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Old 07-04-2012   #1 (permalink)
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Default The League of the Past Generation

This is a spar group that holds the ideal of past sparring dear, we are elite and are trained for warfare, our ranks go in the form of a militaristic monarchy, highest possible achievable rank being that of a Grand General, and the highest being Chancellor, ranks are located below along with rules and a nice little tracker


Prime Chancellor
Spoiler
Xetachi

Grand Generals (Only 3)
Spoiler
Must have held Vice General Title for 1 month, led a successful assault, must have approval by a majority vote by 2 grand Generals and the Prime Chancellor
Leiv
The Darkest Anime Fan

Vice Generals (2)
Spoiler
Must Spar 2/3 of the Grand Generals and won 1, contributed to the group tremendously, and must have a majority vote by the Grand Generals or higher.
Open Slots

Commander(1)
Spoiler
Has participated in 5 assaults, won 3, completed a spar against a Grand General, Has shown loyalty to group and able to handle being a on field commander.
Open Slots

Supreme Soldier
Spoiler
Has Survived 3 and Won 3 Assaults
Open Slots

Marine
Spoiler
Has Survived and won 1 Assault
Open Slots

Super Soldier
Spoiler
Has Completed 3 Spars
Open Slots

Proud Soldier
Spoiler
Beginning Rank
Gedomaru
RyubosJ


Rules
Spoiler
The Grand General or higher rank reserves the right to deny or demote a rank if foul play is involved.
In order to Get to Super Soldier Rank or above you must have the group dedicated in your signature.
In order to get to Commander Rank you must have Recruited 2 Active members
An order from a higher rank must be obeyed, if not, serious penalties may occur
Do not God Mode
When addressing a Commander or higher rank you must not refer to them by there name but rather the rank, by ignoring this you are up for a possible demotion
Treat every one with respect and respect the judges results for a spar


Active Members:
Xetachi
Leiv
The Darkest Anime Fan
Gedomaru
RyubosJ



Weapons/ Techniques
Spoiler
Name:
Age:
Appearance:
Basic Equipment:
Max Weight: 10 (cannot be changed)
Spoiler
Schwert der Finsternis- Massive cleaving greatswords whose only purpose it to crush whatever it is swung at. These are wrapped in trails of shadows which distort its movement and that of the user, the incorporeal core of the blades cause them to be extraordinary light, without losing any of the crushing impact.

(Delete the armor you are not using from your character sheet)
Dämon Kette armor (light):
All portions of Dämon Kette armor provide defense against physical crushing, slicing and piercing blows, and the constant cold aura they emit lessens the effects of elemental attacks within a yard radius. This is the light armor which has lower effects but provides a boost in agility from demonic power.

Dämon Kette armor (heavy):
All portions of Dämon Kette armor provide defense against physical crushing, slicing and piercing blows, and the constant cold aura they emit lessens the effects of elemental attacks within a yard radius. This is the heavy armor with enhanced effects but contains the far greater weight of death's mantle.

Totengräber Handschuhe- Green fire whose fuel is that of damned souls forms in the user's hand, and can be employed in a stream or volatile balls which can be hurled great distances with decent accuracy. This fire burns on all matter, but can never spread, it does however cause decay on what it does not destroy.

Schleichend Schuhe- Spiked combat-oriented armor that provides a powerful crushing force to kicks and contain the curse of eternal night, allowing the wearer to use pathways of darkness, treating shadows as pathways. When used in conjunction with the Claymores of Infinite Shadow, the wearer can use the shadows walk in any direction, even through the air.

Verdammniswache Kürass- Extremely solid breastplate armor that is protected by spirits of ruin, which cause the already masterfully crafted surfaces to deflect attacks away with simple movements, making normal strikes difficult to connect with any real force. The arm and leg plate extensions provide a similar effect at lower power, but greatly increase arm and leg strength and mobility.

Der Tod Helm- A dark helmet stolen from death's corridors provides vision souls through all obstacles, never allowing for escape. It also provides the sight of the undead, allowing piercing vision in all areas of lighting.


(Put weight in parenthesis)
Greatsword- (2) [Note here if you have enhanced the weapon, if not leave blank]
Light/Heavy Armor-(1 OR 3) []
Gloves- (.5) <> []
Boots- (.5) []
Helm- (1) []
Breastplate- (1) []

Additional Equipment:
(Custom/additional weapons go here, note their weight and upgrade status the same way)

Soul Link Abilities:
(You begin with 2 Soul Links, list their effects here by placing your custom or previously existing ability, or note that you wish to have one be made for you.)


Character rules
Spoiler
Additional rules applied to character sheets:
-There is no limit to how many weapons you create
-All equipment weighs a certain amount, the maximum amount you can carry being 10
Weapons weigh 2 (unless specific light-weight weaponry with less devastating damage capacity is created) Light armor weighs 1, Heavy armor weighs 3. Gloves and Boots weigh .5
-Physical equipment enhancements or trinkets will be added later and most likely weigh 1 or .5
-Combination weapons, or weapons with combination abilities are perfectly fine, but still follow the weight rule.
-Weapon creation must follow certain criteria: It must follow the general forum rules of no god-modding, they must also fit the genre of this group (no rainbow-powered sunshine hammers), in the case of ranged weapons, the weapon will weigh 1 and its ammunition 1
-Enhancing your equipment is the method of enhancing your capabilities, and can only be done by using a soul link.
-Equipment can only be enhanced via soul link once, but the ability given from the enhancement can be changed.

Soul links are earned through various ways: Getting promoted gives you 1 link up until supreme soldier, promotions above this position give you 2 links.

Soul links are also given based on how you perform and your certain style. Repeated and well-done usage of favorite pieces of equipment can result in an additional enhancement. This can only be applied to 2 pieces of equipment at a time. (Refer the spar(s) in which you feel you displayed finesse to your style by applying your equipment to a grand general or the prime chancellor for approval)

Soul links can be earned during event/rp participation, and can be awarded to active members at any time by the prime chancellor.

(Up for approval by prime chancellor): Soul links can be unlocked via spars on an increasing scale: Your first spar earns you a link. Afterwards it takes 2 more spars to earn a link. After that it takes 3 spars. 3 spars is the ceiling for this scale at the moment.

-It is currently being discussed whether or not you can increase your carry weight over time.

All of this information will be updated into the character sheets with more simplicity soon.

Please refer any questions or suggestions regarding the system so far to me if available, or to Leiv or Xetachi either in this thread or personally.


Last edited by xetachi; 07-17-2012 at 03:29 AM.
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Old 07-04-2012   #2 (permalink)
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Default Re: The League of the Past Generation

Reporting, my Chancellor.
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Old 07-05-2012   #3 (permalink)
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Default Re: The League of the Past Generation

Who's butt do I have to respectfully kick to get some information around here?

New members allowed, or what? And what exactly is this?
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Old 07-05-2012   #4 (permalink)
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Default Re: The League of the Past Generation

you may join if you wish
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Old 07-05-2012   #5 (permalink)
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Default Re: The League of the Past Generation

The League is a Hierarchy of ancients who crafted a system completely based upon merit. Everyone is given the same equipment and is expected to use their experience and craft to prove their mettle. As the war effort progresses, innovations will become necessary and additional equipment, abilities and customized applications will appear.
The RP and backstory of our cause can be found here: The League of Past Generation
Though this section is the opening, the continuation of the rp is currently pending.
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Last edited by the darkest anime fan; 07-06-2012 at 10:27 PM.
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Old 07-06-2012   #6 (permalink)
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Default Re: The League of the Past Generation

Dark you have a bad link in there
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Old 07-07-2012   #7 (permalink)
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Default Re: The League of the Past Generation

I am here to officially announce that complete recruitment is now open, and in fact, encouraged. The League Recruitment Division as well as the Propaganda Ministry are now in full effect as the League's Logistics Division has finished creating our First Generation weaponry systems. I encourage you all to enlist here, and join our grand Chancellor in his quest to restore glory to all the worlds.
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Old 07-07-2012   #8 (permalink)
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Default Re: The League of the Past Generation

So who's side am I on?
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Old 07-07-2012   #9 (permalink)
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Default Re: The League of the Past Generation

The winning side
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Old 07-07-2012   #10 (permalink)
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Default Re: The League of the Past Generation

Prime Chancellor may I ask a question about the character sheets.

Do we need both a zan and DF or can we do some thing completely different as our power?
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