiar, a monstrous beast in the form of a cat. His first encounter with the beast resulted in half his body being torn off. On a whim, for giving him his first taste of death, he took the cat with him, caring for it.

Eventually, when the Conception hit he felt some small, tiny desire to know what had happened to the World. New Rome.. yes, that was where the answer was - to both this strange happening and perhaps to his conundrum.

Angel Rank: None

Reason: None

Origin: Apathy

Mystic Eyes: Phobos - by looking into the caster's eyes, the victim lives out their death at Faust's hands. The result varies on the person's mental fortitude, ranging from simply being shaken or sick to complete shock and mental trauma

Reality Marble: Dead Zone - an inner manifestation of Faust's emptiness. The Reality Marble is simple a dead, empty space with nothing in it. It possesses no benefits or powers, but is unique in that the caster does not need to be present in the marble. As such, Faust can collapse the marble at will, crushing the mind of weak individuals and inflicting mental damage even to stronger foes.

Magecraft: Faust cannot use magecraft, but is able to manipulate his magic circuits directly. The patterns across his body are actually a magic circuit, which he can expand onto other objects as long as he maintains contact with them. The mana in the circuit acts like a poisonous, corrosive magical acid, appearing like black tar. Touching it has no physical affects but can severely damage the magic circuit and in some cases it if in prolonged contact.

Familiar: His cat, Mephist, is a familiar than has become a monstrous beast. When docile, it takes the form of a white cat with poisonous yellow eyes; when angered, its body mutates into its true form. Once taken, it will not tranform back until it has shed blood. Oddly enough, its name was given to it by Faust after the vampire who tranformed him, perhaps as a nod of gratitude to the two creatures who gave him the most notable experiences of his long life, even if they don't mean much.


Alector Carrow (deceased)
Spoiler

Name:Alector Carrow

Age: 12

Appearance:
Spoiler


Personality: Always seems calm and peaceful, even saintly. A gentle, kind-hearted soul who only seems to want the best for everyone. However, a seed of bitterness and anguish lies deep in his soul. When someone digs to close to it, he can errupt into a rage that is terrifying, not in its ferocity but in its sincerity.

Status: Dead Apostle

History: Alector was a rather normal by all standards. He was born into a magi family but as the younger child was not taught magecraft. Although a smart boy and good-natured, he was overlooked by his family until one day a discovery was made. Alector possessed an astounding amount of latent magic circuits that made him perfect for an experiment that a group of magi, including his father. studying Dead Apostles wished to perform. Offering up his own son as a "sacrifice," Alector was subjected to days of brutal experiments in which the remains of a Dead Apostle were integrated into his body.

Although the experiment was a success, and Alector became a Dead Apostle do to receiving the powers of those remains in his body, they slowly began to curse his body, which rejected the foreign entities. This left him very weak, and he was unable to move his body frequently for fear of aggravating his condition. Left alone in this state, he never cursed the people who put him in this condition. However, he could not help but feel lonely, more loneliness than anyone should have to experience. He was a monster, separated from society both physically and mentally. Why did people have to hurt one another? Why couldn't everyone be left in peace to themselves, unable to be hurt or abused by anyone again. Yes, that was the wish of a lonely, dying boy that he would fight for till his last breath.

Angel Rank: Thrones

Seal location: Right palm

Path: Sharnoth

Reason: The desire that all people be forever separated into their own worlds, unable to touch or effect anyone but themselves. A reality of true isolation where no one can be hurt again by another.

Origin: Isolation

Weapons: None.

Mystic Eyes: Enchantment

Reality Marble: Clear World - an inner manifestation that represents "coming clean and standing exactly as you are." As a result, any positive or negative status effects are negated while inside, and things like illusions or mental interference have no bearing. It pits your raw strength and ability against the other. The appearance is a totally flat plane of earth with a sky that shimmers like glass.

Abilities: Alector possesses no unique abilities of his own, but can draw upon the power of the remains of the Dead Apostle in his body. This causes monstrous, hand-like wings to sprout from his back, and his arms and legs to grow disproportionally long, with the hands and feet mutating into large inhuman claws with considerable strength. The skin of the affected areas (namely his back and limbs) turns a dead shade of grey. In addition to the physical mutation, the parts contain a secretion that, if allowed to touch a vulnerable part of the body such as a cut or orifice like the mouth, can infect the target with a deadly toxin.


Alistair Carrow (deceased)
Spoiler

Name: Cyrus (out of battle)/Asphodel (in battle)/Alistair Carow (true name)

Age: 22

Appearance:
Out of battle
Spoiler



Personality: He is friendly, charming, and quite likeable in most cases. At this hopsital where he appears to work, he's loved by everyone and considered the perfect young man. However, when he dons his mask he becomes silent and stiff, ruthless and merciless. He can rarely be found away from his master, Alector, and can be likened to the perfect follower.

Status: Magus

Position: None

History: Cyrus was always more content to be normal and enjoy the common things in life than follow the way of a magus. Largely shunning his magical studies for a chance to experience the "real world," he caused his parents no small out of trouble. Joining any athletic club he could get into, sneaking out of his room to hang out with friends, riding off into town on his motorcycle (which was disgraceful enough to a magus family), Cyrus was anything but a magus heir. But something changed one day...

After the Conception occured, the Dead Apostle Alector Carrow set up his lair in the hospital, allowing himself access to medical facilities and blood transfusion packs to satiate his thirst. Cyrus pretends to work there as an orderly, cheerfully fulfilling his duties while secretly protecting his Master.

Angel Rank: None

Path: Sharnoth

Reason: The desire that all people be forever separated into their own worlds, unable to touch or effect anyone but themselves. A reality of true isolation where no one can be hurt again by another.

Origin: originally Escape; changed to Restitution

Attributes: Wind

Magic Crest: Yes

Mystic Code: Not ones passed down by the family, but ones acquired from a Mystic Code maker in the city, Asphodel possesses a pair of tall boots and a glove that constantly drain mana to stay in a state of constant reinforcement. The boots allow movement above normal human levels, and the glove, which can deflect steel blades and weak level magic, when combined with his wind element can cut with the force of an extremely sharp switcblade or punch a hole through a brick wall.

Magecraft: Wind

List of spells:

Razor Wind - using the element of wind, Asphodel increases the cutting range of his Mystic Code, allowing him to cut things up to two feet out of the reach of his arm.

Slice, cut, sever!

Razor Gale - a wind spell that sends a gust of slashing wind at the target. The effect of this spell can be quite deadly in the right arms, with enough force to slash off limbs, but Asphodel's skill in this spell is not up to that level. At most, the target would feel shallow slashes as though with a knife.

Raging tempest, howl of the furies
Cut down all before you!


Cloak of Wind - a defensive spell that wraps Asphodel in a barrier of wind. Its main use is to deflect projectiles (whether physical or magical), although it can deflect weak point-blank attacks from something like a normal knife. A single-action spell.

Location Concealment - a low quality invisibility spell. Manipulating the wind around a person's body, light can be refracted in a way that removes the target from visibility. However, this can only work as long as the person in question remains still. Slow movement will cause momentary disruptions that will give glimpses of the caster beneath, while normal or fast paced movement will be enough to cancel-out the spell. Use is primarily restricted to spying from a single location or stalking at night, when the noticeable disruptions from low speed movement are less apparent. A single-action spell.

Infinite Rejection Space - to describe it bluntly, a magic landmine. It's a bounded field no larger than a three feet in diameter made with a single sigil. Upon initial laying, it's not that powerful, but if allowed to lay dormant it soaks up mana from the air, increasing its explosive power. Because of their small size, they're hard to detect and very easy to make. When someone enters it, the presence of foreign mana ignites the spell, causing the boundied field to detonate in an explosion of mana.

I lay my trap, unseen, unheard
To catch foes unaware
This place is mine, I claim it so
Death to those unheeded


Salvatore Barghast (Deceased)
Spoiler
Name: Salvatore Bargast

Age: 65

Appearance: A kindly looking old man, with closely-cropped white hair and a trim white goatee. He has creases in his forehead from many hours of deep thinking, and milky white irises as a result of his blindness.

Personality: Bargast is very mild-tempered and almost impossible to anger. He always has words of advice for others and is one who finds greater meaning in philosphy and understanding rather than the things of this world. Despite his power he will almost never use lethal force unless it is the only way to save the life of an innocent (he does not view his own life as of great importance and would sacrifice it to bring meaning to another).

Status: Magus

Position: Hermit

History: Barghast was born blind to a rather non-descript magi family. Due to his condition, lessons in magecraft were difficult if not impossible, although he seemed to grasp the concept of bounded fields quite well. It is unknown if his Mystic Eyes were a result from birth or if he acquired them at some point in his childhood, as he might have simply taken his ability to read the truth and details of people for granted. Upon entering Clocktower, however, the nature of his ability was revealed. Feeling his Mystic Eyes to be too powerful to remain unmonitored, Bargast was branded with a Sealing Designation. Bargast, unlike most magi, did not put much stock in magical research so he did not feel outrage. He was, however, disappointed that he could not be of more use to people. Deciding to go into Hermitage, he spent many years trying to understand the nature of his Eyes and what he had learned from them. When the Conception occurred, he seemed to perceive and understand what this meant, and finally left his Hermitage, ready to share with the world the fruits of his wisdom.

Angel Rank: None

Path: Psalms

Reason: Following the Biblical idea that the meek shall inherit the earth, he seeks to pave the way by removing all those with too much pride to allow a world of equality.

Origin: Tranquility

Attributes: Wind

Magic Crest: No, but he does have a Sealing Designation given to him by the Association.

Mystic Eyes: Truth - although blind, the circuits in his eyes are still able to function. These Mystic Eyes allow him to "see" the truth in people and perceive their secrets and details of their past. In short, nothing in the soul is hidden from these eyes.

Magecraft: Bounded fields

List of spells: Arachnae - a ten foot mobile bounded field that Bargast uses. In default mode, he uses to feel the area around him, like the antennae of an insect. In attack mode, it can sprout tentacles of pure ether to attack. They function as extensions of the field and act as single-action spells. With his exceptional hearing, as well as the tentacles' ability to sense vibrations through the air, their attack range can extend quite a few feet from the perimeter of the field. Anything entering the perimeter of his field, even a projectile, is immediately sensed.


Lonerin Ishtar (Deceased)
Spoiler
Name: Lonerin Ishtar

Age: 37

Appearance:
Spoiler
Personality: Lonerin is a free spirited magus. Although he has devoted most of his life to studying, he often does so in unorthodox ways, making him a wonderful teacher. He treats his students kindly, and can often be heard referring to them as the next great generation.

Status: Magus

Position: Head of Research: Sea of Estray

History: Lonerin was abandoned by his birth parents as a baby, but he was found by an elderly magus who raised him as if he were his own son. After many years of studying under the old man's direction in the seclusion of their hermitage, the magus suddenly fell ill. Using the last of his magic, the old man preserved his own life for long enough to teach Lonerin his most important spell, Gaia Vocem, but the spell came with a warning. Lonerin was to never reveal that he knew it unless the fate of the world was at stake or he was ready to pass it on to a successor. Taking this to heart, Lonerin never used the spell and pretended to know nothing of it. A few months before the cataclysm, a group of magi found him and questioned him about the spell. Fearing for his life and the lives of his students, Lonerin tried to draw them away, but was captured by them. After being subjected to several weeks of magical torture, Lonerin's will was finally broken, and the magi used the spell to gather needed information to carry out the ritual. By this time, Clocktower was aware of something being wrong and Lonerin had made the top of their suspect list because of his disappearance. Just after the ritual was carried out, Lonerin was found by the Executors in a state of shock and arrested to be put on trial for crimes he was forced to commit.

Path: Michael

Reason: The ritual should have never been allowed to occur, and although he had prior knowledge of it, he was unable to stop it. As a result, he should devote himself to undoing that which has been done.

Origin: Cultivation

Attributes: Earth

Magic Crest: no

Magecraft: Runic Magic

List of spells:

Gaia Vocem - A powerful ancient magic that allows the caster to materialize the Earth's memories in the form of runic symbols. This uses up a vast quantity of mana to produce the solidified symbols in the air, making its use impractical in almost all situations, and only someone well versed in the old texts could even make sense of the text produced by the spell, much less find the specific information they were searching for.


Serge Nord (Deceased)
Spoiler
Name: Serge Nord

Age: 64

Appearance:
Spoiler
Personality: Serge is power hungry and constantly looking for a way to get a little closer to the top. He is quick to shoot and slow to ask questions. His methods are often questionable at best, and in the face of an enemy, he is defiant to the bitter end.

Status: Magus

Position: Clocktower Council Member

History: Serge was born into a wealthy magus family, and his parents raised him to be more powerful than they had been. As a result, Serge became somewhat of a bully as a child, and this tendency was never eliminated as he matured. He quickly moved through the ranks of the Magi over the years, eventually coming to rest in a council seat, where he basked in the glory of his position, but he always wanted more. After the cataclysm, he got his chance. A void was left in the leadership of New Rome's magi community, and Serge did everything in his power to sway the rest of the council in his favor, eventually winning over or bullying half of the others into backing him. The other half opposed him in support of another council member, Raymond Estone.

Path: none

Reason: The world revolves around him.

Origin: Greed

Attributes: Water

Magic Crest: no

Magecraft: Bubble Magic

List of spells:

Melting Bubbles - The caster uses orbs of his own prana to contain and convert mana within them into acid. When the bubbles come into contact with something solid, they pop, releasing the acidic air within.

Boom Bubbles - The caster uses orbs of his own prana to contain and pressurize mana within them. When the bubbles come into contact with something solid, they pop, rapidly depressurizing with explosive force.

Glue Bubbles - The caster uses orbs of his own prana to contain and convert mana within them into a sticky substance. When the bubbles come into contact with something solid, they pop, leaving behind a residue of this substance, which hardens within seconds with the strength of cement.


Raymond Estone (Deceased)
Spoiler
Name: Raymond Estone

Age: 71

Appearance:
Spoiler


Personality: Raymond is among the wisest of the current council members, and by far one of the most respected. He's somewhat long-winded, but full of valuable information for anyone willing to listen. In the face of adversity, he puts on a brave face, but he has a deep fear of the unknown.

Status: Magus

Position: Clocktower Council Member

History: Raymond was born into a middle-class family of magi, and was raised as the family's heir. His family couldn't afford to send him to a university, so instead, he learned from his grandfathers. As he aged, Raymond took on a calm demeanor, and although he never showed any interest in attaining a place of power, he was given a council seat for his continued dedication to Clocktower's cause. After the cataclysm left no leader for the council in New Rome, many of Raymond's peers decided that he would be best suited for the position. Fearing the alternative choice of Serge Nord should he decline, Raymond allowed them to back him in what became a power struggle amongst the council.

Path: none

Reason: Life is but a wave tossed in the sea. It is short, and thus it should be treasured. Anything or anyone that devalues life should be punished.

Origin: Conservatism

Attributes: Earth, Water

Magic Crest: yes

Magecraft: Summoning Magic

List of spells:

Pigeon Familiars - Low level familiars that Raymond mainly uses to keep tabs on those who work for him and to carry personal messages to them. He can summon large flocks of them with little to no effort.

Toad Familiars - Low level familiars that Raymond uses mainly as a first layer of security in whatever area he is in. They can often be found spread at odd intervals up to a mile away from him, and anything that seems out of place will set off a chain of croaks in the direction of the threat.

Monkey Familiars - These familiars are Raymond's main tools of combat. They're fast, agile, and have long nails that can tear out large chunks of flesh.

Kong - Raymond's most powerful familiar and the only one with a name, Kong is a silverback ape that was sealed by Raymond's grandfather during a trip to Africa. Kong stands at just over 11 feet tall, and could easily rip a man in half. In addition, his fur has been magically altered to act like the needles of a porcupine, embedding into the flesh of an enemy and refusing to be pulled back out without a lot of pain.


Jonah McGraw (Deceased)
Spoiler
Name: Jonah McGraw

Age: 87

Appearance:
Spoiler


Personality: Jonah has always enjoyed the finer things in life; fresh brewed coffee, a cold foggy night on the Scottish moors, the sweet taste of a maiden's blood on his lips. He is patient and relaxed, giving off a constant aura of a calm and sweet old man, which often makes people think he could do no harm.

Status: Dead Apostle

History: Jonah was born into a moderately wealthy family of Scottish magi. Throughout his life, he did little with his magic talents other than use them for his own personal gain. Jonah never took the time to find a wife or have children, so in his old age, he found himself with no heirs and no friends to speak of. Vowing that instead of dying in such a manner, he would find a way to live forever, Jonah sought out a Dead Apostle and began the process of becoming one himself. Several years later, Jonah entered New Rome with a group of travelers, seeking refuge after the event that had destroyed most of the world, and from the shadows, he began to spread his influence throughout the city.

Angel Rank: none

Path: none

Reason: Life is meant to be fun, so enjoy every dead body to the last warm drop.

Origin: Indulgence

Attributes: Fire

Weapons: none

Mystic Eyes: Enchantment

Reality Marble: none

Magecraft: Heat magic

List of spells:

Mirage
By superheating the mana in the air nearby, Jonah is able to bend the light that passes through it, creating near-perfect illusions. This spell's only downfall is that the air near the illusion will be much warmer than that of the surrounding area, ruining the effect if someone gets too close.

Powers of light, bow to me.
Take my orders, on bended knee.
In this place, I am king.
Reality can be anything.


Smother
Jonah creates a bounded field of superheated air around a target, quickly raising the temperature of anything inside. A few seconds of exposure will make a human feel dizzy. Prolonged exposure can permanently damage internal organs, which will be cooked like in a microwave.

Oppressive heat in the air,
flames now burn without a care.
No wind will touch your scalded skin.
Never shall you breathe again.



Izabella (Izzy) Lenoire
Spoiler
Name: Izabella (Izzy) Lenoire

Age: 23

Appearance:
Spoiler
Personality: Izzy is serious when on duty, or when someone is in danger, but otherwise, her entire life is one big party. If there's any way to get some amusement out of a situation, she'll find it, usually at someone else's expense. She seems somewhat dense on the surface, but is actually very thoughtful, and quick to recognize things that most would carelessly overlook, a skill that she has put to good use working as a police officer. When not on duty, Izzy can be found out on the town with a drink in one hand, and a cute guy hanging onto the other.

Status: Latent Psychic

Position: Police Officer

History:
Spoiler
Izzy was born into a law enforcement family, and had no qualms with following in the footsteps of her father, despite being on the wrong side of the law quite often as a teenager. During one of her early assignments with the bureau, Izzy witnessed Tear killing a dead apostle, and was taken into custody by the Vatican to have her memory erased. Nothing they tried seemed to work though, and they had resigned to have her spend the rest of her life under house arrest. It was at this time that Tear appeared again, befriending her when she had no one else to turn to. After the two of them managed to convince the higher ups that Izzy wasn't a security risk, she was allowed to return to her life, under the condition that she was checked on regularly by a member of the executor force, namely Tear. After the events that blighted the world, Izzy found herself amidst the officers still trying to keep some order within the city of New Rome.
Angel Rank: none

Path: Restoration

Reason: For the world to be returned to how it was before.

Origin: riot

Psychic Abilities: Immune to any form of hypnosis or mental manipulation.
__________________

Last edited by Prisma*Illya; 10-18-2012 at 03:41 AM.
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Old 05-23-2012   #4 (permalink)
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Default Re: Sortilege of Creation

Magus sheet

Spoiler
Name: Cornelia Alba

Age: 27

Appearance:
Spoiler


Personality: Cornelia is calm, collective and elegant, being a bit aggressive and competitive when dealing with people she sees as equals. She is extremely resourceful and would rather understand everything that's going on before actually getting herself into the fray. She does not care much about OTHER family names, and will occasionally bash someone if they brag to much about their heritage, she's the type that likes more someone who has no name but talent than someone who has a name but no talent.

Status: Magus

Position: Wizard Marshall

History:
Cornelius Alba was a genius, simple as that, young and talented he had a great future, but there was a problem. He was obsessed with someone, a woman to add, he hated her, he despised her, he envied her, he wanted to see her crawl at his feet. But she disappeared one day, gone capput, the Magus Association had put a sealing designation on her and she quickly escaped, another mockery, how could she had reached such potential while he was still stuck at this goddamn school. Time passed, he grew unsocial, heck he hatted humans, he looked at his dog familiars with more respect than any other human. But he was smart, he knew he needed a descendant even if the idea of embracing another human was repulsive. Well, there isnt much to tell here really, he found a suitable woman and quickly dispatched the problem. She died giving birth, some rumors flied that he was responsively, but those rumors quickly vanished without trace.

Cornelia Alba, the daughter of the madman Cornelius Alba, her name had so much originality it shows how much the guy spent to think about it. She had a pretty secluded life per say, he would never watch over her other than to make sure she was studying their magecraft "You will not embarrass me girl!" he would demand, his name, his fame, that was all he cared, that, and that woman. Everything outside of that, she could do whatever she wanted, giving her a much free life than other families childs.

With time it had kind of become usual for Cornelia to hear "Cornelius Alba is destined for great things." "You were lucky to be born in such a family." and she had pride in that, after all, even if her father wasnt treating her with care or anything, that was just the magus way of doing things, right? She bragged about her father and all his accomplishments. But one day, one day, he was gone, his things were messy showing that he left in a hurry, she didnt worry, after all this wasnt unusual. Then a day passed, two, three, a week, finally news arrived, he had died, killed by the woman he had been obsessed with since she can remember.

Just like that, the man destinate for great things, the talented and proud magus, was dead and like a swarm, every comment she had previously had gotten used to, reversed "That man was insane after all, no wonder he died." "What a shame, you were born into a falling family". She would never accept this, how could things change from one minute to another.

She had decided at that point, screw her past, screw her heritage, a bunch of mad people. She would create her own name, she would be known as Cornelia Alba and not as that freak's daughter. Her family would be know because of her, not him or anyone that came before.

She enrolled in the Clocktower academy and quickly befriended with strong and new family ties and even a few accident ones. And thanks to a few incidents there she was capable of strengthening these ties, something that was rare between magus. During these incidents she fell in love with a man call Rack Morto, a mysterious man who was hiding many dark secrets, Rack died in these incidents killed by Cornelia and a few others in a battle. However she could not accept his end and made him into a personal puppet, granting Rack another chance.

With her talent and knowledge alone she reached such highs that she was granted the title of Wizard Marshall. She had reached her goals, her name was in everybody's mouths, she was both admired(and hated) there's no way things could go bad from there, thats what she thought.

But they did, the world changed to rapidly and everything was thrown in chaos. The Magus Association was already known for its rather instable families, everybody wanted to have more power than the other and with the world changed, there was no longer control over this. Cornelia Alba was no longer a known prodigy, just another big name that could claim power for herself. The families fought and killed each other for days, as for Cornelia, she left the place, she knew that while she could easily match any magus alone, they would gang on her if she was to step into the fray.

Her solution for this? Simple find something that will give so much fame and power that her presence alone will make the fighting stop.

Angel Rank: Dominion(Left Shoulder)

Path: Leviathan

Reason: Where everyone in the world is on equal footing. Heritage and networking don't matter. It's a world where everyone stands on their own accomplishments and nothing else.

Origin: Taboo

Attributes: Numbers and Fire

Magic Crest: yes

Mystic Eyes: yes

????: Unnamed eyes which allow her to see mana in its truest form, Od, in a color, the color depends on their owner, and it normally shows a color that either represents their attribute or being, scattered Od shows the color white. This allows her to locate high Od concentrated areas and track down magus and other Od empowered beings without the use of magecraft.

Magecraft:
Fire Magecraft: Cornelia has a wide variety of fire magecraft at her disposal, having a rather absurd firepower, equal if not better to Cornelius own.

Puppet Magecraft: The magecraft of the Alba family, essentially like it sounds, expert in making/repairing puppets and familiars.

Mystic Codes:
Marioneta Maniaca:
A portable storage Mystic Code with ascriptions inside of it, that create an endless bounded field. It is primarily used to store puppets, in fact thats its only use, store puppets. This allows her to basically walk around with an army of puppets at her disposal without anyone realizing.

Unique Puppets:
Cornelia only possess three unique puppets(excluding Rack), these puppet are unique in their shape, form and goals.

Arachne: A gigantic spider like puppet. It possess three pairs of arachnoid legs and in its backside resides a pair of wheels. Its head is shaped in the form of a rag doll. But its unique feature is its size, no magus would ever create something that big, not because they cant, but because its unpractical to use, then again other magus dont have a store unit like Cornelia, however that's not her reason, since there's no register of something this huge, she wanted to be the first in record to accomplish it, and to no one's surprise no one cared. In practice, its a walking target, sure it can take a few hits, but any competent magus can one shot it with one of their bigger spells, to add in, its filled with weak spots, its legs and wheels primarily. As such its rarely used alone as its to easily predictable and clumsy to use. Has a few hidden weapons, but nothing notable other than its size.

Queen of Spades(Alice): (Puppet is incomplete, as in, it will be improved and developed during the rp) Is a even more unique puppet, made to look like a human girl, but with alterations in the body that make her inhuman. She has wheels for legs, her hands are sharp mechanical claws and has a metallic crown shaped adornment on her head. Its creation is more of an ambition than actual achievement, there's allot of words about Homunculus and stuff souls into vessels, but want about a puppet with an actual conscience? thats her ambition that led to her creation, unfortunately she has yet to give it some form of conscience, thus its just a mindless puppet that does her bidding. Its slender figure suggest just what it is, fragile, she'll break easily and also fix just as easily, her biggest trademark is her speed, her blade like wheel grant her full adhesion to the ground even on slippery or ruff terrain, in addition to loads of speed, unfortunately while she can dodge most things, anything that goes from AoE or locked spells, will most likely hit. It carries around a sword.

Pic of both puppets:
Spoiler


Magus sheet

Spoiler
Name: Rack Morto

Age: 24

Appearance:
Spoiler



Personality:
Best way to describe Rack is as a trickster, a clown, a jester, everything is fun and games, unbounded by morals or rules, he'll doing almost everything in trade for entertainment, but only his entertainment, manipulative, sly, cunning, like a fox, first meeting him it’s like entering a game you know you’re going to lose. An anomaly that cannot be understood by many. Hates doing pointless things.

Status: Puppet

Position: Familiar

History:
Rack's past was troublesome and filled with bumps, his father drunken in his own rabbles, his mother being abused and badly treated by him, and Rack? Rack was lucky he was even sane with such an environment. But even that didnt last long, his mother killed by his father, oh what irony, the only thing that kept his father sane was what forced him to commit atrocities. After that his father became even more insane, blabbering gibberish about death and magic, obviously by this time Rack was no longer sane, lost in the depths of despair, demons appears to help him, to consulate him, but even if their intentions were good, all they could do was torment him even more.

What could he do? In such a distorted reality Rack simply hit the limit, in a strike of pure despair, his father’s life was taken, consumed by his own son. It was with this that Rack was introduced to magecraft, his father hold a dark secret, a Magic Crest and knowledge of magic, unfortunately only a percentage of this was usable.

Needless to say the Magus Association was watching all of this close and once this tragedy happened they stepped in to prevent this family’s line to end. Rack was forced into the Clockwork as a form of protection from the church, not that it really helped much. There Rack met two groups that he could only describe as the ‘good’ group and ‘evil’ group, for the most part Rack stayed out of the way of them, although he did help them both once in a while, it was only in the later years that things started to get more hectic , both sides started to get more aggressive and ended ‘pulling’ Rack into it, although saying Rack let himself get caught in it would be more correct, at this point Rack was already too corrupted to not want to get into the fray. In the end he got killed by the ‘good’ group as he tried to help the ‘evil’ group.
Angel Rank: (if any)

Path: (name of your reason; optional)

Reason: Everything that happens in the world is correct. Happiness happens, despair happens, life happens, death happens. Everyone should accepts these things as the truth and not be bound by their own morals.

Origin: Void and Consumption

Attributes: Water and Wind

Magic Crest: No

Mystic Eyes: Mystic Eyes of Preservation: Eerie eyes that can only be adopted when certain conditions are met, these eyes are always active and only work on those with some instinct or in touch with mysteries, essentially only those outside of the ‘normal’ world can be affected, although there are exceptions. This a rather simple suggestive spell that causes people to find Rack strange, not trustful. In practice this causes people to want to avoid Rack because they just don’t want to accept his existence. This can also have the opposite effect, such as it did with Cornelia where she immediately spot him as strange and thus felt a conflict of both uneasy and interest.

Magecraft: It seems Rack's magecraft was called "Weather Manipulation", however duh to pass events, his attributes and his current situation he can only use a couple of simple spells.
List of spells:
Gust: Creates a small breeze towards target area. The breeze is small and almost feels natural. And good way to compare it would be the pleasant breeze you feel during hot days.

Mist: Creates a small fog surrounding an area.
__________________


"To me a living being is
'something that is about to die'
or 'something that will one day die.'

If I decide that there is a 'being that should die this moment,'
no matter sage or god, it is a simple matter of executing that sentence."

Last edited by jorgiguel; 05-24-2012 at 10:53 PM.
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Old 05-23-2012   #5 (permalink)
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Posts: 27,382
Blog Entries: 29
Default Re: Sortilege of Creation

Magus sheet

Spoiler
Name: Dubhe

Age: 22

Appearance:
Spoiler


Personality:
Dubhe is a very odd person, sometimes her mood changes quickly for no apparent reason. Despite her rather sad childhood she was able to develop an outgoing and kind personality and devotes everything to being able to live her life freely, making her own decisions. Though sometimes she seems careless and uninterested when dealing with strangers it comes from her lack of social skills, but she warms up quickly and to her friends she is loyal and would try to go beyond her limits to help them. Her appearance is rather small and slender, but she's stronger than she looks, paired with a bit of stubbornness. She rarely ever loses her temper, except for the occasional short glare. Growing up the way she did, she was taught to be deceiving and false, something that rarely surfaces, but rises as a last resort to keep her true to her goals. She does get scared sometimes, feeling overwhelmed, but with the right motivation and inner focus she will get back on track.

Status: Magus

Position: Freelancer/Spellcaster

History:
this is the long version:
Spoiler
…The floor in the hall creaked and Dubhe hurried back from the window to her desk, trying to look like she was concentrating on studying. When the door opened, she looked up. It was her father, his huge figure looming over her. She sighed mentally, he had come to check on her. Again. "Can I go outside?" she asked timidly, the shy voice of the seven-year old almost cracking with nervousness. "No" his deep loud voice rumbled and he turned around without another word, closing the door behind him.
She sighed. It was the same, everyday. Studying, nothing but studying and always inside. Her eyes wandered to the window again. It was a beautiful spring day outside and the sun rays were wandering through the room. Unable to stay seated, she stood up and walked over to the window again, looking outside. The view was spectacular. Her room faced the flower fields of the large tidy garden that surrounded the huge mansion her family lived in. In the far back, she could see the glimpses of the orchard, the old apple trees standing in full bloom. A gust of wind rustled through the meadow, moving the flowers softly. Seeing this beauty outside filled her with longing again and without another thought, she opened the window and climbed out. Despite her room being on the second floor, she quickly climbed down with practiced movements and it wasn't very long until she reached the flower field.
It was a beautiful as she had imagined and when another breeze came, she closed her eyes, imagining that she was flying far far away.

"You know, you're supposed to be studying, right?" his voice reached her ears and she spun around, the fear making her heart race. "I…I know" she said, trying to keep her voice steady. "I think I'm gonna tell dad where to find you. It's the second time this week that you left the mansion without permission" her older brother said in a stern voice. Dubhe looked up, her young wide eyes filling with tears, meeting the cold black eyes of her brother. "Please. I just wanted to feel the sun and the wind" she begged though knowing it was no use. "I don't care. In fact I've already told him" he said with a proud grin and a little weasel familiar appeared from the grass and climbed up his shoulder. She glared at him, feeling frustrated. Oh, how she hated to live here, among all these strict rules. Why oh why did she have to be born into a magus family that kept to century old traditions? Why couldn't she just decide what she wanted to do? Why did everything have to be pre-determined?
Dubhe hung her shoulders, knowing her brothers familiar had just informed their father of her being outside. It was only seconds until he arrived. Silent anger overwhelmed her and she clenched her fists, tears streaming down her cheeks…


It was the middle of a never ending cycle. Her family was an old and powerful family of magi, living the north of Scandinavia. They were closely tied to the Mage's Association branch in the Clocktower in London, holding quite the amount of political power. Her older brother was the expected heir of everything and he was filling in the role proudly. Power-hungry as he was, magecraft was the key for him to gain as much power as possible. A true descendent of this family both in character and in strength. Already at an early age, their father started to teach him about Thaumaturgy, soon realizing his potential. In addition to the magecraft lessons came the political studies. They formed his character into a deceiving young man, who was getting ready to follow into his family's footsteps once he was to leave to study in London.
Then their mother had another child and died shortly afterwards. Dubhe. Several years younger than her brother, she neither equals him in strength nor in willingness to enter the playing field of the complicated mix of magecraft and politics. In fact, she is quite the opposite of her brother.

Despite her obviously being a letdown to the family, they entertained the hope that someday she might be useful to further their influence. So, just like with his son, their father imposed his lessons on her. It was a long childhood for Dubhe, unable to escape and unable to rise to her families expectations no matter how hard she tried. Though gasping the principles quickly and having a vast interest in magecraft, she had no interest at all in political affairs and intrigue, much to the frustration of her father. It didn't make things easier that her brother outdid her in every possible way and showed his newly learned skills off whenever he came home from London.
Over the years, neither side seemed to grow weary. Dubhe continued to quietly defy her fathers wishes, by spending her days outside. She had a good relationship to the servants on the mansion, people who had lived here almost all their lives were like loving grandparents to her. While her father appeared just as often, dragging her back inside the mansion, often locking her inside to force her to further her studies. The relationship to her brother and father stayed cold and secretly she feared them and their power.

When it was time for her to leave the mansion, her father still decided she had to go to London to finish her studies. Before she left, he warned her, that even the slightest mistake would get her locked up forever. Knowing she would be watched wherever she went, made her miserable and even though she looked forward to leaving the mansion, the place she was going to scared her even more. Accompanying her, to make sure she would actually arrive in London, was an uncle and soon they boarded the ferry as it was the fastest way to London.

…The sea breeze was going strong, waving through Dubhe's hair, while she stood on the railing, watching the waves. She sighed and leaned her chin on the railing. "You look awfully miserable on this beautiful day" a voice next to her said. Dubhe looked up. A young man was standing next to her. He had long blond hair and a slender figure. "Here, let me cheer you up" he said and after drawing something in the air, he produced a beautiful white lily. Dubhe's attention was caught. "You're a magus?" she asked while taking the flower with a smile. He looked at her again with renewed curiosity. "Yes, you apparently too." he stated. Dubhe blushed. "No, not yet. I'm supposed to go to London to study and do what my family wants. But that's not what I want." she said, her sad look returning. The man leaned with his back on the railing looking up in the bright blue sky where a few seagulls were circling above the ship. "Then why don't you leave?" he asked "It's your life after all. Not much sense in living it miserably" Dubhe shook her head. It was something she had often considered. "I have nowhere to go" she said and cast her eyes down. To her surprise he laughed. "Then find a place. Sometimes you just have to start looking. You're young, you're a magus. Anything is possible." and after a pause he added "If you ever decide to leave and still study come to the Sea of Estray and ask for Lonerin" he smiled and left a dazed Dubhe standing on the railing.

Her thoughts were in confusion, going around in circles and before she knew it, her decision was made. Lonerin was on the same boat. He still had to be around somewhere. If I find him, he'll help me for sure. The idea that had started with a little thought began to grow and the longer she thought about it, the more determined she became. Being so deep in thought she hardly noticed it when her uncle approached to bring her back inside. A few hours later they arrived at the London harbor. She felt panicky and nervous and the closer they got, the less she wanted to go. They walked off the ship and through the mass of people at the harbor. Her uncle didn't pay too much attention to her, talking to someone on the phone and Dubhe started to walk slower and slower until her uncle's back disappeared among the people. He didn't turn around, his arrogant ego didn't allow him to consider that she would ever defy him. As soon as he was out of sight, she turned around and ran back to the boat, her eyes searching the crowd. She couldn't find him and began to lose hope. Maybe it was a coincidence, or maybe it was purpose, but suddenly when she turned around again, Lonerin was standing in front of her. He smiled. "So you did decide you want to go your own way. Have you thought about the consequences?" he asked with a smile. They were both standing still in the ever moving people that left the harbor. Dubhe looked down, suddenly nervous again. "No. No I haven't thought about the consequences, but you were right. I don't want to live miserably. Will you help me?" she looked up, her wide green eyes begging him. Lonerin tilted his head and then nodded. He made a few movements, half hidden under his jacket and then took her hand, leading her away from the street into a smaller alley
Together they travelled by train to the Sea of Estray. Every step they took brought new excitement for Dubhe, who knew not much about the world but what she had read in books. Lonerin never got tried of answering all her questions and when she finally ceased to speak told her a little bit about himself and that he was a teacher for rune magic. It was a subject of fascination for Dubhe, since her father had kept many things from her that he had considered unnecessary. Finally they arrived and Dubhe wished she had at least two more sets of eyes. There was so much to see. Lonerin was granted access without questions and he brought Dubhe into a study chamber. Behind the desk in the middle of the room sat an elderly man, his white hair cropped short. "Ah Lonerin, it's good to have you back. All your students missed you." he said and stood up. Lonerin shook his hand. Then the old man noticed Dubhe and looked at her. "Oh, you brought someone back with you?" he asked surprised and Lonerin nodded. "Yes. My new apprentice." he said and smiled at Dubhe…


It was settled then, and Dubhe soon began to study under Lonerin the magic of runes. In the beginning Dubhe was worried that her family would try to bring her back, like they'd threatened to do. But a few days later Lonerin showed her a newspaper article, claiming that she had died. A staged accident and a dead body. Mixed feeling welled up in Dubhe. She was glad that she could do what she wanted now, but also shocked that her own family would go to such lengths. Over time she left any ties she might've felt with that family behind. Years passed and under the steady guidance of Lonerin, she became a respected magus. In return for all he had done for her, she always tried to give her best, even when he started to train her body with different combat skills. His words "A sound mind in a healthy body" were burned into her mind. It was the happiest time of her life and in addition to sharpening her mind and body, Lonerin took her to visit the important places for a magus to know.

Everything suddenly changed for her the day the Conception happened. Lonerin had already ended her apprenticeship quite a while before and she had to decide what to do next. Before she could make a decision, something happened that nobody expected. The Enforcers came and took Lonerin and all his research away. In the course of a few days the news had spread that he was working on a heretic spell. Dubhe never believed a word of it, but had to watch helpless how the center of her life crumbled. She became silent and withdrawn for a few days and was unable to find any clear thoughts until she overheard the head master in a conversation with someone. They were discussing recent events, bringing up the changes that this world had experienced. Feeling bad that she was eavesdropping, she wanted to turn away when Lonerin's name fell. Apparently he was needed for something but was not cooperating. With renewed determination, Dubhe researched anything she could find about New Rome and the ritual and then one day packed her things. She had decided to look for Lonerin and set out in the direction of New Rome. The journey was neither short nor easy and she had to take many detours, often stopping to earn money, utilizing her magus skills for the first time. This journey changed here again, it taught her to tread carefully, to read unknown people and situations and to adapt quickly and that sometimes it was better not to attract too much attention. However, determined as she was, she finally crossed the boundaries of New Rome, where her real search would begin.


and a short one for lazy people : P
Spoiler
Dubhe grew up in Scandinavia, on the mansion of her family. She was under strict guidance of her father, who wanted her to become part of the family's drive for influence and power. Constantly overshadowed by her older brother and with no inclination to become a politician or a politicians' wife, it was a hard time for her, with no one she could go to for comfort as her mother had died shortly after she was born. On the day she was supposed to go London by boat, to make her appearance among the powerful magi and to further her studies she had a fateful encounter with a Rune magus from the Sea of Estray. In their short conversation, Lonerin encouraged her to chose her own way and offered at the same time to help her.

After arriving in the harbor, she decided to do exactly that and ran away from her uncle who was accompanying her to the Clocktower. Meeting up with Lonerin again, he took her with him and she became his apprentice.
Studying rune magic and learning about the actually dangerous world she lived in, he taught her not only to be a good magus, but also to defend herself, fighting if she had to. At first worried her family would come looking for her, she soon read in the paper, that her family had staged her death and she was forever free of the ties with them.

Shortly after the Conception happened, the Enforcers took Lonerin and all his research away and through a coincidence, Dubhe overhears that it has to do with the ritual. Not sure what that means and what else to do, she decides to look for Lonerin, starting in New Rome.


Angel Rank: Princes (location: left forearm)

Path: Holy Order of the Amyr

Reason: To bring the world back to order under the credo Ivare Enim Euge which roughly translates as 'for the greater good' by being equally part knight-errant and rebel.

Origin: Independence

Attributes: Wind

Magic Crest: no

Mystic Eyes: no

Magecraft: Rune Magic
(Any of these spells require at least one completed rune and the incantation for their activation. If both are done simultaneously the spell will come into effect immediately. Saying the incantation first and then drawing the rune will only activate the spell if there is only a short amount of time in between. However, drawing the rune first and then saying the incantation, will always activate the spell, no matter how far away or how much time is in between (unless of course the rune isn't intact anymore). This allows all of them to be remotely triggered.)

List of spells:
Haliax
Spoiler
Spell:
Drawing this rune on an object, will quickly cause all air/oxygen within the object to cool down until it reaches a liquid form. This will cause the rest to become extremely brittle and shatter into small pieces. (When used on living objects, it will drain their energy to the point of unconsciousness, unless they find a way to remove it first, or when several runes are used in quick succession, the object will die)

Rune: Eihwaz
Eihwaz is the axis around which all else revolves and from which all else spins. It contains the mystery of life and death. It is a driving force to provide motivations and a sense of purpose and a life giving force which has its roots in the Underworld and death.


Incantation:
Runes shalt though find and fateful signs,
That the king of singers colored,
And the mighty gods have made
Full strong the signs, full mighty the signs
That the ruler of gods doth write
Come forth to take life's blood
Draining it from air and warmth
To return its heart from life to dust.


Lanre
Spoiler
Spell:
Drawing this rune, will cause the air inside the target to heat up rapidly to the point of overheating it, releasing all the newly expanded energy in an explosion. Since this also reaches down to the molecular level the target will most likely be ripped apart, usually in an explosion. (If used on humans/living things, one rune will only overheat them until unconsciousness is reached, however if more than one rune is used in quick succession the result will be death)

Rune: Dagaz
This rune is associated with the sun, the rune of awakening and rebirth. It can invoke realization of a greater understanding. The power of change directed by one's own will, keeping the balance between opposites, it is a rune of paradox. It also represents time and space and the weaving movement of the loom of life.


Incantation:
Runes shalt though find and fateful signs,
That the king of singers colored,
And the mighty gods have made
Full strong the signs, full mighty the signs
That the ruler of gods doth write
Swift in the blink of an eye they come,
Banishing all coldness with a strike
When they seek to engulf life with thy flames


Thor's Lightning
Spoiler
Spell:
This spell calls down a powerful bolt of lightning, which can be directed to anywhere within sight.

Rune: Sigil
This rune is of the sun, often connected with a lightning bolt. It has the meaning of bright energy and increased creativity. It is also the rune of understanding and education, as well as the one of transformative force. An elemental force, the counterpart to Isa, the cosmic ice, as it is the one who changes ice to water.


Incantation:
More fair than the sun, a hall I see,
There shall the righteous rulers dwell
And happiness ever there they shall have.
For when lightning strikes the evils will fade.


Learco, the Invisible Blade
Spoiler
Spell:
Calls down a gust of wind which will form into a sword that seems invisible (of course, it's just translucent) and can hardly be seen even by 'supernatural' beings (such as magi, psychics, vampires etc). Each of its movements is accompanied by a gust of wind moving outwards, making the slashes stronger.

Rune: Ansuz
Ansuz is the rune of the poet, the saga and because storytellers would travel from camp to camp, the windblown cloak became the symbol of this carried word. It also represents the sounds of screaming winds gathering lost souls back into the arms of gods and goddesses. It gives inspiration and creative expression, both linked with the magic of speech which passes knowledge along.


Incantation:
Away from his arms in the open field
A man should fare not on foot;
For never he knows when the need for a spear
Shall arise on the distant road.


Searching Arrow
Spoiler
Spell:
The rune, when drawn into the air, will point in the direction of whatever that person is seeking. It works with just a name or even just an image, the seeker does not need any additional information to help the guiding arrow. However it only works on stationary targets, so if someone is fleeing it will not get a clear read.

Rune: Tyr
This rune is described as a spear point, and arrow, or even the North Star, therefore representing guidance. Of course Tyr is also the Norse god, so this rune is often with the idea that 'justice will prevail' and also with victory, success and the willingness to self-sacrifice. It carries with it authority and judgement, some are even saying the spear of leadership will always point the true way.


Incantation:
A measure of wisdom each man shall have,
Never too much let him know;
But to let him find what he seeks


Zoran's Gift
Spoiler
Spell:
One rune doubles the moving speed of whatever object it is drawn on(i.e. legs, hands, feet, car…). The effect will dissipate over time.

Rune: Raidho
Raidho is usually called the chariot of Thor or Freya and represents travel and journey. Rhythm and movement are also an important concept of Raidho and usually comes in combination with profound change and advancements.


Incantation:
And from the eagle's wings does the wind come forth

Njord's Barrier
Spoiler
Spell:
Using the static electricity and the air around the user, it will form a translucent barrier. When a projectile or hostile force approaches that is stronger than the barrier itself, it will strengthen at the calculated point of impact by drawing the energy from the rest of the barrier. This barrier once summoned will hold up as long as the users concentrates mana towards it however minimal the amount may be. If the flow stops, the shield will disappear and has to be re-summoned.

Rune: Algiz
This rune is a symbol to signify victory through active defense and mostly represents protection. It is said to strengthen defenses like structural or natural barriers. However, unlike Thurisaz it is more associated with active defense rather than passive defense.


Incantation:
The winds I know that kings know not,
Nor those that are the sons of men;
The first is called help, and help it can bring

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Old 05-24-2012   #6 (permalink)
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Default Re: Sortilege of Creation

Psychic:
Spoiler
Name: Angelo Ventresca (Deceased)

Age: 26

Appearance:
Spoiler


Personality: Angelo is very forward with his feelings, and because of his origin he cannot lie. Angelo can sidestep from the truth when he feels its absolutely necessary, and he will tell you as such. Angelo misses chasing down the Coranti and as such wishes for the world to go back as it was.

Status: Psychic

Position: Vigilante

History:
Spoiler
Angelo was born into a family that was scattered across the globe. His father always told him “It is our families duty to punish the Coranti,” or otherwise called the unclean. Angelo was forced to study the law from an early age, to know it inside and out as if it were his own creation. Every Alighiero with the power to see the Coranti was groomed to be a prosecutor or eventually a judge.

While being a family of Psychics the power that showed itself most often was the eyes that could see the unclean. The family records held few with other abilities, either because they were never utilized or they didn't exist in the first place. Angelo born with both the eyes and an ability was seen as a special child.

Being only an average student, but a special child, Angelo took his oath at the age of 18 right before he was supposed to be off to college. Entering college in a four year plan Angelo's father could only sigh when he saw Angelo, but he had given Angelo enough money to last him a few months and a place to live near school. Law school wasn't in Angelo's future, but he was determined to follow the oath even if in his own way.

A few years later he is caught in the act of dispensing justice to a mob boss, Angelo is taken in for his crimes. Anonymity protecting him, Angelo was on route to jail when suddenly the van he was being transported in came to a halt. Waiting for the guards to walk him in he sat there and reflected in his own thoughts. Twenty minutes passed and there was nothing but silence. Smiling Angelo touched the handcuffs and removed them with a bang. Stretching out as much as possible Angelo then knocked heavily three times on one of the doors leading to the outside world. Hearing no moving away Angelo sighed and blew the hinges off one of the doors. Stepping out into the world the sky was red. Angelo traveled back to his apartment to change. After changing one of the old ladies who lived a floor above seemed to be taking luggage downstairs. Following suit Angelo proceeded to pack up everything he would need including his tools and follow the others towards whatever lay ahead.


Angel Rank: Virtue oddly enough

Rank tattoo location: Left side of face the three wings coming off of his left eye.

Path: Virtue

Reason: To let justice reign supreme by removing the world’s mercy

Origin: Honesty

Weapons: Throwing knives, Throwing needles

Mystic Eyes: Mystic eyes of Penance- Allows the user at long distances to see what pain and suffering a person has caused in their life. When the user looks into the other persons eyes while using the power the user can inflict that pain and suffering on that person.

Psychic Abilities: Molecular acceleration-Angelo is able to change the potential energy of an object into kinetic energy giving it explosive properties. The changing time would differ between the size of the object and its mass. A part of this power gives Angelo enhanced agility and dexterity which comes to his advantage as a vigilante.



Magus:
Spoiler
Name: Atticus Belmont

Age: 22

Appearance:
Spoiler


Personality:
Atticus usually keeps a calm face and demeanor that seems soothing along with a small smile. Atticus will never do anything to willingly break a promise he has made, to either himself or to others no matter what the cost of not acting brings. Very stubborn, but at the same time can be tricked into making a promise.
On the surface Atticus appears unmotivated, unless it is with something that will help him reach his ultimate goal. Then Atticus shows devotion that is only equaled by the amount of devotion he puts in to keep his promises. Usually this involves hunting down sealing designated Magi. Has a tendency to speak his thoughts out loud.

Status: Magus

Position: Enforcer

History: Born into a Magus family that held a reputation of having heirs with a volatile attribute usually fire or lightning have been the ones to receive the crest. Atticus and Jessica were both born to this family. Only a few seconds apart, and both possessed a strong number of magic circuits in the family’s history. Starting magical education early had been the family’s main priority for generations. This generation proved to be most difficult in choosing an heir however. In an effort to one up each other Atticus and Jessica both attempted to undercut the other to gain the coveted role. Atticus won after an especially nasty undercut, but Jessica just seemed want to laugh when the announcement was made. A few days later Jessica came to Atticus and told him that she would be leaving soon to live with her new family. Atticus was shocked to hear that she was going to be adopted away, but she only smiled and took his hands. To this day Atticus remembered her words clearly “Hey, don’t start crying now. You’ve won. We might not meet again, but I want you to promise me that you’ll try to find me, okay?” She always tried to act the older sister. She was exceptionally good at that role though.
Life as the heir to their family was harder than Atticus expected. Pressure compelled him to become as much as he could be, but his mother always expected more. As much as the pressure taxed him Atticus was glad he could bear it in his sister’s place. Atticus being attuned to water, while his mother was attuned to fire magic could only help Atticus so far. Atticus was able to learn curses with her though. Atticus seemed to be gifted with curses and his mother seemed to truly enjoy teaching them to him. Eventually Atticus’ body accepted the crest with as little resistance as was to be expected gaining him a little freedom. At seventeen he entered clock tower to further his studies and actualize his greatest desire.
While studying his attribute with more vigor than he was able to achieve with just his mother from teaching him, Atticus was approached by a student. She said she was looking for an assistant, of course if you asked him he would have told you she was looking for someone to torture. Olivia seemed almost like a queen at first, but she haunted Atticus with the promises she made him make. Olivia wasn’t all too cruel however, she promised to teach Atticus spells in exchange for his services. This didn’t interest Atticus all too much until she demonstrated her prowess in curses by firing a fin shot into a book Atticus was reading at the time. It wasn’t until a couple of years later that Atticus was accepted into the fold of the Enforcers.

Angel Rank: ?

Path:

Reason: To live in a world where Magi do not need to hide from the human public

Origin: Bond

Attributes: Water

Magic Crest: Yes

Mystic Eyes:

Magecraft: Curses

List of spells:
Malus I
Traced for a slash or fired like a shot. Where it hits the curse travels downwards and numbs that area while the curse slowly damages the numbed section. Created as a result of attempting to copy Livia's method of Malus.
With crest: single action
Without: 1

Malus II
*a spell activated with the key word "Devastate." Atticus moves his index and middle fingers through the air in a slashing motion. The target is hit in the same motion with a dark slashing curse, which not only damages the skin but also the magic circuits beneath. The circuits will eventually repair like an ordinary wound to the skin, but attempting to use the damaged circuits can cause permanent damage and even death.
With crest: 1
Without: 2

Miasma Plutonas’ mist)
Causes visual impairment after being inside the fog for a time after being clear of the fog itself. No physical damage is done to the optic nerves however as the mist interferes with the electric pulses sending information to the brain.

Single action

Gandr shot
A simple curse originating from Scandinavia, decreases the physical health of the target. Because the curse properly said is released from the caster’s index finger and the target must be within the field of vision to be aimed at, it is dubbed Gandr Shot.
With: Single action
Without: 1

Mists of Azrael
While similar in appearance to Plutonas’ Mist the effect is greatly different. Any organic material inside the fog begins decomposing. Decomposing slows down when encountered by magical resistance.
With: 5
Without: 7

Verses:
Spoiler
Life like time,
and time like sand.
An hourglass that melts
in the palm of my hand.
I unbind you now.

The bonds now broken,
but time flows on.



Mystic code: Corrupting ring: When mana is run through it the ring applies the concept of degradation within a 10 foot radius causing everything that doesnt have his mana to degrade and lose effectiveness





Npc:
Spoiler

Name: Chelsea Belmont (formerly) Sarah Watson (currently)

Age: 22

Appearance:
Spoiler


Personality: Chelsea is kind, but can be unforgiving to anyone that angers her. While it isn’t easy to get on her bad side one sure way to do it is by interrupting her. Like Atticus she is stubborn, but unlike him she would blow up an obstacle rather than go around it. With the one she loves Chelsea can be described as bipolar. Loving him one minute, and then jumping down his throat the next mistake he makes. She loves anything romantic especially with the one she loves. While she is with her brother she tries to keep a brave face for him while really she regrets not having kept in contact with Atticus.

Status: Magus

Position: Bride to be

History:
Spoiler
When Chelsea last left Atticus she told him to look for her. She knew he would try at least, and that made her happy. She was going to make it easy for him. Chelsea knew that Atticus would be busy becoming the heir, but she would visit him when she could. When Chelsea arrived at what would be her new home she realized that it would be impossible. The house she was taken into was buried in boxes, and the man who brought her there told her that they would be moving to a different country. Dismayed at the idea of leaving behind her brother she knew she had to follow the path he was bound to take.
She grew up under a new name. She grew to love a new man to call father, and grew to love a new woman to call mother. Sarah remembered her brother, and was always encouraged to write to him. The two families weren’t on bad terms per say. Her father had told her that the Belmonts had worked with their family ages ago in the association. For a reason he never explained to her though the Belmonts wished that they remain out of the Magic Association. Each year a little while before their birthdays Sarah tried to write something to Atticus. Years went by before she gave up on trying writing a single letter. Her next goal was to defy the peace between the two families and follow with her Belmont bloodline and become an Enforcer. She had it all planned out. She decided to leave by her next birthday and get tested to enter the Association. It was three months before the decided date. He bumped into her, or she bumped into him. Kevin O’Connell. The rest was a wonderful dream until she told her father her plans. He exploded with fury. Had it been one or the other he wouldn’t have reacted so. When he calmed down she was given an ultimatum. ‘I can only permit so much’ he said ‘I must ask you to make a choice..’ She was given the choice between love and a small hope. Sarah had no idea what Atticus would do, or even if he would be glad to see her. She chose Kevin instead. For three months they had been dating, and she knew there was something special between them. Of course now the biggest problem would be how to tell Kevin he was dating a magus. Kevin was an ordinary person; he had no talent for magic at least. Sarah knew what would happen should he reject her and tried to spread the truth of their family. She prayed he would still love her. It was a pleasant Sunday afternoon when her father asked to see Kevin. Kevin gladly agreed not knowing her father’s real intentions. He led Kevin down to his workshop, shutting the door and sealing it with magic to prevent Sarah from following. Hours passed painfully slow for her waiting in the living room. When the door opened and Kevin stumbled out into the living room Sarah looked in shock. Kevin fell face first into the rug with a heavy thud. Her look went from shock to horror. Sarah rushed over to him and turned him over quickly wondering what was wrong. He took a breath and said weakly ‘your Da, he tried to.. Tried to.. Drink me under the table..’ Sarah laughed lightly, stopped, and then shook Kevin violently. Kevin, who was falling asleep grumbled slightly, but didn’t seem to mind it too much. Sarah figured it was like her father to test a man’s metel by how much he could drink.


Angel Rank: None

Origin: Flare

Attributes: Fire

Magic Crest: No

Mystic Eyes: Mystic eyes of Binding

Magecraft: White fire- An intensely hot flame

List of spells:
Fire to destroy the heavens: this ten count spell is the only spell Chelsea particularly likes. This extremely dangerous spell interacts with the molecules of the target by spreading flame to each individual molecule. With the intensity of Chelsea’s fire it causes her target to turn to ash in a second. As of yet she has not tried it on anything with magical energy.

Your death aproaches.
So, run and hide.
I'll burn you with fire,
that eats from inside.
Then, I'll scatter the ashes
to the winds and the tides.
No longer will your soul
in this realm reside.
So, run while you can.
Please, run and hide.

Extra info:

Kevin:
Spoiler


__________________
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Quote:
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Last edited by foolcoolylover; 09-21-2012 at 07:25 PM. Reason: Updating a little
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Old 05-24-2012   #7 (permalink)
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Default Re: Sortilege of Creation

Magus sheet

Spoiler
Name: Creus Marak Setesh

Age:27

Appearance:
Spoiler


Personality: Driven and devoted,he will always give his all for the task he dedicated himself to.He loves kids and became a teacher to help them find their path.But he will be strict with them when they break the rules,its not that he believes in the rules,as much as he believes that breaking rules in ignorance of the consequences isn't something that should be done.

Status: Magus

Position:Teacher at Atlas

History:
Spoiler
Creus was born into a ten generation magus family. Creus`s childhood was a normal one as his parents decided to be just that,parents.When he was 7 years old,they told him the family secret and said that they`d teach him if he wanted to learn.Creus was happy ,and quickly took to the path of the magus and never regretted his decision.

Seth took to his studies seriously,never letting something go until he understood it,and never moving to the next experiment until he finished the current one.At the age of 12 he found Alchemy,and never stray`d from it,finding it to be his second nature.When his parents finished transferring the Magic crest,he told them about his desire to study Alchemy,and at the best possible institute,Atlas.

His parents were hesitant at first but remembering their decision to put parenting above the path of the magus,they decided that they couldn't impose on their son decision if he was so dead set on it.After graduating middle school,he went to Atlas where he was accepted as a regular student by the teachers,but was somewhat despised by his classmates for his potential in regular magecraft.

Despite the lack of friends,Creus took the teachings of Atlas at heart and began research in ether clumps,manipulation through Alchemy and materialization through projectors.Throughout the years, he perfected his projectors shrinking them and shaping them into gauntlets and weaponizing them till they reached their final form,Apep and Ammut.Although his research went smoothly,Creus found himself wanting more,he was just going through life without a goal,without a purpose,his sole occupations being his studies and his research.

One night,while strolling around the faculty building,he meet another student,a girl looking out at the full moon,he couldnt help but strike a conversation with her and they ended up talking for a few hours,in which he found the girls decisiveness to be her dominant feature,before going back to his room feeling better.The following night,Creus found himself walking down the halls again hoping to meet that girl again.When he found her in the same place,they started talking again while looking out at the moon.

Half way through,Creus turned to face the girl, his eyes narrowing to study her reaction and expression, and asked her"Whats your goal in life?".

The girl,noting his serious demeanor turned towards him and answered without hesitation"To leave my mark on the world.To be remembered"

After hearing her answer Creus opened his mouth to voice the futility but closed it before any words came out,out of all the people he meet so far, he felt that she was most likely to succeed,in any case,she wouldn't give up on it,plus,the idea of leaving his mark on the future resounded with him too.After a small pause he talked again,"So is that why you came to Atlas?To be close to the competition?"

"Yes" the girl said,"Makes it easier to sabotage them,not that their worth it yet."
With that said, they went back to menial conversation,though at the end,Creus asked"Do you come here often?"

To which she answered in a nonchalant manner while shrugging her shoulders"No, i was just walking around yesterday when i got captured by the view"

The answer piqued his interest causing him to raise an eyebrow as he looked as her from the side,"Then how come i found you here toni---." he stopped himself as he realized he was letting information he didnt wanna share, slip.With five thought partitions,you`d figure one of them would pull the warning signs before it`d happen,and stopping halfway through the sentence would only make it easier to notice that he didnt wanna share.

The girl did make a point to show that she noticed his slip-up but also showed that it wasnt that big of a deal to her"So you were looking for me too?I was just out to spy on the competition,but you`re no threat.At least yet...You seem to lack purpose"

Creus relaxed when he saw that the girls reaction wasn't a bad or exaggerated one,and gave his answer to the subsequent statement"I might lack purpose,but i think talking to you again just made me find one...I just need to see how to go about it."

"Isn't that the reason you were looking for me?Isn't that the reason we were having this conversation?"she said with a smug smile on her face"I might've said i`d sabotage the competition,but no competition at all is no fun...".As she turned and walked away she also said"Anyway,lets meet up again sometime,I`ll have to keep a close eye on you it seems."

With his purpose in mind Creus went back to his room and thought up the best way he could leave his mark on the future,becoming a teacher.During the next years, he furthered his studies to become a teacher of Alchemy,all the while meeting with the girl and eventually married her.At the age of twenty three,he got the teaching position he wanted and set about leaving his mark on the future by inspiring the young generations.
A year later,he rose to the position where he was in charge of the student disciplinary committee,a place to better further his ambitions of inspiring youth,with the bonus of also setting them back on the right path.

A few years later,because of his skill in combat,the Director made him the person in charge of dealing with Atlas`s dirty work,and in accordance with the Atlas custom,he adopted the name of Setesh,which came with the position.After the ritual was started,the Director of Atlas called him in his office and informed Creus of the entire situation and what was likely to become of it before giving him a mission.To go to the place where the ritual was set up,and find a way to turn it off,but as Creus was about to leave the office, he also said that he trusts Creus`s judgment in doing whats right,saying that he knows that whatever Creus will do will be right.







Angel Rank:

Path:

Reason: As per his mission,Once Creus arrives in New Rome, he will find out what happened with the ritual and reshape the new world to how the old one was,but removing Gaia`s contract with the King of the Moon and the Aristoteles as a result

Origin: Determination

Attributes: Lightning

Magic Crest:yes,contains his 3 spells

Mystic Eyes: no

Mystic Codes: a pair of gauntlets that shape ether clumps in the shape of chains.

The right gauntlet,Apep, forms four half an inch thick chains,which he uses to attack quickly and precisely,they are not very resilient but they can be reformed relatively quickly.The left gauntlet Ammut, forms four one inch thick chains which he uses for binding and defense purposes,their very resilient,but slower to reform when broke.The chains are moved and manipulated into simple patterns through the use of Alchemy

Magecraft: Alchemy(Thought partition 5 sections)

List of spells: He mostly uses three of the spells in the crest,the single action spell Snap which launch a bolt of electricity at the target,activated by the action of snapping his fingers.

Simplified repetitive incantation which reduces verse count by 1/4 of the original for subsequent consecutive incantations.

And the ten count, Indra`s Judgment,an extraordinarily powerful lightning strike which turns the surrounding air into plasma, he uses it to kill enemies after he binds them with his chains.

Spoiler
Spear of Heaven,
Weapon of Gods,
Split night in two,
Strike fear in man,
Reduce all to oblivion,
Bring all to death,
Lightning of Heaven,
Fall down to earth,
And by my guide,
Burn all in my way.



Dead Apostle sheet

Spoiler
Name: Emily Leithe

Age:apparent age,17 actual age 23.

Appearance:
Spoiler


Personality:She was a nice person and didnt wanna hurt anyone and still doesnt,but her newfound goal doesnt give her that luxury all the time,she`ll cleanse the world of the inhuman and protect the weak so that they can live on

Status: Dead Apostle

History:
Spoiler
One night,walking around town, Dan saw her, walking alone on the street,a beautiful,pure and innocent girl,he just had to know more of her.Further investigation proved him right,the girl was innocent,got along well with anyone,and wouldn't hurt a fly,she hated violence that much.He couldn't stand it.So,one night,when she was sent out for groceries,he decided to turn her into a Dead,if he got lucky she`d become a ghoul and be forced to spend the rest of her undead life rising in ranks feeding of humans using the violence she abhors so much.

When she was alone on the street, he jumped on her and drained her blood and injected some of his own in her.The result however surprised him,not only did she not become a Dead or Ghoul or Living dead,she skipped all the steps and jumped directly to being a vampire,and even inherited abilities that take Dead Apostles centuries to develop,she had magic circuits that even the greatest of mages would envy.

It was perfect.He could have more fun this way.Dan left, he left her alone to wake up and go about her life,she`d ruin it herself.As time passed,she resisted her vampiric urges quite well,but she couldn't do it for ever.Once night,when the urge to drink was to great,she went out of the house in a daze and drank the blood of any homeless animal she could find.Dan wasn't pleased,it was an improvement,but not the one he wanted,it appears it wasn't her nature to hurt people.He`d have to give her a push.

The next day,she woke up hoping last night was a nightmare,but she saw that she was smeared in the blood of all the animals she`d drank from.In a state of shock,she ran to the bathroom and took a shower to clean herself up and spent the next days locked in her appartment,sendingand yelling away her friend, afraid to go out or even move out of the bed.Days later, when the urge to drink overcame her again,she walked out in a daze and started hunting for animals when a church agent stood in her way and snapped her out of her daze.

Apparently, during the last few days, there`s been a huge number of murders and all the victims were found drained of blood,and the day before the bodies were found,there was talk about a woman walking around in a blood soaked nightgown walking in a daze,her.The agent started attacking her,so she ran away.The man was impossibly fast, but she managed to keep her distance while running,until he started throwing black keys at her.

Dan was watching from a distance,happy that his plan was working out.During the last few days while she stood locked in her apartment,he drank the blood of a considerable amounts of humans and didn't even bother to try turning them into the dead,the high number of remaining bodies quickly attracted the attention of the church,and spreading the rumor about her also helped guide them.Now all he needs is to see her hurt him,its not like the church agent would stop if he could still move,and considering the reason she was on the street in the first place it wont be long before she gives in to her impulses.Is was about time.

The Church agent kept throwing black keys at her,some missed, some barely scratched her and some hit her limbs.She ran around a corner and pulled the blade`s out of her arms,the blood on the key and on her clothes finally caused her to loose it,making her give in to her impulses.When the church agent,having chosen to use the last corner to circle around and block her path,appeared and nailed her in the stomach with more keys,but she didn't react, she just tackled him to the ground,sunk her teeth in him and started drinking his blood.Every fiber of her being was telling her to stop,but every muscle in her body refused to comply.By the time her body listened to her,and she managed to push off of him, she had nearly drunk the man to death.Having barely pushed off, and still feeling the urge to drink,she ran away,she didn't wanna leave him to die,but she`d probably kill him if she tried to help.

For Dan, everything was going as planned,now it was his part again.He got off the building he was using as a vantage point and took the severely drained church agent to the nearest hospital,his wounds weren't that big, a few scrapes from the tackle and blood loss,some blood transfusions should fix him up by tomorrow for the next act.He also placed the girl ID card he had taken earlier when he entered her home after she left ,to set up the plan.Now he`d have to wait till the action begins.

The girl ran back to the only place she felt safe,the only place she knew other`s would be safe from her,she`d become a monster.While she hid in her bed all night and the next day,the church member woke up in the hospital,hooked up to blood transfusions with the ID card of his target on the nightstand next to him and decided to check it out.

That night, the church agent investigated the apartment and decided to check inside,by blowing down the walls with three black keys,terrified,she jumped and hid behind the bed as the executor sent the next three key right in the middle of the bed which then exploded from the force of the impact, in every direction,bringing to view a beautiful sword,completely encased in a diamond shape ice crystal,but still seemed to retain its sharpness.She couldn't help but be fascinated by it,as she was slowly reaching out for it,the church agent sent more keys flying towards her,snapping her out of her daze as they missed while she rolled over the sword, grabbing it in the process.

The church member proceeded to throw more keys as the girl got up, and risking it all on her newfound powers, jumped out the window and down four stories before running away.The agent followed,taking a more direct path on the roof top,and so did Dan, to keep an eye on his entertainment.The Church agent quickly caught up,as he`d pursued targets before, and the vampire before him was definitely new to all this.Making his way down to street level,he continued the pursuit on foot, and once in range,started throwing black keys.

The girl ran while the agent was throwing keys at her,she seemed to be out running them as they all embedded themselves in the ground behind her,until she stopped.She didn't want to stop,but couldn't help it,a black key had been thrown ahead and caught her shadow as she ran past a street lamp.Not being able to move forward, she turned around and saw the church agent stand some twenty feet away from her.He said something about a full moon,and how its gonna take a lot to kill her.She wanted to cry,she didn't wanna die.

Thats when she heard a voice in her head,telling her to use the ice if she wants to live.So she broke off an icicle hanging past the hilt of the sword,it was some twenty centimeters long.When the executor charged at her he was laughing,she dropped the sword and moved her hands in the way,stabbing him in the chest with the icicle,he didn't bother to dodge,as it barely broke the skin,but then it began to quickly grow ten times its size, ripping apart his ribs and piercing through his heart,killing him so quickly he was still laughing.The shock from the sight was so great,her mind couldn't keep up with it,so she fainted.

Dan was ecstatic,everything went just as he planned,the agent went to her apartment,she found the sword,and she used it to defend herself.Now there was only one thing left.He went down,took care of the black key,and carried her off to his lair.The first thing she did when she woke up was remember last night and what she`d done,followed by running to the toilet and puking her guts out

"You could`ve just used the floor you know...I dont care that much",Dan said, walking in on the girl while she freshened up at the sink

The girl jumped and retreated to the corner of the bathroom,"Who are you?,What do you want?".

"Im the one who dragged you off the street,and changed your clothes...I wanna talk,we can do it on the couch instead of the bathroom..." and then he moved to the couch.

The girl walked to the other end of the couch and sat down next to the sword she used the last night,"I-is that man...dead?"she knew what`d happened, but she still had to ask.

Dan`s answer was brutally honest and insensitive"Yup,you did him in good, half his chest was missing",it made her heart sink,she knew what had happened,but her mind wouldn't acknowledge the deed as hers.

On the verge of tears she asked"Th-then why`d you drag me away?..."

"I figured that since i made you, i'm responsible,so i`d better take care of you". the nonchalant matter in which he said it scared her,he claimed he turned her into a monster the same way any other person would say they've read the newspaper.

He then proceeded to explain the workings of the situation,that she was a Dead apostle, a vampire of sorts,and that he was in control of her."Yeah, so im gonna have you drink blood to feed me pretty much,just wait till you get a taste for killing.".

That last statement made her eyes turn wide with horror,she didnt wanna hurt anybody,let alone kill someone.But he didnt seem to notice,he just continued talking"First...some strangers.",hearing that she started screaming in her mind,while scrunching up into a ball,trying to denying him,but his words were resounding in her head.
"Then your teachers..."no,
"Then your colleagues"No,
"Then your friends...",NO,
"Then your family",

"NO"she yelled as she got up took the sword that saved her yesterday in hand and pointed it at him"Stay away!"

When she said that,Dan got up took a step towards her and asked"What ya gonna do? Kill me so that you wont kill others?...It doesnt work that way,even if you kill me,you`ll still have to drink blood to survive."

The girl stepped back, as her hands clenched the sword harder,she felt the icicle at the handle having reformed,she broke it off"G-get back or i'll",she then threw the icicle at Dan`s feet.

Dan just stepped back while laughing,"Apolyon is my sword,you think thats gonna work?".After the icicle expanded,he continued his way forward,picking a knife of the table while she backed up for every step he took.

When her back hit the wall,she yelled again while raising the sword till it was at chest level,"Stay back"

"No"was Dan`s answer,"I`ll kill you,then move on to everyone in town,probably start with your school too."and brought his knife arm down.

As she heard his say that he`ll kill her school,her town,she yelled "NO" with everything she had and stabbed the sword forward while shutting her eyes.

When blood reached her hands,she opened her eyes and saw that she had stabbed Dan in the heart.She had killed again,this time while knowing what she`d done.

As he pulled himself off the sword,Dan was laughing as he collapsed on the floor,he had finally succeeded in what he set out to the moment she became a vampire instead of a ghoul.To take this pure little girl,and break her,turn her against her nature by her own choice and action.He didn't need anything anymore,immortality gets dull,and with this accomplishment, he could die happy.

She however was not, she`d balled up again as she realized she`d killed him.And he was laughing,he's a monster he had to be, he was laughing while he was dieing,so was the man from the other night,he was also laughing while he died.Monsters,all of them,including her,as she was laughing after just having killed someone.The world would be better off without them.

But what could she do,the world is big,and she is helpless.During the next days,her mind calmed down and came to terms with what she did,she labeled it as the first step of ridding the world of all the monsters like Dan,like her,or that man yesterday.She spent the next year hiding and refining her skills and learning more about Dead Apostles in Dan`s lair,going out only to drink blood from a bloodbank and only right before her urges would have her do it unconsciously.She then left the lair and started hunting those she labeled as inhuman.During this period she learned a lot through experience,following Church members to DA hideouts before fighting and killing the survivor.

When the ritual happened,she moved together with other people to New Rome begrudeingly using her eyes to feed of humans whenever she has no alternatinve but never killing the normal ones.



Angel Rank: Powers, located on her lower back

Path:

Reason: To rid the world of anything inhuman(by her own standard,anything with a magic circuit or abnormal powers)

Origin:Unable to hurt anyone(in history)

Elimination of supernatural entities(now)

Weapons:Demonic Sword Apolyon. A demonic sword that converts prana to ice around the blade.The blade also condenses the ice formed by the prana in layers,while making it exponentially smaller than it should be.The first impact will make any ice thats broken off the sword to expand to its original size.
By running prana through the sword she can have the ice encasing it change its shape to whatever she wants and can have it mimic other weapons


Mystic Eyes: Enchantment

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Old 05-24-2012   #8 (permalink)
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Default Re: Sortilege of Creation

Magus sheet

Spoiler
Name: Inari Setsuna

Age: 24

Appearance:
Spoiler
Personality: At first glance, Setsuna appears to be a laid back merchant. He's lazy whenever possible, but quite spontaneously shows interest in the strangest things. The phrase "curiosity killed the cat" means nothing to him as he's not feline, and that's probably a good thing considering how often he digs just a little too deeply into things. He is also very accepting, and will rarely turn away someone looking for help or shelter. That doesn't mean he won't charge them an arm and a leg for it later though.

Status: Magus

Position: Freelancer

History:
Spoiler
Inari Setsuna was born into Japan's well known Inari family. Centuries old in lineage, the family consisted of a long line of spiritualists and exorcists that had sold their talents to the general public. They were one of the few magi families to share their abilities with the common people. This earned them a good reputation with the public, but cost them credibility among the other magi.

From an early age, Setsuna was expected to learn the trade. Most children could walk and talk at two. Setsuna could also fold origami cranes that would actually fly for a few seconds. Recognizing this talent, Setsuna's grandfather, who was the current head of the family, took the young boy under his wing and began to raise him in the spiritual world.

As the head of the family, Setsuna's grandfather rarely left home. Only highly critical missions required the head's direct attention. Instead, Setsuna's parents or aunts and uncles would be sent to deal with whatever situation might arise. These business trips would often last for weeks, leaving Setsuna in the complete care of his grandfather, who despite years of rigorous training, was a gentle old man at heart.

By the age of six, Setsuna could summon real shikigami, which he would often order to cause mischief for his caretaker, Yin. Although she watched over him, Setsuna actually knew very little about Yin, other than that she followed his grandfather's orders. She was a mysterious existence, and Setsuna passed much of his time trying to spy on her. Of course, his efforts brought forth no success. The woman was as sly as a fox.

After three years of failed attempts to find out more about the woman, Setsuna had almost given up. She had proven to be more elusive with her secrets than he had ever dreamed possible. It was at about this time that Setsuna's tenth birthday rolled around. According to tradition, each member of the Inari family spent the night of their tenth birthday meditating in the sprit forest, a vast expanse of ancient trees that stretched across the family property.

This forest was said to be the home of the ancestral spirits that gave the Inari family their spiritual powers, but there were also a darkness that inhabited the forest, feeding off of the other spirits. To this darkness, Setsuna's spiritual powers would look like a feast, but by using his training, Setsuna should have been capable of holding it at bay until morning.

For some reason, this wasn't the case that night. Maybe the darkness was particularly hungry, or maybe Setsuna's powers seemed worth the extra effort. No one knows exactly why the darkness closed in on him so swiftly and pushed against his wards so powerfully. Although it was repulsed by the wards, the darkness only redoubled its efforts, trying that much harder to consume the child that was just out of its reach.

Setsuna's wards held until just before morning, but as the sun was starting to peek over the horizon, his magic weakened, and the darkness swirled with even more power, seeking the child's life. It was at that moment that a ghostly, white fox with nine tails swept through the darkness, which shied away from the creature, almost as if touching it was painful. The fox entered Setsuna's barrier, which gained renewed strength with the creature's presence.

As the sun rose, the darkness dissipated, finally prepared to give up on its meal. The fox waited until it was completely gone and then stood to leave. Entranced by the creature, Setsuna followed it. The fox made no effort to run or hide. Instead, it led him out of the forest and into the main courtyard of the Inari household, and that's when the unthinkable happened.

The fox stood on its hind legs as its tails wrapped around it and its form changed. In the glare of the rising sun, Setsuna could see only the shadow of it changing form, but it became a shape that he recognized. Even if he couldn't see her features, he knew that Yin would step out of the light and into view, and she did. His caretaker had done her job well, sitting just out of his sight until she was sure that he would need her help.

From that day on, Yin became less of a caretaker, and more of a teacher to Setsuna. Where his grandfather had taught him magic, she now taught him skills that he would need in life; cooking, language, math, science, Yin was a walking wellspring of knowledge, and she made sure that Setsuna learned all that he could. Until he was seventeen, learning was the story of Setsuna's daily life.

At seventeen, Setsuna joined the family business. He was given missions to complete, and was expected to carry out his orders in a professional manner, similar to that displayed by his parents before him, but even then, Setsuna's passion was still learning. He made it a point to study everything about his mission before completing it. As a result, he often took longer to complete the tasks given to him, but not once did he ever return without finishing the job.

That was until he discovered something on a mission he had been given. While researching the task given to him, Setsuna came across some inconsistencies in the reports. Upon further investigation, he found that many of the reports sent to the family had been falsified. When he confronted the client with this, the man admitted that the job was much more difficult than a simple exorcism, and that he had falsified the report to avoid a higher fee.

After hearing what actually needed to be done, Setsuna sent a shikigami to his grandfather, requesting his personal assistance with the mission. Although the original request had been to banish an evil spirit, the target was far more dangerous than that. A farmer had been beaten almost to death by the local yakuza because he owed them money. When the man had failed to repay his debts, they had killed his daughter in front of him.

Enraged, the man, who was apparently the descendant of a demon, had become a crimson red vermillion, slaughtered the men that had killed his daughter, and then proceeded to plague the rest of the town on a nightly basis in a crazed manner. Unable to do anything about the problem themselves, the people had called for an exorcist.

While he waited for his grandfather to arrive, Setsuna continued to research his target, gathering information on where it had been, what its habits were, and where it would likely appear next. When the family head finally arrived, Setsuna was more than prepared to help him combat the demon, but his grandfather told him to stay a safe distance away from the fight.

The following evening was a foggy night, and the mist hung low against the mountains, diffusing the moonlight into a soft glow. Setsuna's grandfather had waited for the demon where it was the most likely to appear that night. Yin stood beside him in her fox form, ready to do combat alongside her master. For several hours, it seemed as if the demon wouldn't appear, but the family head stood ever vigilant.

It happened in an instant. The demon tore from the fog, charging at anything that stood in its way. A ward that the family head had laid out earlier in the evening stopped its progress for a moment, but it quickly smashed through, undeterred by the magical barrier. Setsuna's grandfather seemed somewhat surprised by the demon's strength, but he carried on as he had planned. The combat was swift, over in only a few moments.

As the sun rose the next morning, Setsuna buried his grandfather. Yin, who had been familiar to the old man's father, and his father before him, stood in shock. It was as if a part of her was missing, a part that she would never be able to replace. After the family head's body was covered, Yin handed Setsuna a black sutra. A single word was written on it in the deep crimson of blood. 'Seal'

Setsuna's grandfather had never intended to kill the demon. He had planned to make it a familiar like Yin, a tiny measure of mercy for a man who had already lost everything. With tears in his eyes, Setsuna vowed to finish his grandfather's final mission. Yin seemed troubled by this statement, but she didn't protest. At the time, Setsuna was unsure of why she seemed so frightened by it, but he later found out that his grandfather had willed him Yin's seal. If he had failed to seal the demon that night, the familiar would have lost two masters in two days.

As the fog rolled in that night, the demon appeared once more. They had underestimated its strength before, but Setsuna was prepared for it. The demon broke through his first ward like it was made out of paper, but the second and third were bound together, and the demon slowed down for a moment. That moment was all that Setsuna needed.

The black sutra flew through the air, covering the demon's face. A howl of rage issued forth from its mouth, but the demon's body no longer moved. The carcass of a dead dog had been donated to Setsuna by one of the locals, and he now tossed it at the demon. A tearing sound filled the air, and the wind picked up as part of Setsuna's soul was ripped from his chest to become the chains that would bind the demon and its new body together.

The carcass twitched and howled as it grew to contain the demon's spirit. It must have been far stronger than anyone had expected, for the dog grew to a monstrous size as its once gray hair became jet black. The monstrosity that now stood before Setsuna was his new familiar, the beast that would serve him and his predecessors for as long as they chose. In a twist of irony, he chose to name it Yang.

For the next few years, Setsuna continued to take missions as a member of the Inari family, under the direction of his uncle, the new family head. It was one such mission that sent Setsuna across the ocean to Europe. An old friend of the family had requested assistance, and as the one who had known the previous family head the best, Setsuna had been the ideal candidate.
Path: Least Resistance

Reason: Setsuna honestly doesn't care about how the world is reformed, but he's incredibly curious about the magic in place to recreate it. So, instead of trying to remake the world to his own liking, Setsuna would rather research the ritual first hand and form his conclusions regarding those involved after he has compiled enough data.

Origin: Curiosity

Attributes: Ether

Magic Crest: No

Magecraft: Curse Magic

List of spells:

Inking - A single-action spell that converts prana into ink, which is produced from the tip of the caster's finger. This ink is only visible to magi.

Sutras - A four-line spell that is chanted while writing on a piece of paper. The first three lines are always the same, but the last line differs, depending on what type of Sutra is being used.
Mark of the curse,
Written in blood,
The stars hear my cry,


Sutras - Rules: The paper becomes a conduit to enforce the statement written on it upon the object it is applied to. This does not alter the object's form, but instead alters the rules that govern it.
And enforce my will.

Sutras - Seals: The paper becomes a conduit to enable the action written on it to occur whenever the requirements for the trigger statement written on it are met.
And prepare my wish.

Shikigami - An eight-line spell that is chanted while writing the name of an animal on a piece of paper. Once complete, the paper will become a life-size image of the designated animal and will obey the first order that its caster gives it until it is destroyed, until it completes its task, or until its caster releases it.
Spirits in the skies,
Hear my call,
This curse I lay,
Until another star falls,
Spirits of the earth,
Bound in the trees,
Do my biding,
This is my plea.


Sacred Origami - A ten-line spell that unleashes a whirlwind of papers around the caster. These papers then form into a host of floating weapons, which the caster can control at will. A weaker version of this spell also exists for creating a single weapon.
Spirits of the earth,
Become my sword,
From here to the heavens,
This curse I enforce,
The stars will fall,
And the moon will cry,
Tears of darkness,
Falling from the sky,
Echoing now a broken sound,
Forevermore crashing down.


Origami: A weaker version of Sacred Origami that uses only the first two lines of the incantation. It unleashes a whirlwind of paper, which forms into a weapon of the caster's choosing. This weapon's durability is the same as a natural weapon of its form, despite being made out of paper.

Kitsune Familiar - Yin
Spoiler
A demon spirit sealed within the body of a fox using a portion of it's master's soul as a catalyst. The bonding process warped the fox's body, turning it's fur pure white and causing it to grow eight extra tails. Yin may take on any human form if she so chooses, and possesses the ability to understand and reciprocate human speech. As a fox, she may set anything that touches her tails on fire. When she is in human form, this power extends from her hands instead.

Inugami Familiar - Yang
Spoiler
A demon spirit sealed within the body of a dog using a portion of it's master's soul as a catalyst. The bonding process warped the dog's body, turning it's fur deep black and causing it to become massive in size. Yang is covered in chains that maintain his solid form. While solid, he possesses a coat of fur that is as firm as steel and teeth that can tear though it, but if the chains are removed, Yang becomes a phantom, unable to touch or be touched by anything other than the chains. In this phantom state, Yang can enter dreams and terrorize their creators.


Church Member sheet

Spoiler
Name: Tear Cross (Perlyn) maiden name

Age: 22

Appearance:
Spoiler
Personality: Since the day she was born, Tear has always been all about serving one person, herself. There's only one problem with that. She has a bleeding conscience that won't allow her to ignore people that are suffering around her. Because of this, she often finds herself helping others at her own cost, much to her own personal despair. Tear is also quick at making friends, and although she does so with every intention of stepping on them to get what she wants, she often finds herself helping then with their problems instead. Tear won't hesitate to call in any favors that she has earned though. She always carries with her a small, black notebook containing a list of all those that owe her. This notebook is a sort of legend among the members of the Church, said to contain the keys to any door within the organization.

Status: Church official

Position: Executor

History:
Spoiler
Tear Perlyn was raised in the Abbey of South Haven, located in southern France. To this day, she still doesn't know the identity of her father, and the only memories she has of her mother are ones that she cherishes. She was once the daughter of a gypsy. Traveling and dancing around the fire were a daily occurrence during her childhood, and although the nights were cold, Tear was truly happy to have lived those days in the warmth of her mother's embrace. Such peace could never last for Tear and her mother though, for both of them carried in their veins a power that was dangerous for others to know about, a power that if discovered would lead to lives of slavery and bondage. Both mother and daughter bore the ability of Synchronizers, the ability to transfer their own energy to others.

It started as a rumor that ran through the camp one night. A small whisper that spending the night with Tear's mother would make the night less cold, would make rising to work the next morning less of a task. No one knew exactly where the rumor started, and none knew exactly how much such a rumor frightened the gypsy and her daughter. For such rumors are often tested, even if by force, and those that are proven true are far more dangerous than those proven false. Despite continuous denial of the rumor, Tear's mother was unable to stop its spread, and it spread like a wildfire.

Fearing for her daughter's safety over her own, Tear's mother ran from the camp one night and left Tear on the doorstep of a nearby abbey in hopes that her daughter would be able to grow up safely inside the church, but the gypsy knew all along that running away would be all the confirmation that the others would need. One way or another, they would chase her down. The only thing she could do was try to secure a safer future for her daughter. Tear's last memory of her mother was of her saying that she had a long trip to make and that they would meet again someday. At the age of seven, Tear believed her mother, who had never lied to her before, and at the age of seven, a scared little girl lost her mother forever.

Almost immediately, the nuns of South Haven accepted Tear as a sort of adopted daughter, but Tear's first few nights at the abbey were long. Although she was warmer within the walls than she had been out on the streets, a part of her missed the freedom, and more than just a part missed her mother. It was perhaps a week after she had been taken in that Tear first heard it. An angelic sound drifted through the halls of the abbey. It was the same as the sound that Tear had grown up with around the campfires at night, but at the same time, it was completely different. There was something almost otherworldly about it. Following her ears through the long stone hallways, Tear finally found the source of the beautiful sound, the abbey's choir.

For the next week, the choir room was where Tear went after her chores were done every afternoon. The music soothed her. It reminded her of where she came from, and it also gave her some small bit of hope for the future. During her afternoon visits, Tear had slowly picked up the words to the songs, and although she didn't understand all of the meanings, she would absentmindedly sing along from the corner of the room.

One afternoon, the choir was practicing a new song, and Tear couldn't help but sing along from her corner. The song was about a loved one returning home after a long journey, and Tear was the embodiment of her name that afternoon as the salty drops of water streamed down her face. Someone in the choir suddenly dropped off key and the director held up a hand for everyone to stop. Unable to see this motion through watery eyes, Tear continued to sing aloud, filling the now silent room with the sound of her harmonic voice.

When she realized that no one else was singing, Tear suddenly fell silent. She wiped her eyes with the back of her sleeve, only to see the entire choir turned to look at her. For a moment, she could do nothing but stare back at them, afraid that she might have just cost herself the only place of sanctuary that she had left. The director slowly walked over to her and offered her his hand. Tear glanced at it for a moment before reaching out to take it. With a smile, he led her to the rest of the choir and lifted her up onto the second row. Tear looked around her, baffled by what had just taken place, and that's when it happened. In all of her life, Tear had never received such a hug. The entire choir pressed inward on her, welcoming her to their ranks as they sang for joy, and for the first time since her mother had left, Tear actually smiled.

Singing with the choir quickly became a daily event for Tear, and they treated her like a part of their own special family, teaching her about what the songs really meant and about who they were actually being sung for. It was a few days later that Tear met her for the first time. She had finally worked up the nerve to enter the sanctuary on her own, and was sitting on a bench in the front row, offering up her first prayer when the girl walked in. For a moment, they just stared at each other. Then the girl asked why she was in the sanctuary. Tear replied. "I was talking to God." The girl asked what she had been talking about. Again, she replied. "When he was going to bring my mommy back to me." The girl stood there for a moment before telling Tear to reflect not on when her mother would be back, but on what she was supposed to do until then.

A few days later, about a month since Tear had been taken in, she was finally moved to a permanent room instead of the guest quarters, where she had been staying. To her surprise, Tear recognized the one she was to share the room with. It was the girl that she had met only a few days before in the silent sanctuary. They had exchanged words but not names, and now, Tear reached out a hand to the girl. "My name's Tear. It's nice to meet you." The girl took the hand and said that her name was Asche.

From that point on, the two of them became almost the perfect image of sisters. In fact, a few of the nuns occasionally forgot that they weren't, even though it was common knowledge that they had come from different backgrounds. Asche always seemed mature and caring, and Tear's childish pranks and bouts of selfishness were a sharp contrast. The two of them were constantly in trouble because of something that Tear had done and usually got off with little more than a warning because of Asche's quick thinking.

One night while the two of them lay in their beds, Tear listened to a story that Asche told her of the Executors that had saved her and how she wanted to join them someday. Without thinking twice, Tear made a declaration. "Then, I'll join them too." She rolled over, holding a hand out towards her adopted sister to bridge the gap between their beds. "It's a promise."

So during the day, they went about their chores, and at night, they would study to join the Executors. Asche would start as soon as she got back to the room, and Tear would join her as soon as choir practice was over. The two of them often sat up late into the night, and together, they learned more than anyone at their age should ever know about the darker side of the world.

During one particularly long night of choir practice, Tear was asked if she could learn to play the harp for a special performance. A group of high ranking Executors would be visiting the abbey in a month, and they wanted to prepare a special welcome for them. Tear eagerly agreed to learn about the harp, and left in a rush to tell Asche about the visitors. Their chance had finally come. For the next month, the two of them doubled their efforts, studying even harder than before. Tear couldn't quite keep up with Asche's pace because of her harp lessons, but she tried to make up for it by learning the harp well.

At the end of the month, the Executors arrived as planned. From where she stood on the stage, Tear nodded to Asche in congregation. The two of them had decided to make their move after the service had ended, and there was no turning back now. The service progressed smoothly, and it was finally Tear's turn to perform. She silently stepped up to the harp in front of her and began to sing. It was a good performance for the first thirty seconds, and then, the unthinkable happened. One of the harp strings snapped. Tear stared at it for a moment, unable to continue. All of her hard work, all of Asche's hard work, it had all been ruined by the breaking of a single string.

On the front row, one of the Executors stood. Tear expected him to turn and leave, but instead he pulled a harp from a worn leather bag. The Executor to his immediate left made as if to stop him, but the man held up a hand, telling him to stop. The sound of his boots echoed through the sanctuary as the Executor carried the harp to the stage. He held it up to her, and Tear took it. From the moment she laid eyes on it, Tear could tell the harp was old, but she hadn't realized how old until she had held it in her own hands. The man turned and walked back to his seat as Tear stared blankly.

He expected for her to continue she realized, with the harp he had handed her. Tear slowly ran her fingers over the strings. They were in tune, despite how old they looked. Gathering her courage in hopes of salvaging the opportunity that she and Asche had envisioned, Tear began once more to sing. This was unlike anything she had ever heard before though. She almost didn't recognize her own voice. If anything could have ever been described as heavenly, it was the sound of Tear's voice in tune with the harp she now played.

A sudden rush of feathers filled the rafters as birds poured in through the eaves, joining in chorus with the beautiful sound. The swirled around Tear like a whirlwind, directed by the sounds her fingers produced. On the front row, the Executors had all gone pale in the face, all except for the one that had given her the harp. He stared at her as if he had expected this outcome all along.

As Tear plucked the final notes of her song, the birds retreated, leaving in the same manner that they had arrived. Only silence remained in the sanctuary until the still smiling Executor began to applaud. Unable to do anything else, the remainder of the congregation joined him. After it was over, the man walked to the stage once more. Taking her chance, Tear told him that she and her friend would like to become Executors. Still wearing a smile, the man told her to find her friend and come see him after dinner.

As he turned to leave, Tear called out, telling him not to forget his harp. The man only smiled wider as he told her why they had made the visit to South Haven. One of the Head Executors had seen in a dream that the harp was meant to be given to someone at the abbey, to someone who could use it properly. He told her that they had only one purpose in coming to the abbey, to give her the harp that she now held.

Later that evening, the two girls sat in an old office with the group of Executors. They seemed astonished by how much Asche and Tear knew about their organization, and apparently, they still hadn't recovered from the service earlier because all of them but the leader winced every time Tear spoke. It was almost as if they expected her to call down lightning or something, and maybe they really did. The men left the next morning, and a month later, a summons arrived for the two girls, calling them to the Executor headquarters for training.

Although Asche and Tear were allowed to stay in the same room, they saw little of each other for the duration of their training. Often times, Tear would walk into the room to find Asche already asleep, or come in right after dinner and pass out before Asche returned. The two of them still shared their mornings together before breakfast, but even that came to an end after they completed the training and moved into active duty.

It wasn't uncommon for one or both of them to be away from headquarters for a week or more, and sharing a room with someone didn't mean much if they weren't around to fill the space. During this time, Tear had many long days to reflect on her past and to realize that her mother had never intended to come back. She would often stare out the window and tell herself that at least Asche would always come back, and then, one day she didn't.

Rain was pouring down the day that they came in and took away Asche's things. It poured against the window behind Tear, and it also poured in the depths of her heart. There had been no warning, no happy announcement from Asche herself. She had been transfered to the Burial Agency, and they had taken her things to her new room without even allowing her to return and say goodbye.

After she realized that Asche wouldn't be back, Tear put on a brave face and continued her work as an Executor, but a part of her never quite recovered from the shock of so suddenly losing her adopted sister. For a while, she kept other people at a distance, trying not to let them get too close, but it wasn't in her nature to continue that way. Even though she still felt the pain of the loss, Tear was old enough to accept it now, but she wasn't sure if that made it hurt any less than losing her mother all those years before.

Throughout the next year or so, Tear made many friends with the intention of using them to get herself into the Burial Agency. It was also at this point in time that she began carrying her notebook, but every time she almost found the right door to open, something came up that she couldn't ignore, pushing her backwards just enough for her to have to start over again. So, that's what she did...
Path: Noah

Reason: Those that survived the catastrophe should be left in the renewed world to rebuild it as they see fit. The past is in the past, and nothing can be done about it. The future is up to those that remain, and they have both the right and the responsibility to live on for those that no longer can.

Origin: Charity

Weapons:

Black Keys

Harp of David - A holy relic that when melded with the sound of a singing voice will allow its user to control any animals within earshot, and will also allow them to strongly suggest things to people with weaker faith than their own. The harp is also under divine protection, making it virtually indestructible.

Psychic Abilities: Synchronizer - Able to transfer energy to others through the exchange of bodily fluids.

List of Sacraments:

Baptism Sacrament
Purification Incantations. The sole mystery that is freely taught to all members of the Church. A simple ritual with an aria that falls on the Ten-Count category, it is capable of exorcising Demons and sending Wraiths back to the world of the dead. Possess weak capacities of physical interference, but its power is overwhelming against spiritual bodies.

I kill, I give life. I injure, I heal. There are none who escape from my hands. There are none who escape from my eyes.
May it be so that you are shattered.
I welcome the defeated, the aged. Surrender to me, learn from me, obey me.
May you be at rest.
Do not forget the song, do not forget the prayer, do not forget me. I relieve you of all burdens.
May it be so that there is no deception.
Retaliation unto forgiveness, betrayal unto belief, despair unto hope, darkness unto light, death unto life.
May you rest in my hands. Let there be mark of your sins. Eternal life is found only in death.
Forgiveness is before you, and so my incarnation vows.
"May God have mercy of this soul."


Matrimony Sacrament
A powerful incantation that is normally used in all churches during marriage to enforce the targets union. This mystery is normaly done by a third party who dictates rules that the targets have to obey either they accept it or not. The targets will be compelled to obey the rules set to them, they can disobey them if they truly wish to, however a feeling of guilt will fill their hearts as a punishment and only through Confession or following the rule they disobeyed can this guilt disappear. This incantation requires at the very least two targets of the opposite sex although there is nothing stopping the caster from using themselves as one of the targets. A magic circle will appear around the caster and target(s), ensuring that neither can be harmed while the terms are carried out.

I give thee away. I take thee. To be my husband. To be thy wife.
To have and to hold from this moment on.
For better or worse. In darkness or in light.
For richer or poorer. In sickness or health.
This bond I will cherish, until death do us part.
For now and forever, husband and wife.


Penance Sacrament
A binding incantation normally used during the right of confession to ensure that an accurate account is given. This mystery cannot be performed by someone who intends to harm its target while it is in effect. The target will be forced to the ground under the weight of an invisible cross, and will be unable to rise from beneath it until they have truthfully answered three questions issued by the caster. A magic circle will appear around the caster and target, ensuring that neither can be harmed while the terms are carried out.

Dear traveler now arriving with dirt on your feet.
Kneel down and let them be cleansed.
Treading in mud, the mire of sin beneath you.
Every step, a struggle to stay afloat.
Confess now thy sins, and be washed clean once more.

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Old 05-25-2012   #9 (permalink)
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Default Re: Sortilege of Creation

Name: Elm
Age: Late 20s
Appearance:
Spoiler

Status: Psychic
Position: Mercenary for Hire
Personality:

History:
Spoiler
Grew up in a not-so-friendly household, albeit a rich one. Abused by her mother word's, and her father's fists. But she didn't hate them, and she acted friendly. After all, they did it for a reason. She was a weird child, always accepting the worst with the same smile she accepted the best with. The little girl who knew little of the world irrationally hated concepts like love, as if she was a bitter old man. While she was in school, she scared children and frightened the teacher with her harsh words and philosophy.

This all grew worse when her Mystic Eyes grew into fruition. The parents were about to scold her as she came home from 2nd grade, early once again for causing trouble. But her eyes were now a dark blue instead of the light brown they once were. From then on they were wary of her, for she acted much more violently, which was never the case before. Inside, she was confused and her mind tormented. Sleep was rare, for the world seemed so unstable. Those holes. So imposing. She never realized one was so close to her desk at school. There was one in front of her refrigerator. There was one right above her bed. She began sleeping on the floor. While walking, she constantly stepped one way to avoid one of these warps in the world that she could. She instictively avoided them. Not because she knew they were harmful, but because there was no use for them.

The children had started to bully her in fourth grade. Elm's unique personality was no longer scary, but something that made her different. One bully, a boy, tended to overdo it a lot, making the others feel bad about themselves. 'Are we really that bad?' He poked her with tacks. He tripped her. He broke her school utensils and shredded her homework. But Elm never complained. People like that had a use. Bullying was used to express discomfort or to cause discomfort. But Elm wasn't knowledgeable, she only had her philosophy. The boy actually had a crush on her, and expressed it in an awkward way. Until he expressed it in words, where no one could see them.
"I like you, a lot."
"I'm not interested. I don't want to be friends with you." Little gain would come from it.
"... That's fine. I'll still like you."
"Even though it won't do anything?"
"Even if it won't do anything."

That was not something she could stand. Something completely useless, directed at her. Pointless. One of the holes in the world, one of the rifts, was nearby. Elm's look of hatred confused the boy, and he was stepping back to give her space. She shoved him torwards the hole, and with it she felt like some part of her, some energy, left her. A tiny bit. The boy fell back through the hole, but he was suddenly shaken and thrown forward onto his face.

The damage wasn't much. A bruise to his back, slightly bigger than the hole in her vision. So the holes finally had a use. Bullying was put to a stop, and once more they were afraid of her. Because the incident had escalated to violence, Elm's parents finally decided to send her to a psychologist. With a little money on the side, she was 'diagnosed' with a mental illness that made her unfit to appear in public. So she wouldn't embarass the family or cause a lawsuit.

This meant that Elm spent more time at home, much to her parents displeasure. They stopped physically harassing her, though. Her mentality was becoming more and more volatile. She started stabbing furniture, saying the use of a knife was to cut. She had to use something. She had to be useful. Thinking she really had gone insane, (she was really just bored and making use of anything she could,) they got her some real medication. Elm started taking the pills because that was their use, but... She felt happy for once. They were meant to make her relax, and she did. The holes in the world, the rifts, the spheres of instability, were barely visible. Although she still had her strict philosophy, she cared less if others followed it. She became calmer, and less violent. Her parents decided to let her attend school again, now she was in the sixth grade. Eleven years old.

Her grades were worse, but still acceptable. She even made friends, and was even considered 'popular.' Her looks were maturing, and her body was becoming a bit frailer and more attractive. She wasn't following her Origin that well, and so her body was under stress. She started taking another pill every time, and even that stopped. The spherical instabilities of the world were now faint blurs, not even recognizable.

But they started coming back again. Two years later she took three pills at a time and everything was a blur. It was best like that, because the pills were meant to be used. She became used, doing whatever anyone wanted. Her grades fell even more. Her friends got her to stay out late.

But it was an improvement to seeing those rifts. The world was better as a blur than as a fragile thing. But they started coming back. Four pills didn't help. Five made her black out. She started trying different drugs. They worked, but soon the rifts came back no matter what. She couldn't buy any more without asking for more money from her parents. So she made use of her body to earn more money. Then she would use the money to get drugs. She would use the drugs to make the holes fade away, but never dissapear.

Elm's mother was pregnant. The parents were closer together now than they ever were, their love rekindled. They looked at Elm, and saw a mistake. They didn't know where she went at night, but they knew what she was doing. Which was why when Elm was kidnapped by a syndicate, they didn't pay the ransom. The couldn't. They would have a new child, and Elm would change it for the worse, whether she was on drugs or not.

The international slave trade. Elm was quite the looker, had a mysterious air about her, and her eyes were alluring but dangerous. The only problem was her mouth and her mentality. They learned that no one would buy her if she was doped up, and that she would discuss philosophy in a harsh way when she wasn't. But one of the mafia men actually understood her philosophy, and began to think it. He told her that she was now a good to be used... And a few days later shot himself at an auction because he couldn't take the uselessness of the world.

Finally, they were thinking of killing her. One last chance, because they were short on 'merchandise' for the coming large event. Multiple syndicates would participate. Elm was warned what would happen to her. She had finally built up a bit of resistance to the holes that could break the world and were breaking her mind. She no longer cared that the world was frail, but the utter pressure of their existance hurt her head.

For the syndicate, it was a massive success. A rich oil sheik had bought Elm, interested in her. Even the few words she was allowed to speak were harsh and world-weary, but that was part of the reason why he bought her. He loved to break down unique beliefs.

Unfortunately, Elm had a different type of breakdown when they got back to the middle-east. He refused to give her any substances to dull her mind, and eventually she started mutterring everything she saw, and what the rifts did. The sheikh was a bit confused, but asked her to prove it. She picked up a pebble and threw it. A small sound of an explosion, but no fire. The air was visably disturbed, and the pebble split into three pieces, flying back.

From then on the sheikh took her seriously. He married her as a ninth wife, attaching a ball with the Roman Numeral for 9 on it. Should it ever fall off from that piece of hair, the guards had permission to kill her. So her hair grew. But despite this, the sheikh got her whatever she wanted, and worshipped her like a god. Because he thought she was one. Of course, that didn't stop him from claiming her as his own personal god. But she could do whatever she wanted, once his whims were done. She could even leave, with a simple promise that she would return. But she was never granted money, and he would never buy her anything to surpress her 'god' powers.

It was after a request of the sheikh's to show her power to intimidate an enemy. A magus was present as a bodyguard. So he believed he had to kill the psychic, after notifying the association. He snuck into the sheikh's main camp, but was shot as an intruder. So much for magic.

From then on, Elm trained in guns. From then on, she delved into the world of the supernatural. She contacted the Magi Association and notified them she would work for them... for a price. She contacted the Church as well, giving them the same offer. The sheikh knew she was drifting off, but she was also becoming noticably more dangerous. He recognized that he was now that tool, and accepted it.

Killing, stealing, diversion, assaults, assassinations, Elm was hired for all sorts of things, especially as her abilities developed. She still kept the ball on her hair. With the missions, she gained her own money. She used it to gain drugs that would only slightly reduce the strain on her mind, but would always work. She used it to gain special guns that fired special bullets, which reacted better with the instability spheres of the world. Eventually, she garnered enough money that the sheikh's support became useless. It was also useless to kill him, so she simply never returned after she left for a trip. But she still kept the ball in her hair, because it was useful for defining her identity to those she worked for.

Her morals were less and less meaningless. Her parents would be proud, for although she was not normal, she could act normal now. Everything could be used. There was nothing that was useless. But because everything could be used, it could be used up. Things were expendable, and the world was a thing. Humans were a thing. They could be killed and eaten as if they were a deer.

Money was everything. Her life had to be used. So Elm used her life for money. The Conception happened. She moved to New Rome, after doing a bit of investigation. Her parents died from it. The sheikh died from it. Even that boy who had told her his feelings was now dead. She really had no acquaintances beyond professional ones. She was now alone with the fragile world, unless she was working. Working became less for money, and more to use up her life.


Angel Rank: None
Path: Possession.
Reason: Life's purpose to obtain and use that which makes one happy. The logical case would be wordly possessions, all which can be obtained through money.
Origin: Functionality (To be used and to use, to act only for a purpose)

Mystic Eyes of Instable Sensation: To see instability in the world's existance, mainly as spherical 'holes.' [called Rifts.] Anything in these holes is slightly weaker than normal, barely noticable, and other than that they have little use without agitation. They are essentially the 'weak' part of the World, parts which can sustain the world, but only require a little agitation to collapse.

Psychic Abilities: Along with her Mystic Eyes, Elm's body is able to produce and transfer through contact a small amount of energy, which is in synch to that of the world around her. This energy's sole use is to agitate world instability. It disperses once it reaches open space, so it must be transfered directly or through something. Once the energy, or whatever is carrying it, touches a Rift, it agitates the Rift and causes it to become volatile, creating an explosion of force that travels outwards. The Rift recharges over a few days, the instability of the world once more building up at that 'weakspot.'

The power of the explosion from an agitated Rift depends on the carrier of the energy. Since the explosion usually destroys the carrier, Elm has decided that bullets are the best way to penetrate and stir the instability to create the largest explosion. However, the bullets no longer serve as proper bullets. They are brittle and mostly hollow to carry the energy, so if used against a normal person it will simply shatter against them, pieces of the bullet barely going a quarter-inch in. With these, the explosion a healthy Rift can create is able to destroy a small room.

Another bullet has a flint and spark in it, allowing for the explosion of force to become an explosive inferno. The size is smaller, about that of a large car, but it ignites the air and creates a fire that bursts out.
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Old 05-25-2012   #10 (permalink)
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Default Re: Sortilege of Creation

Welcome to the new rp, everyone! Thanks for joining.
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