-Created by Tye: SYSTEM "Break"/"Burst" - [Classified open for discussion]
-Created by ES21: System Breaks/Bursts for Zoids - [Open for discussion]
-Mech by BK ( VERY BADASS!):
Spoiler
Quote:
Originally Posted by Lord of the "BK"Zero
=New M.E.C.H=
Name:Hishou Katsu
Type:Tye Not specified Yet--
Creator:Mr.X
Info:The Hishou katsu is a sly M.E.C.H,meaning it's ability in agility and strenght are great, but it has a low defence system, it's very fast and has a spite wing system which allows it to attach gun like weapons to it attacking with the wings now instead of hand,but an overuse can cause a shut down in the wing gun system for a while, the forcaps caps on it's hands are very sharp made of aluminum typoide,a hard metal and liquid subtance,it can cut throught most metals but has a shut down after three turns and needs three or two turns to reboot, the M.E.C.H's agility and power ability can be put to use with it's wings,weapons, and forcaps to form a good attack, but you have to look out for it's defence,one special thing about this M.E.C.H is that if u equpt a weapon and fight with it in about 5-6 sparrs come back to me and i'll upgrde the weapon and give it a fair boost.
Appearance:
Spoiler
EXTRA WEAPONS as upgrades - In Progress!
Made by Tyeboi: The Yo-Yo Weapons series ( in progress)
Made by Urary
Spoiler
Name: Semi-Control
Info: A gun that fires bullets that are coated with nano viruses that can take control of a certain part of mech depending on where you fire them. This effect will only last for 2 turns. It will only work on a mech that has already been injured greatly in battle. When a part of a mech is hit by enough virus bullets, that part of the mech will no longer respond to the controllers commands and move only with limited control. Ex. when hit in the arm and you have some sort of sword or something like that, you will not be able to block fast attacks, but you can still slash at an enemy. The person whose mech is being controlled may take back control if they destroy the semi-control. When uisng semi-control, you cannot be moving your mech and after you use it, even if you miss, your stats all go down 2 levels. This can only be used 2 times in a spar.
S.T.A.G.E. Upgrades
Subliminal
Terrain
Attribute
Gradual
Evolver
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SYSTEM
Spoiler
Quote:
Originally Posted by GeneralArrow
I propose some terrain and other choices, Before you start a battle both you and your opponent choose one of the many terrain choices and weather patterns.
Just as sample,
Sunny
Partly Sunny
Cloudy
Raining
Hailing
Snowing
Some terrain will be set to only one type such as a Rain Forest will always be raining and a Arctic will always be snowing.
A High Commander or Commander, observing(as in not participating in the battle its self ) they can add in Severe Weather Conditions if the climate is appropriate, to make things more interesting a Higher Commander can change the climate at will but should use restrain on himself and only change it up every couple of turns. If a High Commander wishes to do so they can also declare the terrain changes(after all Robot fights are High speed and deadly)
just a sample listing.
Arctic
Desert
Rain Forest
Urban(IE destroyed city)
Rural(Farmlands and such)
Ocean
*Mountains, Rivers(use common sense on the ocean one), Lakes(use common sense on the ocean one) Volcano's Can be added in to any of the terrain.(A Volcano eruption would be determined by an observing commander or above...and it can not directly affect the out come of a match(ie k.o a mech or its pilot).
Space combat can be an option...if an HC allows for it.
SUNDAY SWEEP: 1/31/09
Spoiler
Quote:
Originally Posted by Urary
Name: Semi-Control
Info: A gun that fires bullets that are coated with nano viruses that can take control of a certain part of mech depending on where you fire them. This effect will only last for 2 turns. It will only work on a mech that has already been injured greatly in battle. When a part of a mech is hit by enough virus bullets, that part of the mech will no longer respond to the controllers commands and move only with limited control. Ex. when hit in the arm and you have some sort of sword or something like that, you will not be able to block fast attacks, but you can still slash at an enemy. The person whose mech is being controlled may take back control if they destroy the semi-control. When uisng semi-control, you cannot be moving your mech and after you use it, even if you miss, your stats all go down 2 levels. This can only be used 2 times in a spar.
Anyway the new system i want is System C.A.I(For Zoids ONLY!)
anyway what it does is, when the system is activated it creates a shield(surronding the whole zoid completely) it absorbs any attacks(besides melee attacks). after absorbing the attacks it fires a large Beam at the enemy, a 1 Hit KO move.
However there are limitations.
like; it can only be used 1 Battle, u have to Absorb enemy attacks first, before u can fire the beam, after usage, ur Zoid is unable to move for 1 Turn, Bad Accuracy, Has Recoil Damage.
Quote:
Originally Posted by Eyeshield 21
Cyber Shot - The user shoots a cable into their opponent and gains the use of their opponents system for the turn.
Tidal Wave (The ultimate counter): User must charge this for three turns in addition the user cannot defend while charging this weapon and must land three successful counter attacks in order to use it. The user unleashes all their weapons onto their opponent resulting in a one hit kill. If the user unleashes this in close range combat this counter cannot miss.
Chainsaw Destroyer (Gears of War gun): This gun is just like any other rapid fire rifle except this it has a built in chainsaw for close range combat.
More on the way. I'll put them up later today.
Quote:
Originally Posted by tessai
system: armationem agilitas fuminis-
the user temporarily drops off some of there armour (reducing their deffence by 2 grade (ex. a mvoes down to c) and it drains some power from your weapons (bringing them down half a grade (a goes down to b+) and transfers energy to ur boosters increasing speed and evasiveness to s for 3 turns
(at the end of three turns ur armour is magnetized back onto ur mech bringing all stats back to normal)
system (#2): armationem sim fabricatus ab incendo-
the user purposely brings ur health down 1 and a half grades (a goes down to c+) and transfer that power to your weapons and armour boosting them both up a grade and a half(b goes to a+) lasts 3 turns
(at the end of 3 turns all power is diverted back to its normal spots)
?????????????????????
Quote:
Originally Posted by the darkest anime fan
HERE'S the new upgrade :
buzzer Swords are used. My new buzzer technology uses ions to speed up the atoms movement in the blade beyond that of normal objects. This allows it to go through objects by it's atoms avoiding the objects. This would normally cause no damage but the sword is charged with a plasma burner that burns anything it has contact with. Thus, the sword touches nothing, but the flame cuts through anything perfectly.
Quote:
Originally Posted by the darkest anime fan
Buzzer Swords. My new buzzer technology uses ions to speed up the atoms movement in the blade beyond that of normal objects. This allows it to go through objects by it's atoms avoiding the objects. This would normally cause no damage but the sword is charged with a plasma burner that burns anything it has contact with. Thus, the sword touches nothing, but the flame cuts through anything perfectly.
in case you missed it ^^
Quote:
Originally Posted by JanembaX
Mech
Name:X Blade
Appearance:
Description:Close range combat mech. Fast as a crack head and good defense. Has great speed but vulnerable to explosives and snipers. Carries two blades on waist and a shield on right arm and 2 blades on left hand with short range laser on chest.
Weapon
Name:Shield Blade
Description:Shield than folds in to make blade. Is great for defense but doesn't do much damage. If upgraded can be a formidable weapon on offense and defense.
Weapon
Name:Aspida Katana
Description:Upgraded version of shield blade. Lightweight shield has great defense and can turn into a katana for lightning quick attacks.
Sunday sweep 2/22/09
Spoiler
Quote:
Originally Posted by foolcoolylover
darkest i have a request, exploding cards, i have to live up to my gambit of death status you know
Quote:
Originally Posted by Tyeboi777
Elemental Rounds - Developed by BVZ (Pending Description)
Quote:
Originally Posted by foolcoolylover
could you find a way to make the guren mk II's claw work for my mech?
Quote:
Originally Posted by scar47
alright this is what i was bored and thought of last night
Deadeye system - useable with pistol only in pistol (close / med range)
*must be fully reloaded on weapon before you can activate*
upon activation gives user 100% accuracy with an extremely powerful shot equaling 3 turns worth of bullets no dodge! no mercy!
downsides
cannot be used as a headshot or instant kill
upon useing system the pistol overheats (haveing shot 3 turns worth of ammo in the blink of an eye) and melts its own barrell makeing it unuseable for the duration of the spar.
anyway i thought id throw it in here i think its nice and balenced
^_^
Quote:
Originally Posted by scar47
oh! i have this too
Lord's shield - a large shield that by itself is nigh indestructable but large and hard to move around when blocking special polymers in the shield itself can redirect the energy of an attack in any way at all
*example* sword slash goes down - energy is redirected and blows the attacker away
gun blast hits shield - bullets are blown back at the one who shot them
downsides
lowers speed and evasiveness with its size and density
must have maxed shields and juggernaut
Quote:
Originally Posted by Pers0n2
*Flash gernades- throw them and you get a large flash of light (duh)
*Portable Energy Ground Sheild (PEGS)- A small device that when thrown on the ground raises an energy shield that can be moved with physical attacks and blocks weapondry (Last 2-3 turns and takes low-moderate damage) [Think Halo 3 shield equipment]
*Acid gernades- Explode upon contact with the ground and splatters acid within a 3 foot radius. Acid will eat away at a mech's armor and cause internal damage after a while
*Edged boomerang- A boomerang the tips are sharp spikes and the outer edges are sharpened. Can be used in CQC but its not very effective
*Large hammer- A large hammer, its offensive capabilities are great. The drawback is that due to its large size, it lowers speed and evasiveness.
+Ground shake- An upgrade to the Large hammer. It can cause the ground to shake, making a mech trip if running or be stunned if still
*Sharpened blade- For the blade users. This upgrade will increase the cutting ability of a sword or bladed weapon.
+Hack and slash system- Requires maxed out Sharpened blade upgrade. This system, upon activation, increases the cutting ability of a bladed weapon. It can literally cut through anything like butter. It lasts 2 turn but returns the blades back to original form for rest of spar (meaning the sharpened blade upgrade isn't in effect)
Quote:
Originally Posted by pistachio20
*mobile defense drone- A small drone that follows the user, it emits a shield over the small area its at. More upgrades means more drones and more powerful shield
More to come later as i think of them :\
SUPER SWEEP 2/28/09
Spoiler
Quote:
Originally Posted by SaA
what about the grapling hook i suggested a while back ?
Quote:
Originally Posted by SaA
*1 Grapleing Hook
Long Shot +1 Range (must have G****ling hook can not have if already have Titain Claw)
Titain Claw +1 Strength (must have G****ling hook can not have if already have Long Shot)
does this work cause if not i know a way to fix it
Quote:
Originally Posted by SaA
type 1
Vishnu - This guy is really handy
Unlike most other mecha this machine has 4 arms instead of 2 allowing it to use twice as many weapons during combat: its weapons consist of 4 Mid sized Electro Sabers (Sabers that carry an electric charge which can deal extra damage when attacking, and they are strong against Vibro weapons)
Mod-health
Quote:
Originally Posted by SaA
this might need a little rewording but you should get what i mean
*Scatter Gernade(2) - This is a remote controled gernade that when it goes off it releases from itself a stream of explosive metal orbs that shoot out in a 360 degree range Field. They will explode affter contact with any object or after 3 seconds.
also i rewrote this
Nano Reconstruction - Every 3 turns you fully heal all damage that you have taken but with every use your total health is cut in half
Quote:
Originally Posted by SaA
oh i gots another one this is also to bumb this thread
type 2
Rawhide - prepare to get Whip Lash
carries 1 long Vibro Whip and 2 short Beam Cat-o-Nine-Tails
Mod-high health
Quote:
Originally Posted by SaA
A new type of Upgrade category
Frame Upgrades
This can be for
New Limbs
New Heads
New Chest
and all around new parts added to the Mecha Body not just as a weapon
Ill use this as an example
Guren Mk II Radiation Arm (3 points) (This is a powerful arm but it cant hold weapons)
The Frame upgrades would be give and take in the way you lose one ability to gain another
just a suggestion
Quote:
Originally Posted by the darkest anime fan
#
M-R D (Medical/Repair Drones)
[Only 2 to Deploy For mass production]
These "drones" are actually designed to be installed into a mech. Appearing almost like 4-legged spiders, these machines deploy and hover around the mech by using a magnetic force special to the mech's power source. I have painstakingly installed every repair program useful into these drones so they deploy immediately upon taking damage of some sort. Getting hit by EMP or other disabler, these will spring into action and jolt your power source with ion charges until it comes back online, this decreases disabled time to 3 seconds. The drones will often absorb part of a normal (non anti-matter Ragnarok, etc.) beam, decreasing damage. If the power core is unstable they are able to go inside and put up a stasis field in which the power source can right itself. The drones gather minerals and elements from the nearby environment and make it into a special alloy that they can beam onto damaged parts of the mech, repairing it with less useful armor. [After Deployment these things last for 3 turns. Max use per Spar: twice]
GB -gravity bender-
My new technology allows the user to ground any flying machines. The drone is deployed into the battle field and generates in a field 50 meters. By sending ion pulses in different directions around the drone's plasma core, a strong magnetic force is made by my alloys in the center of the drone. Transmitting this like radio waves up and 50 meters around a 360 degree radius, any enemy flying in the area is immediately hit by a strong pull like gravity. I designed it so the waves curve back towards the center to prevent anything in the area from being crushed. These effects ram enemy mechs to the ground and prevent very quick movement and flight. The drone comes with a transmitter for your mech to give off a signal that blocks the gravity waves from hitting your mech.
__________________
Quote:
Originally Posted by SaA
*Razor Dust-- This is a thick smoke screen where the smoke itself if full of tiny razor sharp blades that damage anything that goes through it
*Drill Lance-- a long spear with a bladed drill on the end
Anti Vibro Shield-- a powerful shield designed to specifically defend against Vibro weapons
Quote:
Originally Posted by SaA
*Crusher-- a really really big and heavy mace this does tremendous damage but slows down your mecha significantly and can leave you wide open to attack
*X-Uzi-- This is an extremely fast and accurate gun but damage is low, used for Mid to close range
*Y-Uzi-- This gun has average fire speed average accuracy and average damage, used for Mid to close range
*Z-Uzi-- This gun has a slow fire speed and pour accuracy but it hits hella hard, Mid to Close range
Overdrive system-- all of your stats go to S+ except health for the remainder of the dual but you will die if you are hit once
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Accepted ideas : Pending Postage in Group page
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Accepted and Posted:
Past event prizes:
1st event: (tourny)
Lance of Longinus:
Spoiler
Quote:
Lance of Longinus [System] - A weapon with great reach! Very Low damage but will increase Range and Accuracy highly, Also a Special Effect, BREAKS ANY DEFENSE for one turn! !!!!!!
2nd Event: (valentine)
Spoiler
Quote:
1st place ( most Spars won in event): Excalibur [Holy] /Muramasa [ Necros] (weapon),
(must have [Holy] or [ Necros] upgrade for selected item)
Legendary swords with legendary Strength. They do VERY high damage, but if against the other/Counter Alignment they get a 2x boost of power ( S1 damage for the weapon itself!, Base stats will be Calculated later)
(and also gets the other 2 prizes)
2nd place (2nd most spars won): Cupid's bullets ♥ (ammo): when hit the enemy mech Cannot ATTACK (only) for their next turn.
(2nd place also get's the 3rd place prize.)
3rd place ( 3rd most spars won): Holy charity [Holy] / Death's Seal [Necros] ( upgrade)
(must have [Holy] or [ Necros] upgrade for selected item)
Holy charity: Heals the enemy (if regular) and damages the enemy (if [Necros])
Death's Seal: Steal's Teammate's health (if regular) and damages the enemy (if [Holy])
3rd Event (art)
Spoiler
Quote:
Paintbrush of Izanagi - A Deadly Paintbrush/sword, You Can Draw out anything with it and it Literally ignites your art and Everything it touches, The Downside however it is inaccurate, but hey, in the words of Deidera : Art is a bang!
__________________
[Promiscuous girl, you're teasing me, You know what I want and I got what you need]