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Old 01-02-2011   #31 (permalink)
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Default Re: One Piece Bio/Approval Thread

Character Information

Name: Neal the "Eel"
Race: Fishman
Affiliation: World Government
Rank: Rear Admiral, not Rear Admiral...
Devil Fruit: N/A
Bounty: I'm a Marine, foo!
Personality: Friendly, strongly believes in his own justice, good ally.
Appearance:
Spoiler

Fishman Characteristics: Neal is an electric eel, thus he has the ability to produce electricity. He is also immune to its effects.

Statistics

Strength: ★★★★
Agility: ★★★★
Vitality: ★★★
Devil Fruit Mastery: -
Fighting Style Mastery: ★★★★★

Abilities&Equipment

Weapons: Pair of spiked Kairoseki gauntlets: Version Fishman, Pair of spiked Kairoseki boots: Version Fishman and many Kunai.
Custom Weapons: N/A
Dials: Flavor, Impact, Beam, Tone, Flame, Flash, Jet, Heat, Water, Frost.
Fighting Style(s): Fishman Karate, Suterusu and Drug Abuse
Devil Fruit Ability: -
Haki Type(s): Observation and Armarments
Other: Heart of the Sea.
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Last edited by Bionsan; 01-30-2011 at 08:36 AM.
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Old 01-02-2011   #32 (permalink)
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Default Re: One Piece Bio/Approval Thread

Character Information

Name:Erkahoth
Race:Human
Affiliation: Pirate
Rank: Don Pirate Tier 5
Devil Fruit: Mera Mera no Mi
Bounty: 400 million
Personality:
Appearance:
Fishman Characteristics:

Statistics

22 stars + 1 for human race
Strength: ★★★
Agility: ★★★★★
Vitality: ★★★
Devil Fruit Mastery: ★★★★★★
Fighting Style Mastery: ★★★★★★

Abilities&Equipment

Weapons: custom santoryuu set of 3 kairoseki swords, a set of wires, weather-crossbow
Custom Weapons (must be bought):
Fighting Style: Santoryuu
Devil Fruit Ability: Mera Mera no Mi - The One Piece Wiki - Manga, Anime, Pirates, Marines, Treasure, Devil Fruits, and more
Haki Type(s): Observation and Armaments
Other: Flaming Motorcycle, Semei Kikan

Fighting Styles:
Santoryuu: custom techs

1. Kyutoryuu zero blind spot: Spinning all ine blades around him the swordsamn gets an impenetrable defence when it comes to meele and projectile attacks attacks that can push the attacker back and strike him with equal force
2. Nittoryuu twin tiger: a range attack that produces a tiger that homes on the opponent and does slashing damage
3. Ittoryuu channeling slice: Listening to the breath of the ground the swordsman can channel a slash below ground and send it to explode below his target

Original Techs : Sant


Second fighting style


Second Fighting style: tap dancer style

the user has trained his legs hard enough to get the vibrations from the ground. moreover his tap dancing is able to transmit the vibrations back creating mirages and explosions

techs:
1 tipiti tapiti: equivalent to soru leaving an after image. the dancer kicks so fast down that he leaves an after image before dashing to one direction. the direction can be changed in mid movement.
2 tapping on hell's door: the user starts to get the vibration from the ground and taps in order to transmit them back. he can cause the ground to erupt forcefully upwards up to three times in any place. the places can be different.
3. wind dancer: just by standing to the ground and only a slight tap of his feet the dancer can sense his opponents movements as long as he touches the ground.
4. shadow dancer. with a very fast tap the user makes dust rise all around the battlefield engulfing both himself and the opponent. the dancer can sneak attack from within.
5. blow of tapping: the tap dancer starts tapping slowly then increases pace and finally slams the ground moving the vibration up in the air and thus creating an upward gust of wind. it can be concentrated on one point or be spread but the impact is then minimized.
6.kickass: storing vibrations in his feet the dancer can kick in the air and send a shockwave forward by channeling the vibration in the air
7.hell tap: if the tap dancer blocks an attack with his foot and then does a quick tap he can absorb and send back the force of the attack
8.tap on air: allows the user to step on air and change direction in midair and execute double jumps, however he cannot walk on air
9.tapblast: rising the leg horizontially and tapping with speed the user sends a barrage of air bullets on his target
10. tapper's footing: using extreme force on his knees and legs the user can stand in any surface vertically even if the surface is 90 degrees from the ground.
11. kick of two layers: a kick delivered by the tap master does not only have physical damage but causes internal damage or severe destruction of objects depending on the target

Dials
Eisen, Impact, Flash, Breath, Flavour, Ball, Water, Frost, Beam, Tone

Weapons
clima-crossbow: a crossbow that has three little circles on its handle, the first produces heat balls, the second cold and the third shock. The weapon functions like a normal crossbow that fires however little iron shots instead of bolts. However it can fire also the chosen ball or even combine the shot with the ball.

flaming motorcycle: a motorcycle that is powered up by df mastery
Upgrade #1: modification of the wheels so that fire can be channeled through them producing fire airways for the bike to ride

custom weapons :
custom santoryuu set:
hallowed swords containing different dusts that are channeled outwards through tiny holes on the blade. The handle is wooden and the blade kairoseki
Contained dusts:
1. gunpowder. releasing the dust and bringing it contact with fire results in big explosions. It can be released all at once or in little doses
2. mustard dust. is released by blowing on the sword thus giving the ability to channel the gas created whenever the user wants. It causes blurring vision, tearing eyes, running nose and if breathed deeply paralysis
3. iron dust. This dust has magnetic properties for the blade it is contained. The sword "seeks" back the dust homing on it whenever thrown.

The dusts cannot be collected again upon releasing unless the contents are replaced in artificial way (ex. dials). That means that the weapons have one shot each per spar unless a dial is used, and then function as normal swords.

Unlimited: Armaments Haki
haki senses (passive): even when one of the five senses is disabled haki makes up for it till the named sense returns to normal condition
__________________

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Trust is the colour of a heart's blood flowing
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Spoiler
Quote:
Originally Posted by Hitsugaya` View Post
Also as swordsman, especially going for #1 you'll have to compete with Erk, which will almost practically be an auto-loss.

Last edited by Erkahoth; 02-14-2011 at 02:49 PM.
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Old 01-03-2011   #33 (permalink)
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Default Re: One Piece Bio/Approval Thread

Character Information

Name: Grady Everhall
Race: Giant
Height: 27' 10"
Weight: 1059 lbs
Affiliation: Pirate
Rank: Supernova
Devil Fruit: Myth Zoan- Thunderbird
Bounty: 130,000,000 Beli
Appearance:
Spoiler


Statistics
Rave boost is in Red

Strength: ★★★★
Agility: ★★
Vitality: ★★
Devil Fruit Mastery: ★★★★
Fighting Style Mastery: ★

Abilities&Equipment

Weapons: Massive Kanabo
Spoiler

Custom Weapons (must be bought):

Mjolnir (Weather Based Weapon) :
Spoiler

The Hammer of the Storm God Thor, this weapon is capable of creating gusts of wind when twirled around and can store and release lightning from it's head.

Fighting Style: Demon Mace Style (Custom)
Spoiler
Demon Mace Style: The Oni were known to carry great maces, and those few humans who could wield the maces of Oni were said to bear the blood of that cursed race.

Fires of the Underworld: From the mouth of the demon spewed flames of destruction, and their descendants are the same. By drawing in and releasing a great breath, the Oni can spew out a torrent of unholy flame.

Quake Spire: By smashing their maces into the ground, Oni were said to be able to create earthquakes. Their descendants may not shake the earth, but raising it is a different story. A Demon Mace wielder is capable of causing spikes of rock to shoot from the ground around them when they smash their maces into the ground.

Mace Control: The Demon has a mental connection with their mace, allowing them to move it through the air even if it is thrown.

Raw Savagery: The Demon’s Children inherent their claws and fangs, giving them weapons beyond their tools.

Devil Fruit Ability: While in Hybrid or Full Beast form, the user emits large amounts of magnetic energy, which in turn magnetizes the air around them, creating sparks of electricity from which the mythological creature earned its name.
Haki Type(s): Armaments
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Last edited by Desuka Kira; 01-27-2011 at 03:22 AM.
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Old 01-03-2011   #34 (permalink)
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Default Re: One Piece Bio/Approval Thread

Fruit denied; It's too close to Hie Hie no mi and gives permanent psuedo-armaments Haki
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Old 01-03-2011   #35 (permalink)
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Default Re: One Piece Bio/Approval Thread

bought rumble ball, need approval for forms: One Piece Bio/Approval Thread
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Old 01-03-2011   #36 (permalink)
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Default Re: One Piece Bio/Approval Thread

approved
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Old 01-03-2011   #37 (permalink)
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Default Re: One Piece Bio/Approval Thread

Character Information

Name: Eiji kikumaru
Race: Cyborg
Affiliation: Marine
Rank:
Personality:
Appearance:
Spoiler


Statistics

Strength: ★★★★
Agility: ★★★★
Vitality: ★★★
Fighting Style Mastery: ★★

Abilities&Equipment

Weapons: Two graphene kodachi that are combined into one when separated they can be put together at the hilt forming a double bladed staff, and a Buckypaper cape.
Custom Weapons:
Fighting Style: Devine hand
Spoiler
Handan - The user swing's their sword it then disappears and reappears in another location(arm's legnth)blurry at that point the user can slash lunge or what ever, after the slash/lunge the sword is seen in the user's hands like it had never even left.(can be used single handed)

Mujakina - an oncoming attack seems to go through shin like it would a reflection in the water, afterwards one of two things will happen. the opponent will notice that shin is simply blocking the attack, has been hit with the attack, or has simply dodged said attack. This can also be used if shin runs straight towards his opponent except this time he will 'phase' through them and appear behind.(can be stopped midway)

Uttaeru - The user swings their blade creating an extremely sharp shockwave, this shockwave can slice through solid steel, anyone 4ft or less away will feel as if they'vs just received a hit to their organs(if blocked it's blocked)

kamite - Shin swings his sword and then stops it abruptly his sword glows for a milisecond and then a shockwave that can be compared to B0-B12 level winds is released.(If a sword swing is blocked this can also be used)

Nise - By channeling Ki energy into his arms shin is capable of forming upto 4 arms and weapons in each. The arms and weapons themselves have no actual physical properties but instead of causing actual damage the arms/weapons attack the nervous system directly making the user feel the pain of said attack as if it were real(the weapons and arms are intangible).

Sanzai - A high speed movement that is comparable to soru. When used an afterimage is left behind this image is capable of preforming one movement and then disappearing, The opposite can also be seen as true the user can send the after image forward towards a direction in this case it can move two different times.(illusion cant really touch anything)

Gomon- Once pain or damage is delt to a target the user is capable of switching the place damage was delt to another spot either just as damaging or less damaging, the same is true for pain.

Keji - Keji is one of the only moves that dont require a sword to use, the user focuses Ki into their hand and sends a single wolf at a target, the direction of said wolf can be manipulated but this how ever is draining. The wolf's over all speed is 1.5 times that of the user.



Cyborg upgrades: Enhanced skin - The skin is made of ceramic fibers which makes it heat and electricity resistant, along with that it's capable of absorbing more punishment without breaking than normal skin.
Mind's right eye - The user's right eye is capable of seeing all things within 25ft of the wielder may it be inback of him, or even underground.
Electric hans - The user is capable of Generating large masses of electricity in the palms of their hands, this electricity can be used to turn their entire hand into a blade or can be conducted through any conductive material and lead to a specific target, the blade itself can also be extended through said conductive material.(can only be used twice from each hand)

Haki Type(s): Armaments
Other:
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Last edited by Shinsei kodoku; 02-12-2011 at 08:40 PM.
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Old 01-04-2011   #38 (permalink)
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Default Re: One Piece Bio/Approval Thread

Character Information

Name: Memphis Rainz
Race: Fishman
Affiliation: A Madao Pirate
Rank: Famous Pirate
Devil Fruit: NA
Bounty: 80,000,000
Personality: Sarcastic, Easygoing and Humerous.
Appearance:
Spoiler

Fishman Characteristics: His fishman features consist of shark-like similarities. Similar to suigetsu, where he has gills and shark like teeth. He has webbed hands and feet, and shark fins on his elbows, back and ankles.

Statistics
Tier 3 [16 stars]

Strength: ★★★★
Agility: ★★★★
Vitality: ★★★
Devil Fruit Mastery: NA
Fighting Style Mastery: ★★★★★

Abilities&Equipment

Weapons:

A Large Claymore wore on the back, the blade itself is about the height of his body and Kairoksukai Coated, and the handle, about as from neck to top of his head. The Claymore is Relatively heavy, but for the fishman, is no problem to wield.

Spoiler

A Steel curved sword worn on the hip.
Spoiler

A set of Throwing Knives.
Spoiler

Custom Weapons:

Starfish Skates.
Spoiler
Footwear with Starfish as wheels. They Spin around, granting the user a means of travelling on almost any surface as well as a speed boost. When a kick is Delivered, Water blades can be Generated.

Water can be Emitted from the foot itself, and can Engulf the Foot in Water, Granting extra damage and speed. However can only be used once as the usage of of a constant stream of water Prevents any more water from being made.


Fighting Styles:

Fishman Karate.

Spoiler

Quote:
Main Techs.

Senmaigawara Seiken: A very powerful single Punch. It is said that this punch can break through 1000 tiles, and is the true essence of fishman karate.

Kaimen Wari: The user can Perform a Karate chop on the body of the water. The chop then violently splits the water in half

Karakusagawara Seiken: Basicly a shock wave delivered from the hand. The user can thrust ones palm forwards and sends the shockwave forwards.

Gyojin Jūjutsu: Mizugokoro: The user can Gather the water in the palm of his/her hands, and can create an orb of water. The user can then throw the water forwards like a Beam/blast. This can be done underwater for more effectiveness, or can be done using another means of collecting the water.
Quote:
Custom techs:

X-slicer: By using the Edge of the sharp fins on the users elbows, he is able to Perform a powerful slicing attack in the shape of an X. [Only available to Fishmen with Fins on their forearms]

Aqua Clap: By Having water in the hands at the time the user can Clap their hands together to Release a “Dome” of water to radiate outwards. Can be used on Offence and Defence. The harder the clap, the bigger the shockwave.

Jinsoku Karakusagawara Seiken: A smaller less powerful, but much Quicker version of the Karakusagawara Seiken. Can be used with just a flick of the arm.

Liquid beam: The user can compress water to such a density, that when fired has the power to slice through rock.

Aqua Bomb: By charging water in the hands, the user and throw the water in the form of a ball. This can explode releasing water and causing damage.

Water disc: The user can manipulate water, and re-form it into a Razor sharp disc of water. Can be used to thrown at the Enemy. The more water, the Bigger the dsic.

All fishman Karate [Most of which can only be done underwater].


Wave Strike.

Spoiler
Quote:
Main Techs.

Cloak Aura: The users hands and feet become coated in an energy aura cloak, this puts a type of barrier around the hands and feet allowing the user to grab or make contact with objects with out making direct contact, this cloak aura is as hard steel and is blunt like in nature so attacks with hands and feet will hit harder.

Blade Aura: (cloak Aura must be activated) - This changes the bluntness of the Cloak Aura into a razor sharp blade aura, allowing the user to use the aura around the hands and feet to cut like a sword.

Disk Aura: The user is able to make an 6 foot in diameter aura disk shield near them within a range of 10 feet, this 6 foot disk can be broken down to 2 (3 foot in diameter disks) 3 (2 foot diameter disks) 4 (1.5 Diameter disks) and 6 (1 foot diameter disks) these disks are temporary and don't last long, if the user is quick enough they can stand or land on them.

Wave Aura: (Think Kamehameha) the user is able to release a wave/beam of energy out of there hands/feet this becomes stronger if both hands/feet are used instead of one, and even strong if both hands and feet are used at the same time, this is a straight forward beam, and must take 1 entire turn to charge

Illusionist Aura: Illusions are able to be produced but they must be connected to the main body at at least 1 point (example of what can be done, 4 illusion extra arms) the range and size of these illusions are limited to a 6 feet radius

Thousand Strike: This is a speed hand to hand open fist technique that uses the palm of the hand, this technique consist of many fast and very fluid palm strikes, this is very effective for deflecting near by projectiles and equally effective in close combat to deliver very quick multiple strikes in a short period of time, for the increase of speed though a good portion of strength is lost in the attack, but a constant steady attack can make up for this. if used well enough the user can probably disarm his opponent. this can be used with kicks aswell.
Quote:
Custom Techs

Attraction aura: The Weapon or body part, emits an aura that Pulls creates a small Gravitational Field. The attraction can pull in whatever the Aura comes into contact with, as long as its not moving at high speed or connected to the opponent. For example…Fire is emitted into the air, by swinging a sword through it, the sowrd will attract the fire, and be set ablaze.

Splosion Aura: The aura can be used to explosively charge an object. This can be done on either Weapons, or objects to then throw.

Crush aura: The user gains extra power on the Extremities, by forming the aura into blunt “Ball” like surfaces. For example, form the fist into a Ball to deal greater destructive damage.

Reinforcement Aura. The user can Solidify an object using this aura. This will make the Object virtually unbreakable. This can be used on objects, that can then be thrown, not just Items that are connected to the body.


Claymore Style.

Spoiler
Quote:
Main Techs.

Windcutter: A high speed attack with great accuracy that can send a wind blade at the opponent.

Drill sword: With a mixture of great strength and flexibility, the user spins the sword quickly like a drill and attacks with it.

Phantom Move: Soru like movement.

Spring Slash: By using the ground or another large object and running the blade through it, the friction will slow the attack. But when it leaves the ground/object it will be increased in power.

Quicksword: A faster but weaker version of the windcutter, the wind blade it makes is far less powerful so this is mostly used for close combat.

Aerial Blade: First, the user throws their blade in the air towards the enemy. Next they jump up, grab it and go to smash it into their opponent for a powerful offense

Blade Surfing: Using the largeness of the Claymore, the user throws it straight ahead with the flat side up and jumps on, riding it like a surfboard.
Quote:
Custom Techs

Radial Blade: The user can swing the blade round, creating an effect similar to the wind cutter, but a 360 degrees version around the user. This attack can be used by swinging the blade around while spinning.


Devil Fruit Ability: NA.
Haki Type(s): Observational And Armaments haki.
Other: Water Dial x2 / Jet Dial / Flame dial / Eisen Dial.
__________________
Spoiler

Quote:
Originally Posted by j0lee View Post
ROFLMAO XD Perfect way to combine the power of picture and words. You are a true Macho Wabbs!
Quote:
Originally Posted by lplaura View Post
I almost spat out my water from laughing x3
Quote:
Originally Posted by Sushibabe View Post
I'm always on cute cheesy mode for you. You're the only one that makes me like this. Damn Bunneh.
Quote:
Originally Posted by stephkirstin View Post
omg thanks for making me laugh so hard. xD <33
Quote:
Originally Posted by Dirtyah View Post
Rofl, rubs lotions on your back with my chest for max pleasure. :>

Last edited by Jinzo; 02-21-2011 at 12:43 PM.
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Old 01-04-2011   #39 (permalink)
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Default Re: One Piece Bio/Approval Thread

Updated Sheet.

One Piece Bio/Approval Thread
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Quote:
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I never thought I'd see the day, but I miss Emperor Snow.
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Old 01-04-2011   #40 (permalink)
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Default Re: One Piece Bio/Approval Thread

changed style (customized wave strike) and weapons: One Piece Bio/Approval Thread

Note: I also wanted to trade in the Quake Blade for the Fox Fangs (under custom weapon)

also, you can put this swordsmanship style up for someone else to use if you want. its not a bad style, but I think it would work better as a support style rather than a main style.
Spoiler
Way of the Samurai – A style of swordsmanship that focuses on the strength, speed and awareness of the swordsman. The stronger he is in these areas, the more easily to control and more powerful these techniques become.

1. Flash Judgment – A sword drawing technique where the user anticipates the trajectory of a projectile and slices it in half before it reaches him by using the sheath to quicken his strike. Depending on how the swordsman strikes the projectile, it could hit another object behind or to the side of him. The stronger the swordsman, the easier it becomes to control this technique.

2. Crescent Moon Swallow – An Iaidō sword draw technique, where the swordsman draws his bade, then quickly sheaths it, creating a vortex like wind blade. The air blade makes a linear path from the initial draw and is able to cut through objects. This allows for swordsman to off-set his opponent by attacking from long range.

3. Descendant Dragon Strike – A sword drawing technique performed through free fall or a strong leap. The swordsman rotates his body 360 degrees. At the end of the rotation, the swordsman draws his sword and strikes his opponent. The rotation causes for a more powerful strike that can also strike from an awkward angle to gain an advantage. Several factors come into play which may include, but are not limited to, rotation speed/velocity and force of gravity (free fall).

4. Silent Mirage Strike – A technique where the swordsman uses the glint of his blade to form a mirage, something like an afterimage, to confuse his enemy. This creates an opening for the swordsman to strike his opponent. This technique works best with brighter lighting and the illusion becomes more realistic when done by a stronger swordsman.

5. Dawning Shadow Step – A technique in which the user rushes forward to strike his opponent. When he gets in close, he brings the blade closer to his body and takes a few quick half steps, then one giant step. The half steps act as a diversion to draw in the opponent, which in turn allows the user to retaliate with the giant step and cause a faster and stronger strike than his opponent may be anticipating.

6. Revenge of the Dragon – The Swordsman uses the blunt end of the sword to block an attack, the flows in synchronization with the attack. He then runs the blade along the attacks path and uses its momentum to spring board a quick counter strike (almost like a sword drawing technique). The strength and speed of the counter strike is dependent on the force of the initial attack.

7. Nine-Headed Dragon – A formidable Sword Drawing technique which utilizes Shinsoku (lit. God-speed) to the fullest extent; dealing nine strikes to the most fundamental targets of swordsmanship (Kara Take, Kesa Giri, Saka Gesa, Hidari Nagi, Migi Nagi, Hidari Kiriage, Migi Kiriage, Saka Kaze, and Tsuki), all at the same time. These points are the focus of the technique as they make up the basis of one’s guarding stance, regardless of style or weapon. So by attacking all nine all at once, guarding and dodging becomes extremely difficult. However, weight and power play a critical aspect in the effectiveness of the technique. This means, even if the move is executed without flaw, the force behind the technique will differ from wielder to wielder depending on their class in weight and arm strength.

8. Almighty Roar of the Dragon – A powerful sword drawing technique where the draws his sword rapidly, creating a 5 ft diameter vortex slicing wind around his body. This allows the user to counter attacks coming from multiple directions by creating a slicing barrier type effect. The effect happens quickly, but the length of time it lasts varies depending on the user’s strength and speed. Multiple draws at the same time could also increase its velocity.

9. Shutter Pause – A technique where the wielder half draws his sword, then slams it back into its scabbard. This creates an outward gale force wind that pushes objects away from the user. With the right kind of combination, this technique could potentially be an offensive move as well. The strength of the wind varies from wielder to wielder depending on his/her strength.

10. Golden Blade of the Samurai – The ultimate technique to Way of the Samurai. It is a sword drawing technique, where the user does a 360 before drawing. This unleashes a vortex wind slash the travels up to an opponent at high speeds with an internal spin. The spin also creates four spiraling wind vortexes around the unilateral attack, creating a spiraling spaced out ‘X’ type pattern.
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